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787 lines
22 KiB
787 lines
22 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=====================================================================================// |
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#include <locale.h> |
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#include "vgui_surfacelib/BitmapFont.h" |
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#include "vgui_surfacelib/FontManager.h" |
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#include <vgui/ISurface.h> |
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#include <tier0/dbg.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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static CFontManager s_FontManager; |
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#ifdef WIN32 |
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extern bool s_bSupportsUnicode; |
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#endif |
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#if !defined( _X360 ) |
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#define MAX_INITIAL_FONTS 100 |
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#else |
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#define MAX_INITIAL_FONTS 1 |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: singleton accessor |
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//----------------------------------------------------------------------------- |
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CFontManager &FontManager() |
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{ |
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return s_FontManager; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CFontManager::CFontManager() |
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{ |
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// add a single empty font, to act as an invalid font handle 0 |
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m_FontAmalgams.EnsureCapacity( MAX_INITIAL_FONTS ); |
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m_FontAmalgams.AddToTail(); |
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m_Win32Fonts.EnsureCapacity( MAX_INITIAL_FONTS ); |
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#ifdef POSIX |
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FT_Error error = FT_Init_FreeType( &library ); |
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if ( error ) |
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Error( "Unable to initalize freetype library, is it installed?" ); |
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m_pFontDataHelper = NULL; |
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#endif |
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// setup our text locale |
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setlocale( LC_CTYPE, "" ); |
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setlocale( LC_TIME, "" ); |
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setlocale( LC_COLLATE, "" ); |
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setlocale( LC_MONETARY, "" ); |
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m_pFileSystem = NULL; |
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m_pMaterialSystem = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: language setting for font fallbacks |
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//----------------------------------------------------------------------------- |
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void CFontManager::SetLanguage(const char *language) |
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{ |
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Q_strncpy(m_szLanguage, language, sizeof(m_szLanguage)); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CFontManager::~CFontManager() |
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{ |
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ClearAllFonts(); |
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m_FontAmalgams.RemoveAll(); |
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#ifdef POSIX |
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FT_Done_FreeType( library ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: frees the fonts |
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//----------------------------------------------------------------------------- |
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void CFontManager::ClearAllFonts() |
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{ |
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// free the fonts |
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for (int i = 0; i < m_Win32Fonts.Count(); i++) |
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{ |
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delete m_Win32Fonts[i]; |
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} |
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m_Win32Fonts.RemoveAll(); |
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for (int i = 0; i < m_FontAmalgams.Count(); i++) |
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{ |
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m_FontAmalgams[i].RemoveAll(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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vgui::HFont CFontManager::CreateFont() |
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{ |
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int i = m_FontAmalgams.AddToTail(); |
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return i; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the valid glyph ranges for a font created by CreateFont() |
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//----------------------------------------------------------------------------- |
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bool CFontManager::SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags) |
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{ |
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return SetFontGlyphSet( font, windowsFontName, tall, weight, blur, scanlines, flags, 0, 0); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the valid glyph ranges for a font created by CreateFont() |
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//----------------------------------------------------------------------------- |
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bool CFontManager::SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin, int nRangeMax) |
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{ |
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// ignore all but the first font added |
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// need to rev vgui versions and change the name of this function |
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if ( m_FontAmalgams[font].GetCount() > 0 ) |
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{ |
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// clear any existing fonts |
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m_FontAmalgams[font].RemoveAll(); |
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} |
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bool bForceSingleFontForXbox = false; |
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if ( IsX360() ) |
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{ |
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// discovered xbox only allows glyphs from these languages from the foreign fallback font |
