Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: .360 Creation for all studiomdl generated files (mdl, vvd, vtx, ani, phy)
//
//=====================================================================================//
#include "MakeGameData.h"
#include "studiobyteswap.h"
#include "studio.h"
#include "vphysics_interface.h"
#include "materialsystem/IMaterial.h"
#include "materialsystem/hardwareverts.h"
#include "optimize.h"
//-----------------------------------------------------------------------------
// Models are already converted in a pre-pass.
//-----------------------------------------------------------------------------
bool CreateTargetFile_Model( const char *pSourceName, const char *pTargetName, bool bWriteToZip )
{
// model component should be present
CUtlBuffer targetBuffer;
if ( !scriptlib->ReadFileToBuffer( pTargetName, targetBuffer ) )
{
return false;
}
// no conversion to write, but possibly zipped
bool bSuccess = WriteBufferToFile( pTargetName, targetBuffer, bWriteToZip, WRITE_TO_DISK_NEVER );
return bSuccess;
}
//-----------------------------------------------------------------------------
// Load necessary dlls
//-----------------------------------------------------------------------------
bool InitStudioByteSwap( void )
{
StudioByteSwap::SetVerbose( false );
StudioByteSwap::ActivateByteSwapping( true );
StudioByteSwap::SetCollisionInterface( g_pPhysicsCollision );
return true;
}
//----------------------------------------------------------------------
// Get list of files that a model requires.
//----------------------------------------------------------------------
bool GetDependants_MDL( const char *pModelName, CUtlVector< CUtlString > *pList )
{
if ( !g_bModPathIsValid )
{
Msg( "Indeterminate mod path, Cannot perform BSP conversion\n" );
return false;
}
CUtlBuffer sourceBuf;
if ( !g_pFullFileSystem->ReadFile( pModelName, "GAME", sourceBuf ) )
{
Msg( "Error! Couldn't open file '%s'!\n", pModelName );
return false;
}
studiohdr_t *pStudioHdr = (studiohdr_t *)sourceBuf.Base();
Studio_ConvertStudioHdrToNewVersion( pStudioHdr );
if ( pStudioHdr->version != STUDIO_VERSION )
{
Msg( "Error! Bad Model '%s', Expecting Version (%d), got (%d)\n", pModelName, STUDIO_VERSION, pStudioHdr->version );
return false;
}
char szOutName[MAX_PATH];
if ( pStudioHdr->flags & STUDIOHDR_FLAGS_OBSOLETE )
{
V_strncpy( szOutName, "materials/sprites/obsolete.vmt", sizeof( szOutName ) );
V_FixSlashes( szOutName );
pList->AddToTail( szOutName );
}
else if ( pStudioHdr->textureindex != 0 )
{
// iterate each texture
int i;
int j;
for ( i = 0; i < pStudioHdr->numtextures; i++ )
{
// iterate through all directories until a valid material is found
bool bFound = false;
for ( j = 0; j < pStudioHdr->numcdtextures; j++ )
{
char szPath[MAX_PATH];
V_ComposeFileName( "materials", pStudioHdr->pCdtexture( j ), szPath, sizeof( szPath ) );
// should have been fixed in studiomdl
// some mdls are ending up with double slashes, borking loads
int len = strlen( szPath );
if ( len > 2 && szPath[len-2] == '\\' && szPath[len-1] == '\\' )
{
szPath[len-1] = '\0';
}
V_ComposeFileName( szPath, pStudioHdr->pTexture( i )->pszName(), szOutName, sizeof( szOutName ) );
V_SetExtension( szOutName, ".vmt", sizeof( szOutName ) );
if ( g_pFullFileSystem->FileExists( szOutName, "GAME" ) )
{
bFound = true;
