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762 lines
19 KiB
762 lines
19 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "MAX.H" |
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#include "DECOMP.H" |
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#include "STDMAT.H" |
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#include "ANIMTBL.H" |
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#include "istdplug.h" |
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#include "phyexp.h" |
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#include "vtaexprc.h" |
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#include "vtadefs.h" |
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//=================================================================== |
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// Prototype declarations |
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// |
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int GetIndexOfINode(INode *pnode,BOOL fAssertPropExists = TRUE); |
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void SetIndexOfINode(INode *pnode, int inode); |
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BOOL FUndesirableNode(INode *pnode); |
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BOOL FNodeMarkedToSkip(INode *pnode); |
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float FlReduceRotation(float fl); |
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//=================================================================== |
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// Global variable definitions |
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// |
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// Save for use with dialogs |
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static HINSTANCE hInstance; |
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// We just need one of these to hand off to 3DSMAX. |
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static VtaExportClassDesc VtaExportCD; |
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// For OutputDebugString and misc sprintf's |
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static char st_szDBG[300]; |
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// INode mapping table |
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static int g_inmMac = 0; |
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//=================================================================== |
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// Utility functions |
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// |
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static int AssertFailedFunc(char *sz) |
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{ |
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MessageBox(GetActiveWindow(), sz, "Assert failure", MB_OK); |
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int Set_Your_Breakpoint_Here = 1; |
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return 1; |
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} |
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#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz)) |
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//=================================================================== |
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// Required plug-in export functions |
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// |
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved) |
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{ |
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static int fFirstTimeHere = TRUE; |
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if (fFirstTimeHere) |
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{ |
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fFirstTimeHere = FALSE; |
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hInstance = hinstDLL; |
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} |
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return TRUE; |
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} |
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EXPORT_THIS int LibNumberClasses(void) |
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{ |
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return 1; |
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} |
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EXPORT_THIS ClassDesc *LibClassDesc(int iWhichClass) |
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{ |
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switch(iWhichClass) |
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{ |
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case 0: return &VtaExportCD; |
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default: return 0; |
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} |
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} |
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EXPORT_THIS const TCHAR *LibDescription() |
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{ |
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return _T("Valve VTA Plug-in."); |
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} |
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EXPORT_THIS ULONG LibVersion() |
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{ |
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return VERSION_3DSMAX; |
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} |
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//===================================================================== |
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// Methods for VtaExportClass |
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// |
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CONSTRUCTOR VtaExportClass::VtaExportClass(void) |
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{ |
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m_rgmaxnode = NULL; |
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} |
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DESTRUCTOR VtaExportClass::~VtaExportClass(void) |
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{ |
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if (m_rgmaxnode) |
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delete[] m_rgmaxnode; |
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} |
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int VtaExportClass::DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts, DWORD options) |
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{ |
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ExpInterface *pexpiface = ei; // Hungarian |
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Interface *piface = i; // Hungarian |
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// Reset the name-map property manager |
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g_inmMac = 0; |