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// prefer to have the entire range of chars from the font so UI doesn't suffer from glyph disparity |
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if ( !V_stricmp( windowsFontName, "toolbox" ) ) |
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{ |
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// only the toolbox font is allowed to pass |
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} |
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else |
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{ |
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if ( !V_stricmp( m_szLanguage, "polish" ) || |
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!V_stricmp( m_szLanguage, "russian" ) || |
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!V_stricmp( m_szLanguage, "japanese" ) || |
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!V_stricmp( m_szLanguage, "korean" ) || |
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!V_stricmp( m_szLanguage, "portuguese" ) || |
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!V_stricmp( m_szLanguage, "schinese" ) || |
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!V_stricmp( m_szLanguage, "tchinese" ) ) |
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{ |
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windowsFontName = GetForeignFallbackFontName(); |
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bForceSingleFontForXbox = true; |
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} |
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} |
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} |
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font_t *winFont = CreateOrFindWin32Font( windowsFontName, tall, weight, blur, scanlines, flags ); |
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// cycle until valid english/extended font support has been created |
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do |
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{ |
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// add to the amalgam |
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if ( bForceSingleFontForXbox || IsFontForeignLanguageCapable( windowsFontName ) ) |
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{ |
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if ( winFont ) |
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{ |
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// font supports the full range of characters |
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m_FontAmalgams[font].AddFont( winFont, 0x0000, 0xFFFF ); |
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return true; |
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} |
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} |
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else |
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{ |
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// font cannot provide glyphs and just supports the normal range |
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// redirect to a font that can supply glyps |
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const char *localizedFontName = GetForeignFallbackFontName(); |
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if ( winFont && !stricmp( localizedFontName, windowsFontName ) ) |
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{ |
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// it's the same font and can support the full range |
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m_FontAmalgams[font].AddFont( winFont, 0x0000, 0xFFFF ); |
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return true; |
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} |
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// create the extended support font |
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font_t *pExtendedFont = CreateOrFindWin32Font( localizedFontName, tall, weight, blur, scanlines, flags ); |
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if ( winFont && pExtendedFont ) |
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{ |
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// use the normal font for english characters, and the extended font for the rest |
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int nMin = 0x0000, nMax = 0x00FF; |
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// did we specify a range? |
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if ( nRangeMin > 0 || nRangeMax > 0 ) |
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{ |
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nMin = nRangeMin; |
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nMax = nRangeMax; |
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// make sure they're in the correct order |
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if ( nMin > nMax ) |
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{ |
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int nTemp = nMin; |
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nMin = nMax; |
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nMax = nTemp; |
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} |
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} |
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if ( nMin > 0 ) |
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{ |
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m_FontAmalgams[font].AddFont( pExtendedFont, 0x0000, nMin - 1 ); |
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} |
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m_FontAmalgams[font].AddFont( winFont, nMin, nMax ); |
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if ( nMax < 0xFFFF ) |
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{ |
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m_FontAmalgams[font].AddFont( pExtendedFont, nMax + 1, 0xFFFF ); |
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} |
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return true; |
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} |
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else if ( pExtendedFont ) |
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{ |
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// the normal font failed to create |
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// just use the extended font for the full range |
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m_FontAmalgams[font].AddFont( pExtendedFont, 0x0000, 0xFFFF ); |
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return true; |
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} |
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} |
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// no valid font has been created, so fallback to a different font and try again |
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} |
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while ( NULL != ( windowsFontName = GetFallbackFontName( windowsFontName ) ) ); |
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// nothing successfully created |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: adds glyphs to a font created by CreateFont() |
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//----------------------------------------------------------------------------- |
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bool CFontManager::SetBitmapFontGlyphSet(HFont font, const char *windowsFontName, float scalex, float scaley, int flags) |
