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1759 lines
53 KiB
1759 lines
53 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "vrad.h" |
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#include "utlvector.h" |
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#include "cmodel.h" |
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#include "BSPTreeData.h" |
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#include "VRAD_DispColl.h" |
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#include "CollisionUtils.h" |
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#include "lightmap.h" |
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#include "Radial.h" |
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#include "CollisionUtils.h" |
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#include "mathlib/bumpvects.h" |
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#include "utlrbtree.h" |
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#include "tier0/fasttimer.h" |
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#include "disp_vrad.h" |
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class CBSPDispRayDistanceEnumerator; |
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//============================================================================= |
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// |
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// Displacement/Face List |
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// |
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class CBSPDispFaceListEnumerator : public ISpatialLeafEnumerator, public IBSPTreeDataEnumerator |
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{ |
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public: |
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//========================================================================= |
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// |
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// Construction/Deconstruction |
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// |
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CBSPDispFaceListEnumerator() {}; |
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virtual ~CBSPDispFaceListEnumerator() |
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{ |
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m_DispList.Purge(); |
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m_FaceList.Purge(); |
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} |
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// ISpatialLeafEnumerator |
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bool EnumerateLeaf( int ndxLeaf, intp context ); |
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// IBSPTreeDataEnumerator |
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bool FASTCALL EnumerateElement( int userId, intp context ); |
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public: |
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CUtlVector<CVRADDispColl*> m_DispList; |
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CUtlVector<int> m_FaceList; |
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}; |
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//============================================================================= |
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// |
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// RayEnumerator |
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// |
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class CBSPDispRayEnumerator : public ISpatialLeafEnumerator, public IBSPTreeDataEnumerator |
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{ |
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public: |
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// ISpatialLeafEnumerator |
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bool EnumerateLeaf( int ndxLeaf, intp context ); |
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// IBSPTreeDataEnumerator |
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bool FASTCALL EnumerateElement( int userId, intp context ); |
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}; |
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//============================================================================= |
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// |
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// VRad Displacement Manager |
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// |
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class CVRadDispMgr : public IVRadDispMgr |
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{ |
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public: |
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//========================================================================= |
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// |
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// Construction/Deconstruction |
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// |
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CVRadDispMgr(); |
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virtual ~CVRadDispMgr(); |
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// creation/destruction |
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void Init( void ); |
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void Shutdown( void ); |
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// "CalcPoints" |
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bool BuildDispSamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ); |
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bool BuildDispLuxels( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ); |
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bool BuildDispSamplesAndLuxels_DoFast( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ); |
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// patching functions |
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void MakePatches( void ); |
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void SubdividePatch( int iPatch ); |
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// pre "FinalLightFace" |
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void InsertSamplesDataIntoHashTable( void ); |
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void InsertPatchSampleDataIntoHashTable( void ); |
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// "FinalLightFace" |
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radial_t *BuildLuxelRadial( int ndxFace, int ndxStyle, bool bBump ); |
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bool SampleRadial( int ndxFace, radial_t *pRadial, Vector const &vPos, int ndxLxl, LightingValue_t *pLightSample, int sampleCount, bool bPatch ); |
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radial_t *BuildPatchRadial( int ndxFace, bool bBump ); |
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// utility |
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void GetDispSurfNormal( int ndxFace, Vector &pt, Vector &ptNormal, bool bInside ); |
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void GetDispSurf( int ndxFace, CVRADDispColl **ppDispTree ); |
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// bsp tree functions |
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bool ClipRayToDisp( DispTested_t &dispTested, Ray_t const &ray ); |
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bool ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, int ndxLeaf ); |
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void ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, int ndxLeaf, |
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float& dist, dface_t*& pFace, Vector2D& luxelCoord ); |