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// Break up filename, re-assemble longer versions |
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TSTR strPath, strFile, strExt; |
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TCHAR szFile[MAX_PATH]; |
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SplitFilename(TSTR(name), &strPath, &strFile, &strExt); |
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sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT); |
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FILE *pFile; |
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if ((pFile = fopen(szFile, "w")) == NULL) |
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return FALSE/*failure*/; |
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fprintf( pFile, "version %d\n", 1 ); |
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// Get animation metrics |
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m_intervalOfAnimation = piface->GetAnimRange(); |
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m_tvStart = m_intervalOfAnimation.Start(); |
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m_tvEnd = m_intervalOfAnimation.End(); |
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m_tpf = ::GetTicksPerFrame(); |
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// Count nodes, label them, collect into array |
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if (!CollectNodes(pexpiface)) |
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return 0; /*fail*/ |
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// Output nodes |
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if (!DumpBones(pFile, pexpiface)) |
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{ |
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fclose( pFile ); |
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return 0; /*fail*/ |
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} |
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// Output bone rotations, for each frame. Do only first frame if this is the reference frame MAX file |
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DumpRotations(pFile, pexpiface); |
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// Output triangle meshes (first frame/all frames), if this is the reference frame MAX file |
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DumpModel(pFile, pexpiface); |
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// Tell user that exporting is finished (it can take a while with no feedback) |
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char szExportComplete[300]; |
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sprintf(szExportComplete, "Exported %s.", szFile); |
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MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK); |
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fclose( pFile ); |
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return 1/*success*/; |
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} |
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BOOL VtaExportClass::CollectNodes( ExpInterface *pexpiface) |
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{ |
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// Count total nodes in the model, so I can alloc array |
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// Also "brands" each node with node index, or with "skip me" marker. |
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CountNodesTEP procCountNodes; |
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procCountNodes.m_cNodes = 0; |
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(void) pexpiface->theScene->EnumTree(&procCountNodes); |
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ASSERT_MBOX(procCountNodes.m_cNodes > 0, "No nodes!"); |
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// Alloc and fill array |
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m_imaxnodeMac = procCountNodes.m_cNodes; |
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m_rgmaxnode = new MaxNode[m_imaxnodeMac]; |
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ASSERT_MBOX(m_rgmaxnode != NULL, "new failed"); |
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CollectNodesTEP procCollectNodes; |
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procCollectNodes.m_phec = this; |
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(void) pexpiface->theScene->EnumTree(&procCollectNodes); |
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return TRUE; |
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} |
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BOOL VtaExportClass::DumpBones(FILE *pFile, ExpInterface *pexpiface) |
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{ |
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// Dump bone names |
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DumpNodesTEP procDumpNodes; |
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procDumpNodes.m_pfile = pFile; |
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procDumpNodes.m_phec = this; |
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fprintf(pFile, "nodes\n" ); |
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(void) pexpiface->theScene->EnumTree(&procDumpNodes); |
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fprintf(pFile, "end\n" ); |
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return TRUE; |
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} |
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BOOL VtaExportClass::DumpRotations(FILE *pFile, ExpInterface *pexpiface) |
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{ |
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// Dump bone-rotation info, for each frame |
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// Also dumps root-node translation info (the model's world-position at each frame) |
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DumpFrameRotationsTEP procDumpFrameRotations; |
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procDumpFrameRotations.m_pfile = pFile; |
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procDumpFrameRotations.m_phec = this; |
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fprintf(pFile, "skeleton\n" ); |
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for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf) |
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{ |
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fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() ); |
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procDumpFrameRotations.m_tvToDump = tv; |
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(void) pexpiface->theScene->EnumTree(&procDumpFrameRotations); |
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} |
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fprintf(pFile, "end\n" ); |
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return TRUE; |
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} |
