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48 lines
1.4 KiB
48 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYSERIALIIZEABLE_H |
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#define IREPLAYSERIALIIZEABLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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#include "replay/replayhandle.h" |
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//---------------------------------------------------------------------------------------- |
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class KeyValues; |
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//---------------------------------------------------------------------------------------- |
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class IReplaySerializeable : public IBaseInterface |
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{ |
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public: |
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virtual void SetHandle( ReplayHandle_t h ) = 0; |
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virtual ReplayHandle_t GetHandle() const = 0; |
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virtual bool Read( KeyValues *pIn ) = 0; |
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virtual void Write( KeyValues *pOut ) = 0; |
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virtual const char *GetSubKeyTitle() const = 0; |
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virtual const char *GetFilename() const = 0; |
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virtual const char *GetPath() const = 0; |
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virtual const char *GetFullFilename() const = 0; |
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virtual void SetLocked( bool bLocked ) = 0; |
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virtual bool IsLocked() const = 0; |
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virtual void OnDelete() = 0; |
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virtual void OnUnload() = 0; |
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virtual const char *GetDebugName() const = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYSERIALIIZEABLE_H
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