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void ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, |
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int ndxLeaf, float& dist, Vector *pNormal ); |
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void StartRayTest( DispTested_t &dispTested ); |
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void AddPolysForRayTrace( void ); |
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// general timing -- should be moved!! |
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void StartTimer( const char *name ); |
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void EndTimer( void ); |
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//========================================================================= |
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// |
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// Enumeration Methods |
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// |
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bool DispRay_EnumerateLeaf( int ndxLeaf, intp context ); |
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bool DispRay_EnumerateElement( int userId, intp context ); |
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bool DispRayDistance_EnumerateElement( int userId, CBSPDispRayDistanceEnumerator* pEnum ); |
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bool DispFaceList_EnumerateLeaf( int ndxLeaf, intp context ); |
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bool DispFaceList_EnumerateElement( int userId, intp context ); |
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private: |
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//========================================================================= |
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// |
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// BSP Tree Helpers |
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// |
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void InsertDispIntoTree( int ndxDisp ); |
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void RemoveDispFromTree( int ndxDisp ); |
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//========================================================================= |
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// |
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// Displacement Data Loader (from .bsp) |
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// |
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void UnserializeDisps( void ); |
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void DispBuilderInit( CCoreDispInfo *pBuilderDisp, dface_t *pFace, int ndxFace ); |
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//========================================================================= |
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// |
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// Sampling Helpers |
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// |
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void RadialLuxelBuild( CVRADDispColl *pDispTree, radial_t *pRadial, int ndxStyle, bool bBump ); |
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void RadialLuxelAddSamples( int ndxFace, Vector const &luxelPt, Vector const &luxelNormal, float radius, |
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radial_t *pRadial, int ndxRadial, bool bBump, int lightStyle ); |
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void RadialPatchBuild( CVRADDispColl *pDispTree, radial_t *pRadial, bool bBump ); |
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void RadialLuxelAddPatch( int ndxFace, Vector const &luxelPt, |
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Vector const &luxelNormal, float radius, |
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radial_t *pRadial, int ndxRadial, bool bBump, |
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CUtlVector<CPatch*> &interestingPatches ); |
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bool IsNeighbor( int iDispFace, int iNeighborFace ); |
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void GetInterestingPatchesForLuxels( |
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int ndxFace, |
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CUtlVector<CPatch*> &interestingPatches, |
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float patchSampleRadius ); |
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private: |
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struct DispCollTree_t |
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{ |
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CVRADDispColl *m_pDispTree; |
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BSPTreeDataHandle_t m_Handle; |
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}; |
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struct EnumContext_t |
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{ |
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DispTested_t *m_pDispTested; |
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Ray_t const *m_pRay; |
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}; |
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CUtlVector<DispCollTree_t> m_DispTrees; |
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IBSPTreeData *m_pBSPTreeData; |
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CBSPDispRayEnumerator m_EnumDispRay; |
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CBSPDispFaceListEnumerator m_EnumDispFaceList; |
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int sampleCount; |
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Vector *m_pSamplePos; |
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CFastTimer m_Timer; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: expose IVRadDispMgr to vrad |
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//----------------------------------------------------------------------------- |
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static CVRadDispMgr s_DispMgr; |
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IVRadDispMgr *StaticDispMgr( void ) |
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{ |
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return &s_DispMgr; |
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} |
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//============================================================================= |
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// |
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// Displacement/Face List |
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// |
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// ISpatialLeafEnumerator |
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bool CBSPDispFaceListEnumerator::EnumerateLeaf( int ndxLeaf, intp context ) |
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{ |
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return s_DispMgr.DispFaceList_EnumerateLeaf( ndxLeaf, context ); |
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} |
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// IBSPTreeDataEnumerator |
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bool FASTCALL CBSPDispFaceListEnumerator::EnumerateElement( int userId, intp context ) |
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{ |
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return s_DispMgr.DispFaceList_EnumerateElement( userId, context ); |
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} |
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//============================================================================= |
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// |
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// RayEnumerator |
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// |