break;
}
}
if ( bFound )
{
pList->AddToTail( szOutName );
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Get the preload data for a vhv file
//-----------------------------------------------------------------------------
bool GetPreloadData_VHV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut )
{
HardwareVerts::FileHeader_t *pHeader = (HardwareVerts::FileHeader_t *)fileBufferIn.Base();
unsigned int version = BigLong( pHeader->m_nVersion );
// ensure caller's buffer is clean
// caller determines preload size, via TellMaxPut()
preloadBufferOut.Purge();
if ( version != VHV_VERSION )
{
// bad version
Msg( "Can't preload: '%s', expecting version %d got version %d\n", pFilename, VHV_VERSION, version );
return false;
}
unsigned int nPreloadSize = sizeof( HardwareVerts::FileHeader_t );
preloadBufferOut.Put( fileBufferIn.Base(), nPreloadSize );
return true;
}
//-----------------------------------------------------------------------------
// Get the preload data for a vtx file
//-----------------------------------------------------------------------------
bool GetPreloadData_VTX( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut )
{
OptimizedModel::FileHeader_t *pHeader = (OptimizedModel::FileHeader_t *)fileBufferIn.Base();
unsigned int version = BigLong( pHeader->version );
// ensure caller's buffer is clean
// caller determines preload size, via TellMaxPut()
preloadBufferOut.Purge();
if ( version != OPTIMIZED_MODEL_FILE_VERSION )
{
// bad version
Msg( "Can't preload: '%s', expecting version %d got version %d\n", pFilename, OPTIMIZED_MODEL_FILE_VERSION, version );
return false;
}
unsigned int nPreloadSize = sizeof( OptimizedModel::FileHeader_t );
preloadBufferOut.Put( fileBufferIn.Base(), nPreloadSize );
return true;
}
//-----------------------------------------------------------------------------
// Get the preload data for a vvd file
//-----------------------------------------------------------------------------
bool GetPreloadData_VVD( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut )
{
vertexFileHeader_t *pHeader = (vertexFileHeader_t *)fileBufferIn.Base();
unsigned int id = BigLong( pHeader->id );
unsigned int version = BigLong( pHeader->version );
// ensure caller's buffer is clean
// caller determines preload size, via TellMaxPut()
preloadBufferOut.Purge();
if ( id != MODEL_VERTEX_FILE_ID )
{
// bad version
Msg( "Can't preload: '%s', expecting id %d got id %d\n", pFilename, MODEL_VERTEX_FILE_ID, id );
return false;
}
if ( version != MODEL_VERTEX_FILE_VERSION )
{
// bad version
Msg( "Can't preload: '%s', expecting version %d got version %d\n", pFilename, MODEL_VERTEX_FILE_VERSION, version );
return false;
}
unsigned int nPreloadSize = sizeof( vertexFileHeader_t );
preloadBufferOut.Put( fileBufferIn.Base(), nPreloadSize );
return true;
}
bool CompressFunc( const void *pInput, int inputSize, void **pOutput, int *pOutputSize )
{
*pOutput = NULL;
*pOutputSize = 0;
if ( !inputSize )
{
// nothing to do
return false;
}
unsigned int compressedSize;
unsigned char *pCompressedOutput = LZMA_OpportunisticCompress( (unsigned char *)pInput, inputSize, &compressedSize );
if ( pCompressedOutput )
{
*pOutput = pCompressedOutput;
*pOutputSize = compressedSize;
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Rebuilds all of a MDL's components.
