Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

91 lines
3.3 KiB

/*
* CVDirect3DTexture.h
* CoreVideo
*
* Copyright (c) 2004 Apple Computer, Inc. All rights reserved.
*
*/
/*! @header CVDirect3DTexture.h
@copyright 2004 Apple Computer, Inc. All rights reserved.
@discussion A CoreVideo Texture derives from an ImageBuffer, and is used for supplying source image data to Direct3D.
*/
#if !defined(__COREVIDEO_CVDIRECT3DTEXTURE_H__)
#define __COREVIDEO_CVDIRECT3DTEXTURE_H__ 1
#include <CVBase.h>
#include <CVReturn.h>
#include <CVImageBuffer.h>
#if defined(__cplusplus)
extern "C" {
#endif
#pragma mark CVDirect3DTexture
/*!
@typedef CVDirect3DTextureRef
@abstract Direct3D texture based image buffer
*/
typedef CVImageBufferRef CVDirect3DTextureRef;
CV_EXPORT CFTypeID CVDirect3DTextureGetTypeID();
/*!
@function CVDirect3DTextureRetain
@abstract Retains a CVDirect3DTexture object
@discussion Equivalent to CFRetain, but NULL safe
@param buffer A CVDirect3DTexture object that you want to retain.
@result A CVDirect3DTexture object that is the same as the passed in buffer.
*/
CV_EXPORT CVDirect3DTextureRef CVDirect3DTextureRetain( CVDirect3DTextureRef texture );
/*!
@function CVDirect3DTextureRelease
@abstract Releases a CVDirect3DTexture object
@discussion Equivalent to CFRelease, but NULL safe
@param buffer A CVDirect3DTexture object that you want to release.
*/
CV_EXPORT void CVDirect3DTextureRelease( CVDirect3DTextureRef texture );
/*!
@function CVDirect3DTextureGetName
@abstract Returns the raw texture associated with the CVDirect3DTexture
@param image Target CVDirect3DTexture
@result an LPDIRECT3DTEXTURE9 pointing to the texture
*/
CV_EXPORT void* CVDirect3DTextureGetName( CVDirect3DTextureRef image);
/*!
@function CVDirect3DTextureIsFlipped
@abstract Returns whether the image is flipped vertically or not.
@param image Target CVDirect3DTexture
@result True if 0,0 in the texture is upper left, false if 0,0 is lower left
*/
CV_EXPORT Boolean CVDirect3DTextureIsFlipped( CVDirect3DTextureRef image);
/*!
@function CVDirect3DTextureGetCleanTexCoords
@abstract Returns convenient texture coordinates for the part of the image that should be displayed
@discussion This function automatically takes into account whether or not the texture is flipped. It returns
texture coordinate values from 0.0 to 1.0 ready for use in a Direct3D VertexBuffer.
@param image Target CVDirect3DTexture
@param lowerLeft - array of two floats where the s and t texture coordinates of the lower left corner of the image will be stored
@param lowerRight - array of two floats where the s and t texture coordinates of the lower right corner of the image will be stored
@param upperRight - array of two floats where the s and t texture coordinates of the upper right corner of the image will be stored
@param upperLeft - array of two floats where the s and t texture coordinates of the upper right corner of the image will be stored
*/
CV_EXPORT void CVDirect3DTextureGetCleanTexCoords( CVDirect3DTextureRef image,
float lowerLeft[2],
float lowerRight[2],
float upperRight[2],
float upperLeft[2]);
#if defined(__cplusplus)
}
#endif
#endif