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bool CBSPDispRayEnumerator::EnumerateLeaf( int ndxLeaf, intp context ) |
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{ |
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return s_DispMgr.DispRay_EnumerateLeaf( ndxLeaf, context ); |
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} |
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bool FASTCALL CBSPDispRayEnumerator::EnumerateElement( int userId, intp context ) |
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{ |
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return s_DispMgr.DispRay_EnumerateElement( userId, context ); |
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} |
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//----------------------------------------------------------------------------- |
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// Here's an enumerator that we use for testing against disps in a leaf... |
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//----------------------------------------------------------------------------- |
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class CBSPDispRayDistanceEnumerator : public IBSPTreeDataEnumerator |
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{ |
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public: |
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CBSPDispRayDistanceEnumerator() : m_Distance(1.0f), m_pSurface(0) {} |
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// IBSPTreeDataEnumerator |
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bool FASTCALL EnumerateElement( int userId, intp context ) |
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{ |
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return s_DispMgr.DispRayDistance_EnumerateElement( userId, this ); |
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} |
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float m_Distance; |
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dface_t* m_pSurface; |
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DispTested_t *m_pDispTested; |
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Ray_t const *m_pRay; |
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Vector2D m_LuxelCoord; |
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Vector m_Normal; |
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}; |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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CVRadDispMgr::CVRadDispMgr() |
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{ |
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m_pBSPTreeData = CreateBSPTreeData(); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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CVRadDispMgr::~CVRadDispMgr() |
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{ |
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DestroyBSPTreeData( m_pBSPTreeData ); |
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} |
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//----------------------------------------------------------------------------- |
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// Insert a displacement into the tree for collision |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::InsertDispIntoTree( int ndxDisp ) |
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{ |
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DispCollTree_t &dispTree = m_DispTrees[ndxDisp]; |
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CDispCollTree *pDispTree = dispTree.m_pDispTree; |
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// get the bounding box of the tree |
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Vector boxMin, boxMax; |
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pDispTree->GetBounds( boxMin, boxMax ); |
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// add the displacement to the tree so we will collide against it |
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dispTree.m_Handle = m_pBSPTreeData->Insert( ndxDisp, boxMin, boxMax ); |
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} |
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//----------------------------------------------------------------------------- |
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// Remove a displacement from the tree for collision |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::RemoveDispFromTree( int ndxDisp ) |
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{ |
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// release the tree handle |
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if( m_DispTrees[ndxDisp].m_Handle != TREEDATA_INVALID_HANDLE ) |
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{ |
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m_pBSPTreeData->Remove( m_DispTrees[ndxDisp].m_Handle ); |
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m_DispTrees[ndxDisp].m_Handle = TREEDATA_INVALID_HANDLE; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::Init( void ) |
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{ |
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// initialize the bsp tree |
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m_pBSPTreeData->Init( ToolBSPTree() ); |
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// read in displacements that have been compiled into the bsp file |
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UnserializeDisps(); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::Shutdown( void ) |
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{ |
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// remove all displacements from the tree |
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for( int ndxDisp = m_DispTrees.Size(); ndxDisp >= 0; ndxDisp-- ) |
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{ |
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RemoveDispFromTree( ndxDisp ); |
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} |
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// shutdown the bsp tree |
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m_pBSPTreeData->Shutdown(); |
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// purge the displacement collision tree list |
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m_DispTrees.Purge(); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::DispBuilderInit( CCoreDispInfo *pBuilderDisp, dface_t *pFace, int ndxFace ) |
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{ |
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// get the .bsp displacement |
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ddispinfo_t *pDisp = &g_dispinfo[pFace->dispinfo]; |
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if( !pDisp ) |
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return; |
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// |
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// initlialize the displacement base surface |
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// |
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CCoreDispSurface *pSurf = pBuilderDisp->GetSurface(); |
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pSurf->SetPointCount( 4 ); |
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pSurf->SetHandle( ndxFace ); |
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pSurf->SetContents( pDisp->contents ); |
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Vector pt[4]; |
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int ndxPt; |
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for( ndxPt = 0; ndxPt < 4; ndxPt++ ) |
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{ |
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int eIndex = dsurfedges[pFace->firstedge+ndxPt]; |
