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69 lines
2.3 KiB
69 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "dme_controls/AttributeAssetPickerPanel.h" |
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#include "dme_controls/AttributeTextEntry.h" |
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#include "matsys_controls/AssetPicker.h" |
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#include "matsys_controls/VtfPicker.h" |
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#include "matsys_controls/VMTPicker.h" |
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#include "tier1/KeyValues.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Assets |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ATTRIBUTE_ASSET_PICKER( CAttributeBspPickerPanel, "Select .BSP file", "BSP Files", "bsp", "maps", "bspName" ); |
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IMPLEMENT_ATTRIBUTE_ASSET_PREVIEW_PICKER( CAttributeVmtPickerPanel, CVMTPickerFrame, "Select .VMT file" ); |
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IMPLEMENT_ATTRIBUTE_ASSET_PREVIEW_PICKER( CAttributeVtfPickerPanel, CVTFPickerFrame, "Select .VTF file" ); |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CAttributeAssetPickerPanel::CAttributeAssetPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : |
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BaseClass( parent, info ) |
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{ |
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} |
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CAttributeAssetPickerPanel::~CAttributeAssetPickerPanel() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Called when it's time to show the BSP picker |
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//----------------------------------------------------------------------------- |
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void CAttributeAssetPickerPanel::ShowPickerDialog() |
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{ |
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CBaseAssetPickerFrame *pAssetPickerDialog = CreateAssetPickerFrame( ); |
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pAssetPickerDialog->AddActionSignalTarget( this ); |
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pAssetPickerDialog->DoModal( ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called by the asset picker dialog if a asset was selected |
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//----------------------------------------------------------------------------- |
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void CAttributeAssetPickerPanel::OnAssetSelected( KeyValues *pKeyValues ) |
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{ |
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// Get the asset name back |
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const char *pAssetName = pKeyValues->GetString( "asset", NULL ); |
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if ( !pAssetName || !pAssetName[ 0 ] ) |
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return; |
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// Apply to text panel |
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m_pData->SetText( pAssetName ); |
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SetDirty(true); |
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if ( IsAutoApply() ) |
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{ |
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Apply(); |
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} |
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}
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