//-----------------------------------------------------------------------------
static bool GenerateModelFiles( const char *pMdlFilename )
{
CUtlBuffer tempBuffer;
int fileSize;
int paddedSize;
int swappedSize;
// .mdl
CUtlBuffer mdlBuffer;
if ( !scriptlib->ReadFileToBuffer( pMdlFilename, mdlBuffer ) )
{
return false;
}
if ( !Studio_ConvertStudioHdrToNewVersion( (studiohdr_t *)mdlBuffer.Base() ))
{
Msg("%s needs to be recompiled\n", pMdlFilename );
}
// .vtx
char szVtxFilename[MAX_PATH];
V_StripExtension( pMdlFilename, szVtxFilename, sizeof( szVtxFilename ) );
V_strncat( szVtxFilename, ".dx90.vtx", sizeof( szVtxFilename ) );
CUtlBuffer vtxBuffer;
bool bHasVtx = ReadFileToBuffer( szVtxFilename, vtxBuffer, false, true );
// .vvd
char szVvdFilename[MAX_PATH];
V_StripExtension( pMdlFilename, szVvdFilename, sizeof( szVvdFilename ) );
V_strncat( szVvdFilename, ".vvd", sizeof( szVvdFilename ) );
CUtlBuffer vvdBuffer;
bool bHasVvd = ReadFileToBuffer( szVvdFilename, vvdBuffer, false, true );
if ( bHasVtx != bHasVvd )
{
// paired resources, either mandates the other
return false;
}
// a .mdl file that has .vtx/.vvd gets re-processed to cull lod data
if ( bHasVtx && bHasVvd )
{
// cull lod if needed
IMdlStripInfo *pStripInfo = NULL;
bool bResult = mdllib->StripModelBuffers( mdlBuffer, vvdBuffer, vtxBuffer, &pStripInfo );
if ( !bResult )
{
return false;
}
if ( pStripInfo )
{
// .vsi
CUtlBuffer vsiBuffer;
pStripInfo->Serialize( vsiBuffer );
pStripInfo->DeleteThis();
// save strip info for later processing
char szVsiFilename[MAX_PATH];
V_StripExtension( pMdlFilename, szVsiFilename, sizeof( szVsiFilename ) );
V_strncat( szVsiFilename, ".vsi", sizeof( szVsiFilename ) );
WriteBufferToFile( szVsiFilename, vsiBuffer, false, WRITE_TO_DISK_ALWAYS );
}
}
// .ani processing may further update .mdl buffer
char szAniFilename[MAX_PATH];
V_StripExtension( pMdlFilename, szAniFilename, sizeof( szAniFilename ) );
V_strncat( szAniFilename, ".ani", sizeof( szAniFilename ) );
CUtlBuffer aniBuffer;
bool bHasAni = ReadFileToBuffer( szAniFilename, aniBuffer, false, true );
if ( bHasAni )
{
// Some vestigal .ani files exist in the tree, only process valid .ani
if ( ((studiohdr_t*)mdlBuffer.Base())->numanimblocks != 0 )
{
// .ani processing modifies .mdl buffer
fileSize = aniBuffer.TellPut();
paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
aniBuffer.EnsureCapacity( paddedSize );
tempBuffer.EnsureCapacity( paddedSize );
V_StripExtension( pMdlFilename, szAniFilename, sizeof( szAniFilename ) );
V_strncat( szAniFilename, ".360.ani", sizeof( szAniFilename ) );
swappedSize = StudioByteSwap::ByteswapStudioFile( szAniFilename, tempBuffer.Base(), aniBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
if ( swappedSize > 0 )
{
// .ani buffer is replaced with swapped data
aniBuffer.Purge();
aniBuffer.Put( tempBuffer.Base(), swappedSize );
WriteBufferToFile( szAniFilename, aniBuffer, false, WRITE_TO_DISK_ALWAYS );
}
else
{
return false;
}
}
}
// .phy
char szPhyFilename[MAX_PATH];
V_StripExtension( pMdlFilename, szPhyFilename, sizeof( szPhyFilename ) );
V_strncat( szPhyFilename, ".phy", sizeof( szPhyFilename ) );
CUtlBuffer phyBuffer;
bool bHasPhy = ReadFileToBuffer( szPhyFilename, phyBuffer, false, true );
if ( bHasPhy )
{
fileSize = phyBuffer.TellPut();
paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
phyBuffer.EnsureCapacity( paddedSize );
tempBuffer.EnsureCapacity( paddedSize );
V_StripExtension( pMdlFilename, szPhyFilename, sizeof( szPhyFilename ) );
V_strncat( szPhyFilename, ".360.phy", sizeof( szPhyFilename ) );
swappedSize = StudioByteSwap::ByteswapStudioFile( szPhyFilename, tempBuffer.Base(), phyBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
if ( swappedSize > 0 )
{
// .phy buffer is replaced with swapped data
phyBuffer.Purge();
phyBuffer.Put( tempBuffer.Base(), swappedSize );
WriteBufferToFile( szPhyFilename, phyBuffer, false, WRITE_TO_DISK_ALWAYS );
}
else
{
return false;
}
}
if ( bHasVtx )
{
fileSize = vtxBuffer.TellPut();
paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
vtxBuffer.EnsureCapacity( paddedSize );
