Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// XBOX_LOADER.H
//
// Master Include
//=====================================================================================//
#pragma once
#include <xtl.h>
#include <XBApp.h>
#include <XBFont.h>
#include <XBHelp.h>
#include <xgraphics.h>
#include <xfont.h>
#include <xmv.h>
#include <xbdm.h>
#include <math.h>
#include "XBResource.h"
#include "xmvhelper.h"
#include "toollib.h"
#include "scriplib.h"
#include "loader.h"
#include "jcalg1.h"
#include "xbox/xbox_launch.h"
#define XBOX_FORENSIC_LOG
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define MAX_FILES 500
#define MAX_SLIDESHOW_TEXTURES 9
#define LEGAL_DISPLAY_TIME 6000
#define LOADINGBAR_UPTIME 500.0f // slid up or down
#define LOADINGBAR_SLIDETIME 1500.0f // progress speed
#define LOADINGBAR_WAITTIME 500.0f // delay after up to begin slide
#define SLIDESHOW_SLIDETIME 7000
#define SLIDESHOW_FLIPTIME 1000
#define LEGAL_MAIN 0
#define LEGAL_SOURCE 1
#define FOOTER_W 512
#define SEGMENT_W 10
#define SEGMENT_GAP 1
#define SEGMENT_COUNT 26
#define PROGRESS_Y 405
#define PROGRESS_W (SEGMENT_COUNT*(SEGMENT_W+SEGMENT_GAP))
#define PROGRESS_H 15
#define PROGRESS_X 124
#define PROGRESS_FOOTER_COLOR 0x88FFFFFF
#define PROGRESS_INSET_COLOR 0xFF222222
#define PROGRESS_SEGMENT_COLOR 0xFFCC6C00
#define PROGRESS_TEXT_COLOR 0xFFFFFFFF
//-----------------------------------------------------------------------------
// Main class to run this application. Most functionality is inherited
// from the CXBApplication base class.
//-----------------------------------------------------------------------------
class CXBoxLoader : public CXBApplication
{
public:
CXBoxLoader();
virtual HRESULT Initialize( void );
virtual HRESULT Render( void );
virtual HRESULT FrameMove( void );
void DrawRect( int x, int y, int w, int h, DWORD color );
void DrawLegals();
void DrawDebug();
BOOL PlayVideoFrame();
HRESULT StartVideo( const CHAR* strFilename, bool bFromMemory, bool bFatalOnError );
void StopVideo();
bool StartInstall( void );
bool LoadInstallScript( void );
D3DTexture *LoadTexture( int resourceID );
HRESULT LoadFont( CXBFont *pFont, int resourceID );
void DrawTexture( D3DTexture *pD3DTexture, int x, int y, int w, int h, int color );
void StartLegalScreen( int legal );
void DrawProgressBar();
void DrawLoadingMarquee();
void DrawSlideshow();
bool VerifyInstall();
void StartDashboard( bool bGotoMemory );
void LoadLogFile();
void DrawLog();
void FatalMediaError();
void LaunchHL2( unsigned int contextCode );
void TickVideo();
private:
IDirect3DTexture8 *m_pLastMovieFrame;
D3DTexture *m_pFooterTexture;
D3DTexture *m_pLoadingIconTexture;
D3DTexture *m_pMainLegalTexture;
D3DTexture *m_pSourceLegalTexture;
D3DTexture *m_pLegalTexture;
D3DTexture *m_pSlideShowTextures[MAX_SLIDESHOW_TEXTURES];
CXMVPlayer m_player;
D3DVertexBuffer *m_pVB;
CXBPackedResource m_xprResource;
CXBFont m_Font;
int m_contextCode;
char *m_fileSrc[MAX_FILES];
char *m_fileDest[MAX_FILES];
xCompressHeader *m_fileCompressionHeaders[MAX_FILES];
DWORD m_fileDestSizes[MAX_FILES];
int m_numFiles;
bool m_bAllowAttractAbort;
bool m_bDrawLoading;
bool m_bDrawProgress;
bool m_bDrawDebug;
bool m_bLaunch;
DWORD m_dwLoading;
bool m_bDrawLegal;
HANDLE m_installThread;
DWORD m_LegalTime;
int m_State;
DWORD m_LoadingBarStartTime;
DWORD m_LoadingBarEndTime;
DWORD m_LegalStartTime;
bool m_bInstallComplete;
int m_Version;
int m_FrameCounter;
int m_MovieCount;
bool m_bMovieErrorIsFatal;
bool m_bCaptureLastMovieFrame;
DWORD m_SlideShowStartTime;
bool m_bDrawSlideShow;
int m_SlideShowCount;
bool m_bFinalSlide;
char *m_pLogData;
XFONT* m_pDefaultTrueTypeFont;
};
struct CopyStats_t
{
char m_srcFilename[MAX_PATH];
char m_dstFilename[MAX_PATH];
DWORD m_readSize;
DWORD m_writeSize;
DWORD m_bytesCopied;
DWORD m_totalReadTime;
DWORD m_totalWriteTime;
DWORD m_totalReadSize;
DWORD m_totalWriteSize;
DWORD m_bufferReadSize;
DWORD m_bufferWriteSize;
DWORD m_bufferReadTime;
DWORD m_bufferWriteTime;
DWORD m_inflateSize;
DWORD m_inflateTime;
DWORD m_copyTime;
DWORD m_copyErrors;
DWORD m_numReadBuffers;
DWORD m_numWriteBuffers;
};
extern bool CopyFileOverlapped( const char *pSrc, const char *pDest, xCompressHeader *pxcHeader, CopyStats_t *pCopyStats );
extern bool CreateFilePath( const char *inPath );