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if( eIndex < 0 ) |
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{ |
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pSurf->SetPoint( ndxPt, dvertexes[dedges[-eIndex].v[1]].point ); |
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} |
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else |
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{ |
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pSurf->SetPoint( ndxPt, dvertexes[dedges[eIndex].v[0]].point ); |
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} |
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VectorCopy( pSurf->GetPoint(ndxPt), pt[ndxPt] ); |
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} |
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// |
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// calculate the displacement surface normal |
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// |
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Vector vFaceNormal; |
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pSurf->GetNormal( vFaceNormal ); |
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for( ndxPt = 0; ndxPt < 4; ndxPt++ ) |
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{ |
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pSurf->SetPointNormal( ndxPt, vFaceNormal ); |
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} |
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// set the surface initial point info |
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pSurf->SetPointStart( pDisp->startPosition ); |
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pSurf->FindSurfPointStartIndex(); |
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pSurf->AdjustSurfPointData(); |
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Vector vecTmp( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][0], |
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texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][1], |
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texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][2] ); |
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int nLuxelsPerWorldUnit = static_cast<int>( 1.0f / VectorLength( vecTmp ) ); |
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Vector vecU( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][0], |
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texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][1], |
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texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][2] ); |
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Vector vecV( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][0], |
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texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][1], |
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texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][2] ); |
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pSurf->CalcLuxelCoords( nLuxelsPerWorldUnit, false, vecU, vecV ); |
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pBuilderDisp->SetNeighborData( pDisp->m_EdgeNeighbors, pDisp->m_CornerNeighbors ); |
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CDispVert *pVerts = &g_DispVerts[ pDisp->m_iDispVertStart ]; |
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CDispTri *pTris = &g_DispTris[pDisp->m_iDispTriStart]; |
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// |
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// initialize the displacement data |
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// |
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pBuilderDisp->InitDispInfo( |
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pDisp->power, |
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pDisp->minTess, |
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pDisp->smoothingAngle, |
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pVerts, |
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pTris ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::UnserializeDisps( void ) |
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{ |
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// temporarily create the "builder" displacements |
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CUtlVector<CCoreDispInfo*> builderDisps; |
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for ( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp ) |
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{ |
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CCoreDispInfo *pDisp = new CCoreDispInfo; |
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if ( !pDisp ) |
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{ |
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builderDisps.Purge(); |
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return; |
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} |
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int nIndex = builderDisps.AddToTail(); |
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pDisp->SetListIndex( nIndex ); |
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builderDisps[nIndex] = pDisp; |
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} |
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// Set them up as CDispUtilsHelpers. |
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for ( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp ) |
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{ |
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builderDisps[iDisp]->SetDispUtilsHelperInfo( builderDisps.Base(), g_dispinfo.Count() ); |
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} |
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// |
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// find all faces with displacement data and initialize |
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// |
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for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ ) |
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{ |
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dface_t *pFace = &g_pFaces[ndxFace]; |
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if( ValidDispFace( pFace ) ) |
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{ |
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DispBuilderInit( builderDisps[pFace->dispinfo], pFace, ndxFace ); |
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} |
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} |
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// generate the displacement surfaces |
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for( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp ) |
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{ |
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builderDisps[iDisp]->Create(); |
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} |
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// smooth edge normals |
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SmoothNeighboringDispSurfNormals( builderDisps.Base(), g_dispinfo.Count() ); |
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// |
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// create the displacement collision tree and add it to the bsp tree |
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// |
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CVRADDispColl *pDispTrees = new CVRADDispColl[g_dispinfo.Count()]; |
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if( !pDispTrees ) |
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return; |
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m_DispTrees.AddMultipleToTail( g_dispinfo.Count() ); |