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BOOL VtaExportClass::DumpModel( FILE *pFile, ExpInterface *pexpiface) |
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{ |
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// Dump mesh info: vertices, normals, UV texture map coords, bone assignments |
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DumpModelTEP procDumpModel; |
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procDumpModel.m_pfile = pFile; |
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procDumpModel.m_phec = this; |
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procDumpModel.m_tvBase = m_tvStart; |
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fprintf(pFile, "vertexanimation\n" ); |
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procDumpModel.m_baseVert = NULL; |
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for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf) |
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{ |
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fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() ); |
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procDumpModel.m_tvToDump = tv; |
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procDumpModel.m_baseVertCount = 0; |
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(void) pexpiface->theScene->EnumTree(&procDumpModel); |
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} |
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fprintf(pFile, "end\n" ); |
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return TRUE; |
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} |
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//============================================================================= |
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// TREE-ENUMERATION PROCEDURES |
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//============================================================================= |
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#define ASSERT_AND_ABORT(f, sz) \ |
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if (!(f)) \ |
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{ \ |
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ASSERT_MBOX(FALSE, sz); \ |
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/* cleanup( ); */ \ |
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return TREE_ABORT; \ |
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} |
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//================================================================= |
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// Methods for CountNodesTEP |
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// |
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int CountNodesTEP::callback( INode *node) |
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{ |
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INode *pnode = node; // Hungarian |
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ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!"); |
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if (::FUndesirableNode(pnode)) |
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{ |
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// Mark as skippable |
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::SetIndexOfINode(pnode, VtaExportClass::UNDESIRABLE_NODE_MARKER); |
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return TREE_CONTINUE; |
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} |
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// Establish "node index"--just ascending ints |
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::SetIndexOfINode(pnode, m_cNodes); |
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m_cNodes++; |
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return TREE_CONTINUE; |
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} |
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//================================================================= |
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// Methods for CollectNodesTEP |
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// |
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int CollectNodesTEP::callback(INode *node) |
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{ |
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INode *pnode = node; // Hungarian |
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ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!"); |
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if (::FNodeMarkedToSkip(pnode)) |
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return TREE_CONTINUE; |
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// Get pre-stored "index" |
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int iNode = ::GetIndexOfINode(pnode); |
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ASSERT_MBOX(iNode >= 0 && iNode <= m_phec->m_imaxnodeMac-1, "Bogus iNode"); |
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// Get name, store name in array |
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TSTR strNodeName(pnode->GetName()); |
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strcpy(m_phec->m_rgmaxnode[iNode].szNodeName, (char*)strNodeName); |
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// Get Node's time-zero Transformation Matrices |
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m_phec->m_rgmaxnode[iNode].mat3NodeTM = pnode->GetNodeTM(0/*TimeValue*/); |
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m_phec->m_rgmaxnode[iNode].mat3ObjectTM = pnode->GetObjectTM(0/*TimeValue*/); |
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// I'll calculate this later |
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m_phec->m_rgmaxnode[iNode].imaxnodeParent = VtaExportClass::UNDESIRABLE_NODE_MARKER; |
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return TREE_CONTINUE; |
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} |
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//================================================================= |
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// Methods for DumpNodesTEP |
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// |
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int DumpNodesTEP::callback(INode *pnode) |
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{ |
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ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!"); |
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if (::FNodeMarkedToSkip(pnode)) |
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return TREE_CONTINUE; |
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// Get node's parent |
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INode *pnodeParent; |
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pnodeParent = pnode->GetParentNode(); |
