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42 lines
1.5 KiB
42 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYMANAGER_H |
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#define IREPLAYMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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#include "replay/replayhandle.h" |
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#include "utllinkedlist.h" |
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//---------------------------------------------------------------------------------------- |
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class CReplay; |
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class IQueryableReplayItem; |
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//---------------------------------------------------------------------------------------- |
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class IReplayManager : public IBaseInterface |
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{ |
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public: |
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virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; |
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virtual CReplay *GetPlayingReplay() = 0; |
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virtual CReplay *GetReplayForCurrentLife() = 0; |
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virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0; |
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virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; |
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virtual int GetReplayCount() const = 0; |
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virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays |
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virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0; |
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virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0; |
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virtual float GetDownloadProgress( const CReplay *pReplay ) = 0; |
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virtual const char *GetReplaysDir() const = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYMANAGER_H
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