Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dme_controls/soundrecordpanel.h"
#include "filesystem.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/TextEntry.h"
#include "dme_controls/dmecontrols.h"
#include "vgui_controls/messagebox.h"
#include "soundemittersystem/isoundemittersystembase.h"
#include "vgui/IVGui.h"
#include "mathlib/mathlib.h"
// FIXME: Move sound code out of the engine + into a library!
#include "toolframework/ienginetool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Sound Record Dialog
//
//-----------------------------------------------------------------------------
CSoundRecordPanel::CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle ) :
BaseClass( pParent, "SoundRecordPanel" )
{
m_bIsRecording = false;
m_nPlayingSound = 0;
SetDeleteSelfOnClose( true );
m_pOkButton = new Button( this, "OkButton", "#FileOpenDialog_Open", this, "Ok" );
m_pCancelButton = new Button( this, "CancelButton", "#FileOpenDialog_Cancel", this, "Cancel" );
m_pPlayButton = new Button( this, "PlayButton", "Play", this, "Play" );
m_pRecordButton = new Button( this, "Record", "Record", this, "ToggleRecord" );
m_pRecordTime = new TextEntry( this, "RecordTime" );
m_pFileName = new TextEntry( this, "FileName" );
LoadControlSettingsAndUserConfig( "resource/soundrecordpanel.res" );
SetTitle( pTitle, false );
}
CSoundRecordPanel::~CSoundRecordPanel()
{
StopSoundPreview();
}
//-----------------------------------------------------------------------------
// Purpose: Activate the dialog
//-----------------------------------------------------------------------------
void CSoundRecordPanel::DoModal( const char *pFileName )
{
Assert( EngineTool() );
char pRelativeWAVPath[MAX_PATH];
g_pFullFileSystem->FullPathToRelativePath( pFileName, pRelativeWAVPath, sizeof(pRelativeWAVPath) );
// Check to see if this file is not hidden owing to search paths
bool bBadDirectory = false;
char pRelativeDir[MAX_PATH];
Q_strncpy( pRelativeDir, pRelativeWAVPath, sizeof( pRelativeDir ) );
Q_StripFilename( pRelativeDir );
char pFoundFullPath[MAX_PATH];
g_pFullFileSystem->RelativePathToFullPath( pRelativeDir, "MOD", pFoundFullPath, sizeof( pFoundFullPath ) );
if ( StringHasPrefix( pFileName, pFoundFullPath ) )
{
// Strip 'sound/' prefix
m_FileName = pRelativeWAVPath;
const char *pSoundName = StringAfterPrefix( pRelativeWAVPath, "sound\\" );
if ( !pSoundName )
{
pSoundName = pRelativeWAVPath;
bBadDirectory = true;
}
m_EngineFileName = pSoundName;
}
else
{
bBadDirectory = true;
}
if ( bBadDirectory )
{
char pBuf[1024];
Q_snprintf( pBuf, sizeof(pBuf), "File %s is in a bad directory!\nAudio must be recorded into your mod's sound/ directory.\n", pFileName );
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad Save Directory!\n", pBuf, GetParent() );
pMessageBox->DoModal( );
return;
}
m_pFileName->SetText( pFileName );
m_pOkButton->SetEnabled( false );
m_pPlayButton->SetEnabled( false );
BaseClass::DoModal();
}
//-----------------------------------------------------------------------------
// Stop sound preview
//-----------------------------------------------------------------------------
void CSoundRecordPanel::StopSoundPreview( )
{
if ( m_nPlayingSound != 0 )
{
EngineTool()->StopSoundByGuid( m_nPlayingSound );
m_nPlayingSound = 0;
}
}
//-----------------------------------------------------------------------------
// Plays a wav file
//-----------------------------------------------------------------------------
void CSoundRecordPanel::PlaySoundPreview( )
{
StopSoundPreview();
m_nPlayingSound = EngineTool()->StartSound( 0, true, -1, CHAN_STATIC, m_EngineFileName,
VOL_NORM, SNDLVL_NONE, vec3_origin, vec3_origin, 0, PITCH_NORM, false, 0 );
}
//-----------------------------------------------------------------------------
// Updates sound record time during recording
//-----------------------------------------------------------------------------
void CSoundRecordPanel::UpdateTimeRecorded()
{
float flTime = Plat_FloatTime() - m_flRecordStartTime;
char pTimeBuf[64];
Q_snprintf( pTimeBuf, sizeof(pTimeBuf), "%.3f", flTime );
m_pRecordTime->SetText( pTimeBuf );
}
//-----------------------------------------------------------------------------
// Updates sound record time during recording
//-----------------------------------------------------------------------------
void CSoundRecordPanel::OnTick()
{
BaseClass::OnTick();
// Update the amount of time recorded
UpdateTimeRecorded();
}
//-----------------------------------------------------------------------------
// On command
//-----------------------------------------------------------------------------
void CSoundRecordPanel::OnCommand( const char *pCommand )
{
if ( !Q_stricmp( pCommand, "ToggleRecord" ) )
{
if ( !m_bIsRecording )
{
StopSoundPreview();
g_pFullFileSystem->RemoveFile( m_FileName, "MOD" );
EngineTool()->StartRecordingVoiceToFile( m_FileName, "MOD" );
m_pRecordButton->SetText( "Stop Recording" );
m_pPlayButton->SetEnabled( false );
m_pOkButton->SetEnabled( false );
m_pCancelButton->SetEnabled( true );
m_flRecordStartTime = Plat_FloatTime();
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
}
else
{
EngineTool()->StopRecordingVoiceToFile();
EngineTool()->ReloadSound( m_EngineFileName );
ivgui()->RemoveTickSignal( GetVPanel() );
UpdateTimeRecorded();
m_pOkButton->SetEnabled( true );
m_pCancelButton->SetEnabled( true );
m_pPlayButton->SetEnabled( true );
m_pRecordButton->SetText( "Record" );
}
m_bIsRecording = !m_bIsRecording;
return;
}
if ( !Q_stricmp( pCommand, "Play" ) )
{
PlaySoundPreview();
return;
}
if ( !Q_stricmp( pCommand, "Ok" ) )
{
PostActionSignal( new KeyValues( "SoundRecorded", "relativepath", m_EngineFileName.Get() ) );
CloseModal();
return;
}
if ( !Q_stricmp( pCommand, "Cancel" ) )
{
g_pFullFileSystem->RemoveFile( m_FileName, "MOD" );
CloseModal();
return;
}
BaseClass::OnCommand( pCommand );
}