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FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

20 lines
434 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PHYSICS_FX_H
#define PHYSICS_FX_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
class IPhysicsFluidController;
void PhysicsSplash( IPhysicsFluidController *pFluid, IPhysicsObject *pObject, CBaseEntity *pEntity );
#endif // PHYSICS_FX_H