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43 lines
1.3 KiB
43 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IADMINSERVER_H |
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#define IADMINSERVER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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// handle to a game window |
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typedef unsigned int ManageServerUIHandle_t; |
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class IManageServer; |
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//----------------------------------------------------------------------------- |
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// Purpose: Interface to server administration functions |
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//----------------------------------------------------------------------------- |
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abstract_class IAdminServer : public IBaseInterface |
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{ |
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public: |
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// opens a manage server dialog for a local server |
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virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir) = 0; |
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// opens a manage server dialog to a remote server |
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virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password) = 0; |
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// forces the game info dialog closed |
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virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog) = 0; |
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// Gets a handle to the interface |
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virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle) = 0; |
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}; |
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#define ADMINSERVER_INTERFACE_VERSION "AdminServer002" |
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#endif // IAdminServer_H
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