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{ |
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if ( m_FontAmalgams[font].GetCount() > 0 ) |
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{ |
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// clear any existing fonts |
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m_FontAmalgams[font].RemoveAll(); |
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} |
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CBitmapFont *winFont = CreateOrFindBitmapFont( windowsFontName, scalex, scaley, flags ); |
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if ( winFont ) |
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{ |
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// bitmap fonts are only 0-255 |
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m_FontAmalgams[font].AddFont( winFont, 0x0000, 0x00FF ); |
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return true; |
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} |
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// nothing successfully created |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Creates a new win32 font, or reuses one if possible |
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//----------------------------------------------------------------------------- |
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font_t *CFontManager::CreateOrFindWin32Font(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags) |
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{ |
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// see if we already have the win32 font |
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font_t *winFont = NULL; |
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int i; |
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for (i = 0; i < m_Win32Fonts.Count(); i++) |
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{ |
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if (m_Win32Fonts[i]->IsEqualTo(windowsFontName, tall, weight, blur, scanlines, flags)) |
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{ |
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winFont = m_Win32Fonts[i]; |
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break; |
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} |
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} |
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// create the new win32font if we didn't find it |
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if (!winFont) |
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{ |
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MEM_ALLOC_CREDIT(); |
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i = m_Win32Fonts.AddToTail(); |
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m_Win32Fonts[i] = NULL; |
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#ifdef POSIX |
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int memSize = 0; |
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void *pchFontData = m_pFontDataHelper( windowsFontName, memSize, NULL ); |
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if( !pchFontData ) |
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{ |
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// If we didn't find the font data in the font cache, then get the font filename... |
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char *filename = CLinuxFont::GetFontFileName( windowsFontName, flags ); |
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if( filename ) |
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{ |
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// ... and try to add it to the font cache. |
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pchFontData = m_pFontDataHelper( windowsFontName, memSize, filename ); |
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free( filename ); |
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} |
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} |
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if ( pchFontData ) |
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{ |
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m_Win32Fonts[i] = new font_t(); |
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if (m_Win32Fonts[i]->CreateFromMemory( windowsFontName, pchFontData, memSize, tall, weight, blur, scanlines, flags)) |
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{ |
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// add to the list |
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winFont = m_Win32Fonts[i]; |
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} |
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} |
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if( !winFont ) |
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{ |
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// failed to create, remove |
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if ( m_Win32Fonts[i] ) |
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delete m_Win32Fonts[i]; |
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m_Win32Fonts.Remove(i); |
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return NULL; |
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} |
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#else |
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m_Win32Fonts[i] = new font_t(); |
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if (m_Win32Fonts[i]->Create(windowsFontName, tall, weight, blur, scanlines, flags)) |
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{ |
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// add to the list |
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winFont = m_Win32Fonts[i]; |
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} |
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else |
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{ |
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// failed to create, remove |
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delete m_Win32Fonts[i]; |
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m_Win32Fonts.Remove(i); |
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return NULL; |
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} |
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#endif |
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} |
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return winFont; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Creates a new win32 font, or reuses one if possible |
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//----------------------------------------------------------------------------- |
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CBitmapFont *CFontManager::CreateOrFindBitmapFont(const char *windowsFontName, float scalex, float scaley, int flags) |
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{ |
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// see if we already have the font |
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CBitmapFont *winFont = NULL; |
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int i; |
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for ( i = 0; i < m_Win32Fonts.Count(); i++ ) |
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{ |
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font_t *font = m_Win32Fonts[i]; |
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// Only looking for bitmap fonts |
