Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="xwad"
ProjectGUID="{B850012C-98A2-42F7-B023-9F65C448D938}"
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/xwad.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb"
Outputs="..\..\..\game\bin\xwad.exe;..\..\..\game\bin\xwad.pdb"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Debug/xwad.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/xwad.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/xwad.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/xwad.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb"
Outputs="..\..\..\game\bin\xwad.exe;..\..\..\game\bin\xwad.pdb"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Release/xwad.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/xwad.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/xwad.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="goldsrc_bspfile.h">
</File>
<File
RelativePath="goldsrc_standin.cpp">
</File>
<File
RelativePath="goldsrc_standin.h">
</File>
<File
RelativePath="lbmlib.cpp">
</File>
<File
RelativePath="lbmlib.h">
</File>
<File
RelativePath="wadlib.cpp">
</File>
<File
RelativePath="wadlib.h">
</File>
<File
RelativePath="xwad.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>