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45 lines
1.4 KiB
45 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: .360.VTF Creation |
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// |
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//=====================================================================================// |
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#include "MakeGameData.h" |
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#include "vtf/vtf.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Create the 360 VTF, use the library! |
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//----------------------------------------------------------------------------- |
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bool CreateTargetFile_VTF( const char *pSourceName, const char *pTargetName, bool bWriteToZip ) |
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{ |
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CUtlBuffer sourceBuffer; |
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CUtlBuffer targetBuffer; |
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if ( !scriptlib->ReadFileToBuffer( pSourceName, sourceBuffer ) ) |
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{ |
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return false; |
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} |
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// using library conversion routine |
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bool bSuccess = ConvertVTFTo360Format( pSourceName, sourceBuffer, targetBuffer, CompressCallback ); |
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if ( bSuccess ) |
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{ |
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bSuccess = WriteBufferToFile( pTargetName, targetBuffer, bWriteToZip, g_WriteModeForConversions ); |
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} |
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return bSuccess; |
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} |
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//----------------------------------------------------------------------------- |
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// Get the preload data for a vtf file |
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//----------------------------------------------------------------------------- |
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bool GetPreloadData_VTF( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ) |
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{ |
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if ( !GetVTFPreload360Data( pFilename, fileBufferIn, preloadBufferOut ) ) |
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{ |
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Msg( "Can't preload: '%s', has bad version\n", pFilename ); |
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return false; |
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} |
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return true; |
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} |