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130 lines
4.1 KiB
130 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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//=================================================================== |
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// Useful macros |
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// |
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#define CONSTRUCTOR |
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#define DESTRUCTOR |
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#define EXPORT_THIS __declspec(dllexport) |
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#define DEFAULT_EXT _T("vvw") |
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#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0) |
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//=================================================================== |
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// Class that implements the scene-export. |
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// |
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class VWeightImportClass : public SceneImport |
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{ |
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// friend BOOL CALLBACK ImportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); |
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// friend class DumpModelTEP; |
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// friend class DumpDeformsTEP; |
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public: |
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CONSTRUCTOR VWeightImportClass (void); |
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DESTRUCTOR ~VWeightImportClass (void); |
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// Required by classes derived from SceneExport |
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virtual int ExtCount (void) { return 1; } |
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virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; } |
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virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); } |
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virtual const TCHAR* ShortDesc (void) { return _T("Valve VVW"); } |
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virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); } |
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virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); } |
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virtual const TCHAR* OtherMessage1 (void) { return _T(""); } |
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virtual const TCHAR* OtherMessage2 (void) { return _T(""); } |
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virtual unsigned int Version (void) { return 201; } |
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virtual void ShowAbout (HWND hWnd) { return; } |
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// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i); |
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virtual int DoImport(const TCHAR *name,ImpInterface *ii,Interface *i, BOOL suppressPrompts=FALSE); // Export file |
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MaxNode m_SrcMaxNode[512]; // array of nodes |
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long m_cSrcMaxNodes; // # of nodes |
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MaxVertWeight *m_SrcMaxVertex[10000]; |
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long m_cSrcMaxVertex; |
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MaxNode m_MaxNode[512]; // array of nodes |
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long m_cMaxNodes; // # of nodes |
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int m_iToSrc[512]; // translate src nodes to local bones |
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// Animation metrics (gleaned from 3dsMax and cached for convenience) |
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Interval m_intervalOfAnimation; |
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TimeValue m_tvStart; |
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TimeValue m_tvEnd; |
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int m_tpf; // ticks-per-frame |
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private: |
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void CollectNodes( INode *pnode ); |
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void NodeEnum( INode *node ); |
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int UpdateModel( INode *node ); |
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void CollectWeights(int iVertex, MaxVertWeight *pweight); |
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void RemapSrcWeights( void ); |
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IPhyContextExport *m_mcExport; |
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IPhysiqueExport *m_phyExport; |
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Modifier *m_phyMod; |
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Modifier *m_bonesProMod; |
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BonesPro_WeightArray *m_wa; |
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}; |
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//=================================================================== |
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// Basically just a ClassFactory for communicating with 3DSMAX. |
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// |
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class VWeightImportClassDesc : public ClassDesc |
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{ |
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public: |
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int IsPublic (void) { return TRUE; } |
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void * Create (BOOL loading=FALSE) { return new VWeightImportClass; } |
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const TCHAR * ClassName (void) { return _T("VWeightImport"); } |
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SClass_ID SuperClassID (void) { return SCENE_IMPORT_CLASS_ID; } |
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Class_ID ClassID (void) { return Class_ID(0x554b1092, 0x206a444f); } |
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const TCHAR * Category (void) { return _T(""); } |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Collects the nodes in the tree into the global array |
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// |
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class UpdateNodesTEP : public ITreeEnumProc |
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{ |
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public: |
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virtual int callback(INode *node); |
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VWeightImportClass *m_phec; |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Dumps the triangle meshes to a file. |
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// |
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class UpdateModelTEP : public ITreeEnumProc |
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{ |
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public: |
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virtual int callback(INode *node); |
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void cleanup(void); |
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// FILE *m_pfile; // write to this file |
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TimeValue m_tvToDump; // dump snapshot at this frame time |
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VWeightImportClass *m_phec; |
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IPhyContextExport *m_mcExport; |
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IPhysiqueExport *m_phyExport; |
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Modifier *m_phyMod; |
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Modifier *m_bonesProMod; |
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BonesPro_WeightArray *m_wa; |
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private: |
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void CollectWeights( int iVertex, MaxVertWeight *pweight ); |
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}; |
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