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int testflags = font->GetFlags(); |
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if ( !( testflags & vgui::ISurface::FONTFLAG_BITMAP ) ) |
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{ |
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continue; |
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} |
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CBitmapFont *bitmapFont = reinterpret_cast< CBitmapFont* >( font ); |
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if ( bitmapFont->IsEqualTo( windowsFontName, scalex, scaley, flags ) ) |
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{ |
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winFont = bitmapFont; |
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break; |
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} |
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} |
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// create the font if we didn't find it |
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if ( !winFont ) |
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{ |
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MEM_ALLOC_CREDIT(); |
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i = m_Win32Fonts.AddToTail(); |
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CBitmapFont *bitmapFont = new CBitmapFont(); |
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if ( bitmapFont->Create( windowsFontName, scalex, scaley, flags ) ) |
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{ |
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// add to the list |
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m_Win32Fonts[i] = bitmapFont; |
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winFont = bitmapFont; |
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} |
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else |
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{ |
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// failed to create, remove |
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delete bitmapFont; |
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m_Win32Fonts.Remove(i); |
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return NULL; |
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} |
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} |
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return winFont; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: sets the scale of a bitmap font |
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//----------------------------------------------------------------------------- |
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void CFontManager::SetFontScale(vgui::HFont font, float sx, float sy) |
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{ |
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m_FontAmalgams[font].SetFontScale( sx, sy ); |
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} |
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const char *CFontManager::GetFontName( HFont font ) |
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{ |
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// ignore the amalgam of disparate char ranges, assume the first font |
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return m_FontAmalgams[font].GetFontName( 0 ); |
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} |
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const char *CFontManager::GetFontFamilyName( HFont font ) |
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{ |
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return m_FontAmalgams[font].GetFontFamilyName( 0 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: gets the windows font for the particular font in the amalgam |
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//----------------------------------------------------------------------------- |
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font_t *CFontManager::GetFontForChar(vgui::HFont font, wchar_t wch) |
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{ |
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return m_FontAmalgams[font].GetFontForChar(wch); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns the abc widths of a single character |
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//----------------------------------------------------------------------------- |
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void CFontManager::GetCharABCwide(HFont font, int ch, int &a, int &b, int &c) |
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{ |
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if ( !m_FontAmalgams.IsValidIndex( font ) ) |
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{ |
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a = b = c = 0; |
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return; |
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} |
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font_t *winFont = m_FontAmalgams[font].GetFontForChar(ch); |
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if (winFont) |
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{ |
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winFont->GetCharABCWidths(ch, a, b, c); |
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} |
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else |
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{ |
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// no font for this range, just use the default width |
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a = c = 0; |
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b = m_FontAmalgams[font].GetFontMaxWidth(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns the max height of a font |
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//----------------------------------------------------------------------------- |
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int CFontManager::GetFontTall(HFont font) |
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{ |
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return m_FontAmalgams[font].GetFontHeight(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns requested height of the font |
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//----------------------------------------------------------------------------- |
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int CFontManager::GetFontTallRequested(HFont font) |
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{ |
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return m_FontAmalgams[font].GetFontHeightRequested(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns the ascent of a font |
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//----------------------------------------------------------------------------- |
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int CFontManager::GetFontAscent(HFont font, wchar_t wch) |
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{ |
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font_t *winFont = m_FontAmalgams[font].GetFontForChar(wch); |
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if ( winFont ) |
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{ |
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return winFont->GetAscent(); |
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} |
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else |
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{ |