tempBuffer.EnsureCapacity( paddedSize );
V_StripExtension( pMdlFilename, szVtxFilename, sizeof( szVtxFilename ) );
V_strncat( szVtxFilename, ".dx90.360.vtx", sizeof( szVtxFilename ) );
swappedSize = StudioByteSwap::ByteswapStudioFile( szVtxFilename, tempBuffer.Base(), vtxBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
if ( swappedSize > 0 )
{
// .vtx buffer is replaced with swapped data
vtxBuffer.Purge();
vtxBuffer.Put( tempBuffer.Base(), swappedSize );
WriteBufferToFile( szVtxFilename, vtxBuffer, false, WRITE_TO_DISK_ALWAYS );
}
else
{
return false;
}
}
if ( bHasVvd )
{
fileSize = vvdBuffer.TellPut();
paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
vvdBuffer.EnsureCapacity( paddedSize );
tempBuffer.EnsureCapacity( paddedSize );
V_StripExtension( pMdlFilename, szVvdFilename, sizeof( szVvdFilename ) );
V_strncat( szVvdFilename, ".360.vvd", sizeof( szVvdFilename ) );
swappedSize = StudioByteSwap::ByteswapStudioFile( szVvdFilename, tempBuffer.Base(), vvdBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
if ( swappedSize > 0 )
{
// .vvd buffer is replaced with swapped data
vvdBuffer.Purge();
vvdBuffer.Put( tempBuffer.Base(), swappedSize );
WriteBufferToFile( szVvdFilename, vvdBuffer, false, WRITE_TO_DISK_ALWAYS );
}
else
{
return false;
}
}
// swap and write final .mdl
fileSize = mdlBuffer.TellPut();
paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
mdlBuffer.EnsureCapacity( paddedSize );
tempBuffer.EnsureCapacity( paddedSize );
char szMdlFilename[MAX_PATH];
V_StripExtension( pMdlFilename, szMdlFilename, sizeof( szMdlFilename ) );
V_strncat( szMdlFilename, ".360.mdl", sizeof( szMdlFilename ) );
swappedSize = StudioByteSwap::ByteswapStudioFile( szMdlFilename, tempBuffer.Base(), mdlBuffer.PeekGet(), fileSize, NULL, CompressFunc );
if ( swappedSize > 0 )
{
// .mdl buffer is replaced with swapped data
mdlBuffer.Purge();
mdlBuffer.Put( tempBuffer.Base(), swappedSize );
WriteBufferToFile( szMdlFilename, mdlBuffer, false, WRITE_TO_DISK_ALWAYS );
}
else
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Returns true if specified model path has a dirty sub-component, and requires
// update.
//-----------------------------------------------------------------------------
static bool ModelNeedsUpdate( const char *pMdlSourcePath )
{
struct ModelExtensions_t
{
const char *pSourceExtension;
const char *pTargetExtension;
bool bSourceMustExist; // if source exists, so must target
};
ModelExtensions_t pExtensions[] =
{
{ ".mdl", ".360.mdl", true },
{ ".dx90.vtx", ".dx90.360.vtx", false },
{ ".vvd", ".360.vvd", false },
{ ".phy", ".360.phy", false },
{ ".ani", ".360.ani", false },
// vtx/vvd generate a vsi, vsi must be fresher to be valid
{ ".dx90.vtx", ".vsi", false },
{ ".vvd", ".vsi", false },
};
if ( g_bForce )
{
return true;
}
for ( int i = 0; i < ARRAYSIZE( pExtensions ); i++ )
{
char szSourcePath[MAX_PATH];
struct _stat sourceStatBuf;
V_strncpy( szSourcePath, pMdlSourcePath, sizeof( szSourcePath ) );
V_SetExtension( szSourcePath, pExtensions[i].pSourceExtension, sizeof( szSourcePath ) );
int retVal = _stat( szSourcePath, &sourceStatBuf );
if ( retVal != 0 )
{
// couldn't get source
if ( pExtensions[i].bSourceMustExist )
{
return true;
}
else
{
// source is optional
continue;
}
}
char szTargetPath[MAX_PATH];
struct _stat targetStatBuf;
V_strncpy( szTargetPath, pMdlSourcePath, sizeof( szTargetPath ) );
V_SetExtension( szTargetPath, pExtensions[i].pTargetExtension, sizeof( szTargetPath ) );
if ( _stat( szTargetPath, &targetStatBuf ) != 0 )
{
// target doesn't exist
return true;
}
if ( difftime( sourceStatBuf.st_mtime, targetStatBuf.st_mtime ) > 0 )
{
// source is older (thus newer), update required
return true;
}
}
return false;
}
static bool ModelNamesLessFunc( CUtlString const &pLHS, CUtlString const &pRHS )
{
return CaselessStringLessThan( pLHS.Get(), pRHS.Get() );
}
//-----------------------------------------------------------------------------
// Models require specialized group handling to generate intermediate lod culled
// versions that are then used as the the source for target conversion.