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// The model's root is a child of the real "scene root" |
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TSTR strNodeName(pnode->GetName()); |
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BOOL fNodeIsRoot = pnodeParent->IsRootNode( ); |
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int iNode = ::GetIndexOfINode(pnode); |
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int iNodeParent = ::GetIndexOfINode(pnodeParent, !fNodeIsRoot/*fAssertPropExists*/); |
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// Convenient time to cache this |
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m_phec->m_rgmaxnode[iNode].imaxnodeParent = fNodeIsRoot ? VtaExportClass::UNDESIRABLE_NODE_MARKER : iNodeParent; |
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// Root node has no parent, thus no translation |
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if (fNodeIsRoot) |
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iNodeParent = -1; |
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// Dump node description |
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fprintf(m_pfile, "%3d \"%s\" %3d\n", |
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iNode, |
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strNodeName, |
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iNodeParent ); |
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return TREE_CONTINUE; |
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} |
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//================================================================= |
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// Methods for DumpFrameRotationsTEP |
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// |
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int DumpFrameRotationsTEP::callback(INode *pnode) |
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{ |
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ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!"); |
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if (::FNodeMarkedToSkip(pnode)) |
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return TREE_CONTINUE; |
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int iNode = ::GetIndexOfINode(pnode); |
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TSTR strNodeName(pnode->GetName()); |
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// The model's root is a child of the real "scene root" |
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INode *pnodeParent = pnode->GetParentNode(); |
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BOOL fNodeIsRoot = pnodeParent->IsRootNode( ); |
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// Get Node's "Local" Transformation Matrix |
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Matrix3 mat3NodeTM = pnode->GetNodeTM(m_tvToDump); |
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Matrix3 mat3ParentTM = pnodeParent->GetNodeTM(m_tvToDump); |
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mat3NodeTM.NoScale(); // Clear these out because they apparently |
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mat3ParentTM.NoScale(); // screw up the following calculation. |
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Matrix3 mat3NodeLocalTM = mat3NodeTM * Inverse(mat3ParentTM); |
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Point3 rowTrans = mat3NodeLocalTM.GetTrans(); |
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// Get the rotation (via decomposition into "affine parts", then quaternion-to-Euler) |
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// Apparently the order of rotations returned by QuatToEuler() is X, then Y, then Z. |
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AffineParts affparts; |
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float rgflXYZRotations[3]; |
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decomp_affine(mat3NodeLocalTM, &affparts); |
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QuatToEuler(affparts.q, rgflXYZRotations); |
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float xRot = rgflXYZRotations[0]; // in radians |
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float yRot = rgflXYZRotations[1]; // in radians |
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float zRot = rgflXYZRotations[2]; // in radians |
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// Get rotations in the -2pi...2pi range |
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xRot = ::FlReduceRotation(xRot); |
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yRot = ::FlReduceRotation(yRot); |
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zRot = ::FlReduceRotation(zRot); |
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// Print rotations |
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//fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f\n", |
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fprintf(m_pfile, "%3d %f %f %f %f %f %f\n", |
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// Node:%-15s Rotation (x,y,z)\n", |
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iNode, rowTrans.x, rowTrans.y, rowTrans.z, xRot, yRot, zRot); |
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return TREE_CONTINUE; |
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} |
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//================================================================= |
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// Methods for DumpModelTEP |
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// |
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Modifier *FindPhysiqueModifier (INode *nodePtr) |
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{ |
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// Get object from node. Abort if no object. |
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Object *ObjectPtr = nodePtr->GetObjectRef(); |
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if (!ObjectPtr) return NULL; |
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// Is derived object ? |
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if (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID) |
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{ |
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// Yes -> Cast. |
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IDerivedObject *DerivedObjectPtr = static_cast<IDerivedObject*>(ObjectPtr); |
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// Iterate over all entries of the modifier stack. |
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int ModStackIndex = 0; |
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while (ModStackIndex < DerivedObjectPtr->NumModifiers()) |
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{ |
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// Get current modifier. |
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Modifier *ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex); |
