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172 lines
5.5 KiB
172 lines
5.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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//=================================================================== |
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// Useful macros |
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// |
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#define CONSTRUCTOR |
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#define DESTRUCTOR |
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#define EXPORT_THIS __declspec(dllexport) |
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#define DEFAULT_EXT _T("vta") |
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#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0) |
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//=================================================================== |
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// Class that implements the scene-export. |
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// |
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class VtaExportClass : public SceneExport |
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{ |
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friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); |
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friend class DumpModelTEP; |
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friend class DumpDeformsTEP; |
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public: |
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CONSTRUCTOR VtaExportClass (void); |
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DESTRUCTOR ~VtaExportClass (void); |
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// Required by classes derived from SceneExport |
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virtual int ExtCount (void) { return 1; } |
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virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; } |
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virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); } |
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virtual const TCHAR* ShortDesc (void) { return _T("Valve VTA"); } |
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virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); } |
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virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); } |
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virtual const TCHAR* OtherMessage1 (void) { return _T(""); } |
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virtual const TCHAR* OtherMessage2 (void) { return _T(""); } |
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virtual unsigned int Version (void) { return 100; } |
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virtual void ShowAbout (HWND hWnd) { return; } |
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// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i); |
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virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file |
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// Integer constants for this class |
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enum |
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{ |
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MAX_NAME_CHARS = 70, |
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UNDESIRABLE_NODE_MARKER = -7777 |
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}; |
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// For keeping info about each (non-ignored) 3dsMax node in the tree |
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typedef struct |
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{ |
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char szNodeName[MAX_NAME_CHARS]; // usefull for lookups |
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Matrix3 mat3NodeTM; // node's transformation matrix (at time zero) |
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Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero) |
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int imaxnodeParent; // cached index of parent node |
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float xRotFirstFrame; // 1st frame's X rotation |
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float yRotFirstFrame; // 1st frame's Y rotation |
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float zRotFirstFrame; // 1st frame's Z rotation |
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} MaxNode; |
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MaxNode *m_rgmaxnode; // array of nodes |
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long m_imaxnodeMac; // # of nodes |
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// Animation metrics (gleaned from 3dsMax and cached for convenience) |
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Interval m_intervalOfAnimation; |
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TimeValue m_tvStart; |
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TimeValue m_tvEnd; |
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int m_tpf; // ticks-per-frame |
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private: |
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BOOL CollectNodes (ExpInterface *expiface); |
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BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface); |
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BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface); |
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BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface); |
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BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface); |
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}; |
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//=================================================================== |
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// Basically just a ClassFactory for communicating with 3DSMAX. |
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// |
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class VtaExportClassDesc : public ClassDesc |
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{ |
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public: |
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int IsPublic (void) { return TRUE; } |
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void * Create (BOOL loading=FALSE) { return new VtaExportClass; } |
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const TCHAR * ClassName (void) { return _T("VtaExport"); } |
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SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; } |
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Class_ID ClassID (void) { return Class_ID(0x5616745e, 0x65643ba5); } |
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const TCHAR * Category (void) { return _T(""); } |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Just counts the nodes in the node tree |
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// |
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class CountNodesTEP : public ITreeEnumProc |
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{ |
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public: |
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virtual int callback(INode *node); |
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int m_cNodes; // running count of nodes |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Collects the nodes in the tree into the global array |
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// |
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class CollectNodesTEP : public ITreeEnumProc |
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{ |
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public: |
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virtual int callback(INode *node); |
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VtaExportClass *m_phec; |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Dumps the bone offsets to a file. |
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// |
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class DumpNodesTEP : public ITreeEnumProc |
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{ |
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public: |
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virtual int callback(INode *node); |
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FILE *m_pfile; // write to this file |
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VtaExportClass *m_phec; |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Dumps the per-frame bone rotations to a file. |
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// |
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class DumpFrameRotationsTEP : public ITreeEnumProc |
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{ |
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public: |
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virtual int callback(INode *node); |
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void cleanup(void); |
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FILE *m_pfile; // write to this file |
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TimeValue m_tvToDump; // dump snapshot at this frame time |
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VtaExportClass *m_phec; |
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}; |
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//=================================================================== |
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// Tree Enumeration Callback |
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// Dumps the triangle meshes to a file. |
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// |
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class DumpModelTEP : public ITreeEnumProc |
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{ |
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public: |
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~DumpModelTEP(); |
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virtual int callback(INode *node); |
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FILE *m_pfile; // write to this file |
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TimeValue m_tvBase; // reference dump snapshot at this frame time |
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TimeValue m_tvToDump; // delta dump snapshot at this frame time |
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VtaExportClass *m_phec; |
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int m_baseVertCount; |
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Point3 *m_baseVert; |
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private: |
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// int InodeOfPhyVectex( int iVertex0 ); |
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Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace); |
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}; |
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