//-----------------------------------------------------------------------------
bool PreprocessModelFiles( CUtlVector<fileList_t> &fileList )
{
if ( !InitStudioByteSwap() )
{
return false;
}
CUtlVector< CUtlString > updateList;
CUtlRBTree< CUtlString, int > visitedModels( 0, 0, ModelNamesLessFunc );
char szSourcePath[MAX_PATH];
strcpy( szSourcePath, g_szSourcePath );
V_StripFilename( szSourcePath );
if ( !szSourcePath[0] )
strcpy( szSourcePath, "." );
V_AppendSlash( szSourcePath, sizeof( szSourcePath ) );
char szModelName[MAX_PATH];
for ( int i=0; i<fileList.Count(); i++ )
{
V_strncpy( szModelName, fileList[i].fileName.String(), sizeof( szModelName ) );
if ( V_stristr( szModelName, ".360." ) )
{
// must ignore any target files
continue;
}
// want only model related files
char *pExtension = V_stristr( szModelName, ".mdl" );
if ( !pExtension )
{
pExtension = V_stristr( szModelName, ".dx90.vtx" );
if ( !pExtension )
{
pExtension = V_stristr( szModelName, ".vvd" );
if ( !pExtension )
{
pExtension = V_stristr( szModelName, ".ani" );
if ( !pExtension )
{
pExtension = V_stristr( szModelName, ".phy" );
if ( !pExtension )
{
pExtension = V_stristr( szModelName, ".vsi" );
if ( !pExtension )
{
continue;
}
}
}
}
}
}
*pExtension = '\0';
V_strncat( szModelName, ".mdl", sizeof( szModelName ) );
if ( visitedModels.Find( szModelName ) != visitedModels.InvalidIndex() )
{
// already processed
continue;
}
visitedModels.Insert( szModelName );
// resolve to full source path
const char *ptr = szModelName;
if ( !strnicmp( ptr, ".\\", 2 ) )
ptr += 2;
else if ( !strnicmp( ptr, szSourcePath, strlen( szSourcePath ) ) )
ptr += strlen( szSourcePath );
char szCleanName[MAX_PATH];
strcpy( szCleanName, szSourcePath );
strcat( szCleanName, ptr );
char szFullSourcePath[MAX_PATH];
_fullpath( szFullSourcePath, szCleanName, sizeof( szFullSourcePath ) );
// any one dirty component generates the set of all expected files
if ( ModelNeedsUpdate( szFullSourcePath ) )
{
int index = updateList.AddToTail();
updateList[index].Set( szFullSourcePath );
}
}
Msg( "\n" );
Msg( "Model Pre Pass: Updating %d Models.\n", updateList.Count() );
for ( int i = 0; i < updateList.Count(); i++ )
{
if ( !GenerateModelFiles( updateList[i].String() ) )
{
int error = g_errorList.AddToTail();
g_errorList[error].result = false;
g_errorList[error].fileName.Set( updateList[i].String() );
}
}
// iterate error list
if ( g_errorList.Count() )
{
Msg( "\n" );
for ( int i = 0; i < g_errorList.Count(); i++ )
{
Msg( "ERROR: could not pre-process model: %s\n", g_errorList[i].fileName.String() );
}
}
return true;
}