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return 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CFontManager::IsFontAdditive(HFont font) |
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{ |
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return ( m_FontAmalgams[font].GetFlags( 0 ) & vgui::ISurface::FONTFLAG_ADDITIVE ) ? true : false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CFontManager::IsBitmapFont(HFont font) |
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{ |
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// A FontAmalgam is either some number of non-bitmap fonts, or a single bitmap font - so this check is valid |
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return ( m_FontAmalgams[font].GetFlags( 0 ) & vgui::ISurface::FONTFLAG_BITMAP ) ? true : false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns the pixel width of a single character |
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//----------------------------------------------------------------------------- |
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int CFontManager::GetCharacterWidth(HFont font, int ch) |
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{ |
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if ( !iswcntrl( ch ) ) |
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{ |
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int a, b, c; |
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GetCharABCwide(font, ch, a, b, c); |
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return (a + b + c); |
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} |
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return 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns the area of a text string, including newlines |
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//----------------------------------------------------------------------------- |
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void CFontManager::GetTextSize(HFont font, const wchar_t *text, int &wide, int &tall) |
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{ |
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wide = 0; |
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tall = 0; |
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if (!text) |
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return; |
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tall = GetFontTall(font); |
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float xx = 0; |
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char chBefore = 0; |
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char chAfter = 0; |
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for (int i = 0; ; i++) |
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{ |
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wchar_t ch = text[i]; |
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if (ch == 0) |
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{ |
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break; |
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} |
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chAfter = text[i+1]; |
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if (ch == '\n') |
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{ |
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tall += GetFontTall(font); |
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xx=0; |
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} |
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else if (ch == '&') |
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{ |
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// underscore character, so skip |
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} |
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else |
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{ |
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float flWide, flabcA, flabcC; |
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GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA, flabcC ); |
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xx += flWide; |
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if (xx > wide) |
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{ |
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wide = ceil(xx); |
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} |
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} |
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chBefore = ch; |
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} |
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} |
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// font validation functions |
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struct FallbackFont_t |
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{ |
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const char *font; |
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const char *fallbackFont; |
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}; |
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#ifdef WIN32 |
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const char *g_szValidAsianFonts[] = { "Marlett", NULL }; |
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// list of how fonts fallback |
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FallbackFont_t g_FallbackFonts[] = |
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{ |
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{ "Times New Roman", "Courier New" }, |
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{ "Courier New", "Courier" }, |
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{ "Verdana", "Arial" }, |
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{ "Trebuchet MS", "Arial" }, |
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{ "Tahoma", NULL }, |
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{ NULL, "Tahoma" }, // every other font falls back to this |
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}; |
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#elif defined(OSX) |
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static const char *g_szValidAsianFonts[] = { "Apple Symbols", NULL }; |
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// list of how fonts fallback |
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FallbackFont_t g_FallbackFonts[] = |
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{ |
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{ "Marlett", "Apple Symbols" }, |
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{ "Lucida Console", "Lucida Grande" }, |
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{ "Tahoma", "Helvetica" }, |
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{ "Helvetica", "Monaco" }, |
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{ "Monaco", NULL }, |
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{ NULL, "Monaco" } // every other font falls back to this |
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}; |
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#elif defined(LINUX) || defined(PLATFORM_BSD) |
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static const char *g_szValidAsianFonts[] = { "Marlett", "WenQuanYi Zen Hei", "unifont", NULL }; |
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|
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// list of how fonts fallback |
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FallbackFont_t g_FallbackFonts[] = |