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// Is this Physique ? |
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if (ModifierPtr->ClassID() == Class_ID( PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B) ) |
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{ |
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// Yes -> Exit. |
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return ModifierPtr; |
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} |
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// Next modifier stack entry. |
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ModStackIndex++; |
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} |
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} |
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// Not found. |
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return NULL; |
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} |
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// #define DEBUG_MESH_DUMP |
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//================================================================= |
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// Methods for DumpModelTEP |
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// |
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int DumpModelTEP::callback(INode *pnode) |
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{ |
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ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!"); |
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if (::FNodeMarkedToSkip(pnode)) |
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return TREE_CONTINUE; |
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if ( !pnode->Selected()) |
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return TREE_CONTINUE; |
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int iNode = ::GetIndexOfINode(pnode); |
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TSTR strNodeName(pnode->GetName()); |
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// The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly. |
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if (FStrEq((char*)strNodeName, "Bip01 Footsteps")) |
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return TREE_CONTINUE; |
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// Helper nodes don't have meshes |
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Object *pobj = pnode->GetObjectRef(); |
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if (pobj->SuperClassID() == HELPER_CLASS_ID) |
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return TREE_CONTINUE; |
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// Get the object's parameter block if it has one |
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IParamBlock *pb = NULL; |
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IParamArray *pa = pobj->GetParamBlock(); |
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if (!pa) |
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{ |
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int i = pobj->NumRefs(); |
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// Search the references looking for a parameter block |
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for (i = 0; i < pobj->NumRefs(); i++) |
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{ |
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RefTargetHandle r = pobj->GetReference(i); |
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if (r) |
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{ |
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Class_ID x = r->ClassID(); |
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if (r && r->ClassID() == Class_ID(PARAMETER_BLOCK_CLASS_ID,0)) |
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{ |
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pb = (IParamBlock *) r; |
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} |
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} |
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} |
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} |
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else |
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{ |
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// pb = pa->GetParamBlock2(); |
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} |
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if (pb) |
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{ |
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// Find out how many _animatable_ parameters there are |
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int count = pb->NumSubs(); |
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// Display data about each one |
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for (int i = 0; i < count; i++) |
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{ |
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TSTR name = pb->SubAnimName(i); |
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int pbIndex = pb->AnimNumToParamNum(i); |
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TSTR cname; |
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SClass_ID sc = pb->GetAnimParamControlType(i); |
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if (sc == CTRL_FLOAT_CLASS_ID) |
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cname = TSTR(_T("Float")); |
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else if (sc == CTRL_POINT3_CLASS_ID) |
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cname = TSTR(_T("Point3")); |
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} |
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} |
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// Get Node's object, convert to a triangle-mesh object, so I can access the Faces |
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ObjectState os = pnode->EvalWorldState(m_tvToDump); |
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pobj = os.obj; |
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// Shouldn't have gotten this far if it's a helper object |
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if (pobj->SuperClassID() == HELPER_CLASS_ID) |
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{ |
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sprintf(st_szDBG, "ERROR--Helper node %s has an attached mesh, and it shouldn't.", (char*)strNodeName); |
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ASSERT_AND_ABORT(FALSE, st_szDBG); |
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} |
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// convert mesh to triobject |
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if (!pobj->CanConvertToType(triObjectClassID)) |
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return TREE_CONTINUE; |
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TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvToDump, triObjectClassID); |
