Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vgui/IScheme.h>
#include <vgui_controls/Divider.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
DECLARE_BUILD_FACTORY( Divider );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Divider::Divider(Panel *parent, const char *name) : Panel(parent, name)
{
SetSize(128, 2);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
Divider::~Divider()
{
}
//-----------------------------------------------------------------------------
// Purpose: sets up the border as the line to draw as a divider
//-----------------------------------------------------------------------------
void Divider::ApplySchemeSettings(IScheme *pScheme)
{
SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
BaseClass::ApplySchemeSettings(pScheme);
}