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48 lines
1.4 KiB
48 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef IREPLAYSERVER_H |
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#define IREPLAYSERVER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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#include "interface.h" |
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//----------------------------------------------------------------------------- |
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class IServer; |
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class IReplayDirector; |
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class IGameEvent; |
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struct netadr_s; |
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class CServerReplay; |
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//----------------------------------------------------------------------------- |
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// Interface the Replay module exposes to the engine |
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//----------------------------------------------------------------------------- |
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#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001" |
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class IReplayServer : public IBaseInterface |
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{ |
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public: |
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virtual ~IReplayServer() {} |
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virtual IServer *GetBaseServer() = 0; // get Replay base server interface |
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virtual IReplayDirector *GetDirector() = 0; // get director interface |
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virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game |
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virtual float GetOnlineTime() = 0; // seconds since broadcast started |
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virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs |
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virtual bool IsRecording() = 0; |
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virtual void StartRecording() = 0; |
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virtual void StopRecording() = 0; |
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}; |
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#endif
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