Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "matsys_controls/matsyscontrols.h"
#include <materialsystem/imaterialsystem.h>
#include <materialsystem/imaterialsystemhardwareconfig.h>
#include <datacache/imdlcache.h>
#include <VGuiMatSurface/IMatSystemSurface.h>
#include <istudiorender.h>
#include "vgui_controls/Controls.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace vgui
{
IMaterialSystem *g_pMaterialSystem = NULL;
IMaterialSystem *MaterialSystem()
{
return g_pMaterialSystem;
}
IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig = NULL;
IMaterialSystemHardwareConfig *MaterialSystemHardwareConfig()
{
return g_pMaterialSystemHardwareConfig;
}
IMDLCache *g_pMDLCache = NULL;
IMDLCache *MDLCache()
{
return g_pMDLCache;
}
IMatSystemSurface *g_pMatSystemSurface = NULL;
IMatSystemSurface *MatSystemSurface()
{
return g_pMatSystemSurface;
}
IStudioRender *g_pStudioRender = NULL;
IStudioRender *StudioRender()
{
return g_pStudioRender;
}
//-----------------------------------------------------------------------------
// Purpose: finds a particular interface in the factory set
//-----------------------------------------------------------------------------
static void *InitializeInterface( char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories )
{
void *retval;
for ( int i = 0; i < numFactories; i++ )
{
CreateInterfaceFn factory = factoryList[ i ];
if ( !factory )
continue;
retval = factory( interfaceName, NULL );
if ( retval )
return retval;
}
// No provider for requested interface!!!
// Assert( !"No provider for requested interface!!!" );
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Initializes the controls
//-----------------------------------------------------------------------------
bool VGui_InitMatSysInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories )
{
if ( !vgui::VGui_InitInterfacesList( moduleName, factoryList, numFactories ) )
return false;
g_pMaterialSystem = (IMaterialSystem *)InitializeInterface( MATERIAL_SYSTEM_INTERFACE_VERSION, factoryList, numFactories );
g_pMatSystemSurface = (IMatSystemSurface *)InitializeInterface( MAT_SYSTEM_SURFACE_INTERFACE_VERSION, factoryList, numFactories );
g_pMDLCache = (IMDLCache *)InitializeInterface( MDLCACHE_INTERFACE_VERSION, factoryList, numFactories );
g_pStudioRender = (IStudioRender *)InitializeInterface( STUDIO_RENDER_INTERFACE_VERSION, factoryList, numFactories );
g_pMaterialSystemHardwareConfig = (IMaterialSystemHardwareConfig *)InitializeInterface( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, factoryList, numFactories );
// MDL cache + studiorender are optional
return ( g_pMaterialSystem && g_pMatSystemSurface && g_pMaterialSystemHardwareConfig );
}
} // namespace vgui