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{ |
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{ "DejaVu Sans", NULL }, |
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{ NULL, "DejaVu Sans" }, // every other font falls back to this |
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}; |
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#elif defined(_PS3) |
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// list of how fonts fallback |
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FallbackFont_t g_FallbackFonts[] = |
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{ |
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{ NULL, "Tahoma" }, // every other font falls back to this |
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}; |
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#else |
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#error |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: returns true if the font is in the list of OK asian fonts |
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//----------------------------------------------------------------------------- |
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bool CFontManager::IsFontForeignLanguageCapable(const char *windowsFontName) |
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{ |
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if ( IsX360() ) |
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{ |
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return false; |
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} |
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|
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for (int i = 0; g_szValidAsianFonts[i] != NULL; i++) |
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{ |
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if (!stricmp(g_szValidAsianFonts[i], windowsFontName)) |
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return true; |
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} |
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|
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// typeface isn't supported by asian languages |
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return false; |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: fallback fonts |
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//----------------------------------------------------------------------------- |
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const char *CFontManager::GetFallbackFontName(const char *windowsFontName) |
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{ |
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int i; |
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for ( i = 0; g_FallbackFonts[i].font != NULL; i++ ) |
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{ |
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if (!stricmp(g_FallbackFonts[i].font, windowsFontName)) |
|
return g_FallbackFonts[i].fallbackFont; |
|
} |
|
|
|
// the ultimate fallback |
|
return g_FallbackFonts[i].fallbackFont; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: specialized fonts |
|
//----------------------------------------------------------------------------- |
|
const char *CFontManager::GetForeignFallbackFontName() |
|
{ |
|
#ifdef WIN32 |
|
// tahoma has all the necessary characters for asian/russian languages for winXP/2K+ |
|
return "Tahoma"; |
|
#elif defined(OSX) |
|
return "Helvetica"; |
|
#elif defined(LINUX) || defined(PLATFORM_BSD) |
|
return "WenQuanYi Zen Hei"; |
|
#elif defined(_PS3) |
|
return "Tahoma"; |
|
#else |
|
#error |
|
#endif |
|
} |
|
|
|
#if defined( _X360 ) |
|
bool CFontManager::GetCachedXUIMetrics( const char *pFontName, int tall, int style, XUIFontMetrics *pFontMetrics, XUICharMetrics charMetrics[256] ) |
|
{ |
|
// linear lookup is good enough |
|
CUtlSymbol fontSymbol = pFontName; |
|
bool bFound = false; |
|
int i; |
|
for ( i = 0; i < m_XUIMetricCache.Count(); i++ ) |
|
{ |
|
if ( m_XUIMetricCache[i].fontSymbol == fontSymbol && m_XUIMetricCache[i].tall == tall && m_XUIMetricCache[i].style == style ) |
|
{ |
|
bFound = true; |
|
break; |
|
} |
|
} |
|
if ( !bFound ) |
|
{ |
|
return false; |
|
} |
|
|
|
// get from the cache |
|
*pFontMetrics = m_XUIMetricCache[i].fontMetrics; |
|
V_memcpy( charMetrics, m_XUIMetricCache[i].charMetrics, 256 * sizeof( XUICharMetrics ) ); |
|
return true; |
|
} |
|
#endif |
|
|
|
#if defined( _X360 ) |
|
void CFontManager::SetCachedXUIMetrics( const char *pFontName, int tall, int style, XUIFontMetrics *pFontMetrics, XUICharMetrics charMetrics[256] ) |
|
{ |
|
MEM_ALLOC_CREDIT(); |
|
|
|
int i = m_XUIMetricCache.AddToTail(); |
|
|
|
m_XUIMetricCache[i].fontSymbol = pFontName; |
|
m_XUIMetricCache[i].tall = tall; |
|
m_XUIMetricCache[i].style = style; |
|
m_XUIMetricCache[i].fontMetrics = *pFontMetrics; |
|
V_memcpy( m_XUIMetricCache[i].charMetrics, charMetrics, 256 * sizeof( XUICharMetrics ) ); |
|
} |
|
#endif |
|
|
|
void CFontManager::ClearTemporaryFontCache() |
|
{ |
|
#if defined( _X360 ) |
|
COM_TimestampedLog( "ClearTemporaryFontCache(): Start" ); |
|
|
|
m_XUIMetricCache.Purge(); |
|
|
|
// many fonts are blindly precached by vgui and never used |
|
// font will re-open if glyph is actually requested |
|
for ( int i = 0; i < m_Win32Fonts.Count(); i++ ) |
|
{ |
|
m_Win32Fonts[i]->CloseResource(); |
|
} |
|
|
|
COM_TimestampedLog( "ClearTemporaryFontCache(): Finish" ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the max height of a font |
|
//----------------------------------------------------------------------------- |
|
bool CFontManager::GetFontUnderlined( HFont font ) |
|
{ |
|
return m_FontAmalgams[font].GetUnderlined(); |
|
} |
|
|
|
void CFontManager::GetKernedCharWidth( vgui::HFont font, wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &flabcA, float &flabcC ) |
|
{ |
|
wide = 0.0f; |
|
flabcA = 0.0f; |
|
|
|
Assert( font != vgui::INVALID_FONT ); |
|
if ( font == vgui::INVALID_FONT ) |
|
return; |
|
|
|
font_t *pFont = m_FontAmalgams[font].GetFontForChar(ch); |
|
if ( !pFont ) |
|
{ |
|
// no font for this range, just use the default width |
|
flabcA = 0.0f; |
|
wide = m_FontAmalgams[font].GetFontMaxWidth(); |
|
return; |
|
} |
|
|
|
if ( m_FontAmalgams[font].GetFontForChar( chBefore ) != pFont ) |
|
chBefore = 0; |
|
|
|
if ( m_FontAmalgams[font].GetFontForChar( chAfter ) != pFont ) |
|
chAfter = 0; |
|
|
|
#ifdef POSIX |
|
pFont->GetKernedCharWidth( ch, chBefore, chAfter, wide, flabcA, flabcC ); |
|
#else |
|
pFont->GetKernedCharWidth( ch, chBefore, chAfter, wide, flabcA ); |
|
#endif |
|
} |
|
|
|
|
|
#ifdef DBGFLAG_VALIDATE |
|
//----------------------------------------------------------------------------- |
|
// Purpose: Ensure that all of our internal structures are consistent, and |
|
// account for all memory that we've allocated. |
|
// Input: validator - Our global validator object |
|
// pchName - Our name (typically a member var in our container) |
|
//----------------------------------------------------------------------------- |
|
void CFontManager::Validate( CValidator &validator, char *pchName ) |
|
{ |
|
validator.Push( "CFontManager", this, pchName ); |
|
|
|
ValidateObj( m_FontAmalgams ); |
|
for ( int iFont = 0; iFont < m_FontAmalgams.Count(); iFont++ ) |
|
{ |
|
ValidateObj( m_FontAmalgams[iFont] ); |
|
} |
|
|
|
ValidateObj( m_Win32Fonts ); |
|
for ( int iWin32Font = 0; iWin32Font < m_Win32Fonts.Count(); iWin32Font++ ) |
|
{ |
|
ValidatePtr( m_Win32Fonts[ iWin32Font ] ); |
|
} |
|
|
|
validator.Pop(); |
|
} |
|
#endif // DBGFLAG_VALIDATE |
|
|
|
|