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77 lines
2.4 KiB
77 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "dme_controls/AttributeShaderPickerPanel.h" |
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#include "dme_controls/AttributeTextEntry.h" |
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#include "matsys_controls/Picker.h" |
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#include "tier1/KeyValues.h" |
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#include "matsys_controls/matsyscontrols.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "materialsystem/IShader.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CAttributeShaderPickerPanel::CAttributeShaderPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : |
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BaseClass( parent, info ) |
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{ |
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} |
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CAttributeShaderPickerPanel::~CAttributeShaderPickerPanel() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Called when it's time to show the picker |
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//----------------------------------------------------------------------------- |
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void CAttributeShaderPickerPanel::ShowPickerDialog() |
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{ |
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CPickerFrame *pShaderPickerDialog = new CPickerFrame( this, "Select Shader", "Shader", "shaderName" ); |
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int nCount = vgui::MaterialSystem()->ShaderCount(); |
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IShader** ppShaderList = (IShader**)_alloca( nCount * sizeof(IShader) ); |
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vgui::MaterialSystem()->GetShaders( 0, nCount, ppShaderList ); |
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PickerList_t shaderList( 0, nCount ); |
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for ( int i = 0; i < nCount; ++i ) |
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{ |
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if ( ( ppShaderList[i]->GetFlags() & SHADER_NOT_EDITABLE ) == 0 ) |
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{ |
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int j = shaderList.AddToTail( ); |
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shaderList[j].m_pChoiceString = ppShaderList[i]->GetName(); |
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shaderList[j].m_pChoiceValue = ppShaderList[i]->GetName(); |
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} |
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} |
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pShaderPickerDialog->AddActionSignalTarget( this ); |
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pShaderPickerDialog->DoModal( shaderList ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called by the picker dialog if a asset was selected |
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//----------------------------------------------------------------------------- |
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void CAttributeShaderPickerPanel::OnPicked( KeyValues *pKeyValues ) |
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{ |
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// Get the asset name back |
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const char *pShaderName = pKeyValues->GetString( "choice", NULL ); |
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if ( !pShaderName || !pShaderName[ 0 ] ) |
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return; |
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// Apply to text panel |
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m_pData->SetText( pShaderName ); |
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SetDirty(true); |
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if ( IsAutoApply() ) |
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{ |
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Apply(); |
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} |
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}
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