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if (ptriobj == NULL) |
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return TREE_CONTINUE; |
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Mesh *pmesh = &ptriobj->mesh; |
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BOOL deleteMesh = (ptriobj != pobj); |
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// Ensure that the vertex normals are up-to-date |
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pmesh->buildNormals(); |
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// We want the vertex coordinates in World-space, not object-space |
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Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvToDump); |
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Matrix3 mat3ObjectNTM = mat3ObjectTM; |
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mat3ObjectNTM.NoScale( ); |
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int cVerts = pmesh->getNumVerts(); |
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// it would be nice to just evaluate the object for both time periods, but MAX |
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// may do EvalWorldState in place, so the vertex animations get stomped |
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if (m_tvToDump == m_tvBase) |
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{ |
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if (m_baseVert) |
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m_baseVert = (Point3 *)realloc( m_baseVert, (m_baseVertCount + cVerts) * sizeof( Point3 ) ); |
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else |
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m_baseVert = (Point3 *)malloc( (m_baseVertCount + cVerts) * sizeof( Point3 ) ); |
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for (int iVert = 0; iVert < cVerts; iVert++) |
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{ |
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Point3 pt3Vertex1 = pmesh->getVert(iVert); |
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int iAdjVert = m_baseVertCount + iVert; |
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m_baseVert[iAdjVert] = pt3Vertex1 * mat3ObjectTM; |
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Point3 pt3Normal1 = pmesh->getNormal(iVert); |
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pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 ); |
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fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n", |
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iAdjVert, m_baseVert[iAdjVert].x, m_baseVert[iAdjVert].y, m_baseVert[iAdjVert].z, |
|
pt3Normal1.x, pt3Normal1.y, pt3Normal1.z ); |
|
|
|
} |
|
} |
|
else |
|
{ |
|
for (int iVert = 0; iVert < cVerts; iVert++) |
|
{ |
|
Point3 pt3Vertex1 = pmesh->getVert(iVert); |
|
Point3 v1 = pt3Vertex1 * mat3ObjectTM; |
|
|
|
int iAdjVert = m_baseVertCount + iVert; |
|
|
|
if (Length( m_baseVert[iAdjVert] - v1) > 0.01) |
|
{ |
|
Point3 pt3Vertex2 = pt3Vertex1; |
|
pt3Vertex2.z = pt3Vertex2.z + 10.0; |
|
pmesh->setVert( iVert, pt3Vertex2 ); |
|
|
|
Point3 pt3Normal1 = pmesh->getNormal(iVert); |
|
pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 ); |
|
|
|
fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n", |
|
iAdjVert, v1.x, v1.y, v1.z, |
|
pt3Normal1.x, pt3Normal1.y, pt3Normal1.z ); |
|
} |
|
} |
|
} |
|
m_baseVertCount += cVerts; |
|
|
|
fflush( m_pfile ); |
|
|
|
/* |
|
if (deleteMesh) |
|
delete pmesh; |
|
*/ |
|
|
|
return TREE_CONTINUE; |
|
} |
|
|
|
|
|
|
|
Point3 DumpModelTEP::Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace) |
|
{ |
|
// Lookup the appropriate vertex normal, based on smoothing group. |
|
int cNormals = prvertex->rFlags & NORCT_MASK; |
|
|
|
ASSERT_MBOX((cNormals == 1 && prvertex->ern == NULL) || |
|
(cNormals > 1 && prvertex->ern != NULL), "BOGUS RVERTEX"); |
|
|
|
if (cNormals == 1) |
|
return prvertex->rn.getNormal(); |
|
else |
|
{ |
|
for (int irn = 0; irn < cNormals; irn++) |
|
if (prvertex->ern[irn].getSmGroup() & smGroupFace) |
|
break; |
|
|
|
if (irn >= cNormals) |
|
{ |
|
irn = 0; |
|
// ASSERT_MBOX(irn < cNormals, "unknown smoothing group\n"); |
|
} |
|
return prvertex->ern[irn].getNormal(); |
|
} |
|
} |
|
|
|
|
|
DumpModelTEP::~DumpModelTEP() |
|
{ |
|
if (m_baseVert) |
|
{ |
|
delete m_baseVert; |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Utility functions for getting/setting the personal "node index" property. |
|
// NOTE: I'm storing a string-property because I hit a 3DSMax bug in v1.2 when I |
|
// NOTE: tried using an integer property. |
|
// FURTHER NOTE: those properties seem to change randomly sometimes, so I'm |
|
// implementing my own. |
|
|
|
typedef struct |
|
{ |
|
char szNodeName[VtaExportClass::MAX_NAME_CHARS]; |
|
int iNode; |
|
} NAMEMAP; |
|
const int MAX_NAMEMAP = 512; |
|
static NAMEMAP g_rgnm[MAX_NAMEMAP]; |
|
|
|
int GetIndexOfINode(INode *pnode, BOOL fAssertPropExists) |
|
{ |
|
TSTR strNodeName(pnode->GetName()); |
|
for (int inm = 0; inm < g_inmMac; inm++) |
|
if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName)) |
|
return g_rgnm[inm].iNode; |
|
if (fAssertPropExists) |
|
ASSERT_MBOX(FALSE, "No NODEINDEXSTR property"); |
|
return -7777; |
|
} |
|
|
|
|
|
void SetIndexOfINode(INode *pnode, int inode) |
|
{ |
|
TSTR strNodeName(pnode->GetName()); |
|
NAMEMAP *pnm; |
|
for (int inm = 0; inm < g_inmMac; inm++) |
|
if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName)) |
|
break; |
|
if (inm < g_inmMac) |
|
pnm = &g_rgnm[inm]; |
|
else |
|
{ |
|
ASSERT_MBOX(g_inmMac < MAX_NAMEMAP, "NAMEMAP is full"); |
|
pnm = &g_rgnm[g_inmMac++]; |
|
strcpy(pnm->szNodeName, (char*)strNodeName); |
|
} |
|
pnm->iNode = inode; |
|
} |
|
|
|
|
|
//============================================================= |
|
// Returns TRUE if a node should be ignored during tree traversal. |
|
// |
|
BOOL FUndesirableNode(INode *pnode) |
|
{ |
|
// Get Node's underlying object, and object class name |
|
Object *pobj = pnode->GetObjectRef(); |
|
|
|
// Don't care about lights, dummies, and cameras |
|
if (pobj->SuperClassID() == CAMERA_CLASS_ID) |
|
return TRUE; |
|
if (pobj->SuperClassID() == LIGHT_CLASS_ID) |
|
return TRUE; |
|
|
|
return FALSE; |
|
|
|
// Actually, if it's not selected, pretend it doesn't exist! |
|
//if (!pnode->Selected()) |
|
// return TRUE; |
|
//return FALSE; |
|
} |
|
|
|
|
|
//============================================================= |
|
// Returns TRUE if a node has been marked as skippable |
|
// |
|
BOOL FNodeMarkedToSkip(INode *pnode) |
|
{ |
|
return (::GetIndexOfINode(pnode) == VtaExportClass::UNDESIRABLE_NODE_MARKER); |
|
} |
|
|
|
|
|
//============================================================= |
|
// Reduces a rotation to within the -2PI..2PI range. |
|
// |
|
static float FlReduceRotation(float fl) |
|
{ |
|
while (fl >= TWOPI) |
|
fl -= TWOPI; |
|
while (fl <= -TWOPI) |
|
fl += TWOPI; |
|
return fl; |
|
}
|
|
|