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for( int iDisp = 0; iDisp < g_dispinfo.Count(); iDisp++ ) |
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{ |
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pDispTrees[iDisp].Create( builderDisps[iDisp] ); |
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m_DispTrees[iDisp].m_pDispTree = &pDispTrees[iDisp]; |
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m_DispTrees[iDisp].m_Handle = TREEDATA_INVALID_HANDLE; |
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InsertDispIntoTree( iDisp ); |
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} |
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// free "builder" disps |
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builderDisps.Purge(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: create a set of patches for each displacement surface to transfer |
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// bounced light around with |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::MakePatches( void ) |
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{ |
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// Collect stats - keep track of the total displacement surface area. |
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float flTotalArea = 0.0f; |
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// Create patches for all of the displacements. |
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int nTreeCount = m_DispTrees.Size(); |
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for( int iTree = 0; iTree < nTreeCount; ++iTree ) |
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{ |
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// Get the current displacement collision tree. |
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CVRADDispColl *pDispTree = m_DispTrees[iTree].m_pDispTree; |
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if( !pDispTree ) |
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continue; |
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flTotalArea += pDispTree->CreateParentPatches(); |
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} |
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// Print stats. |
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qprintf( "%i Displacements\n", nTreeCount ); |
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qprintf( "%i Square Feet [%.2f Square Inches]\n", ( int )( flTotalArea / 144.0f ), flTotalArea ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::SubdividePatch( int iPatch ) |
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{ |
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// Get the current patch to subdivide. |
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CPatch *pPatch = &g_Patches[iPatch]; |
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if ( !pPatch ) |
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return; |
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// Create children patches. |
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DispCollTree_t &dispTree = m_DispTrees[g_pFaces[pPatch->faceNumber].dispinfo]; |
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CVRADDispColl *pTree = dispTree.m_pDispTree; |
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if( pTree ) |
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{ |
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pTree->CreateChildPatches( iPatch, 0 ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CVRadDispMgr::StartRayTest( DispTested_t &dispTested ) |
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{ |
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if( m_DispTrees.Size() > 0 ) |
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{ |
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if( dispTested.m_pTested == 0 ) |
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{ |
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dispTested.m_pTested = new int[m_DispTrees.Size()]; |
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memset( dispTested.m_pTested, 0, m_DispTrees.Size() * sizeof( int ) ); |
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dispTested.m_Enum = 0; |
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} |
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++dispTested.m_Enum; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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bool CVRadDispMgr::ClipRayToDisp( DispTested_t &dispTested, Ray_t const &ray ) |
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{ |
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StartRayTest( dispTested ); |
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EnumContext_t ctx; |
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ctx.m_pRay = &ray; |
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ctx.m_pDispTested = &dispTested; |
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// If it got through without a hit, it returns true |
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return !m_pBSPTreeData->EnumerateLeavesAlongRay( ray, &m_EnumDispRay, ( int )&ctx ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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bool CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, |
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int ndxLeaf ) |
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{ |
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EnumContext_t ctx; |
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ctx.m_pRay = &ray; |
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ctx.m_pDispTested = &dispTested; |
|
|
|
return !m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispRay, ( int )&ctx ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, |
|
int ndxLeaf, float& dist, dface_t*& pFace, Vector2D& luxelCoord ) |
|
{ |
|
CBSPDispRayDistanceEnumerator rayTestEnum; |
|
rayTestEnum.m_pRay = &ray; |
|
rayTestEnum.m_pDispTested = &dispTested; |
|
|
|
m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &rayTestEnum, 0 ); |
|
|
|
dist = rayTestEnum.m_Distance; |
|
pFace = rayTestEnum.m_pSurface; |
|
if (pFace) |
|
{ |
|
Vector2DCopy( rayTestEnum.m_LuxelCoord, luxelCoord ); |
|
} |
|
} |
|
|
|
void CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, |
|
int ndxLeaf, float& dist, Vector *pNormal ) |
|
{ |
|
CBSPDispRayDistanceEnumerator rayTestEnum; |
|
rayTestEnum.m_pRay = &ray; |
|
rayTestEnum.m_pDispTested = &dispTested; |
|
|
|
m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &rayTestEnum, 0 ); |
|
dist = rayTestEnum.m_Distance; |
|
if ( rayTestEnum.m_pSurface ) |
|
{ |
|
*pNormal = rayTestEnum.m_Normal; |
|
} |
|
} |
|
|
|
void CVRadDispMgr::AddPolysForRayTrace( void ) |
|
{ |
|
int nTreeCount = m_DispTrees.Size(); |
|
for( int iTree = 0; iTree < nTreeCount; ++iTree ) |
|
{ |
|
// Get the current displacement collision tree. |
|
CVRADDispColl *pDispTree = m_DispTrees[iTree].m_pDispTree; |
|
|
|
// Add the triangles of the tree to the RT environment |
|
pDispTree->AddPolysForRayTrace(); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::GetDispSurfNormal( int ndxFace, Vector &pt, Vector &ptNormal, |
|
bool bInside ) |
|
{ |
|
// get the displacement surface data |
|
DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
|
CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
|
|
|
// find the parameterized displacement indices |
|
Vector2D uv; |
|
pDispTree->BaseFacePlaneToDispUV( pt, uv ); |
|
|
|
if( bInside ) |
|
{ |
|
if( uv[0] < 0.0f || uv[0] > 1.0f ) { Msg( "Disp UV (%f) outside bounds!\n", uv[0] ); } |
|
if( uv[1] < 0.0f || uv[1] > 1.0f ) { Msg( "Disp UV (%f) outside bounds!\n", uv[1] ); } |
|
} |
|
|
|
if( uv[0] < 0.0f ) { uv[0] = 0.0f; } |
|
if( uv[0] > 1.0f ) { uv[0] = 1.0f; } |
|
if( uv[1] < 0.0f ) { uv[1] = 0.0f; } |
|
if( uv[1] > 1.0f ) { uv[1] = 1.0f; } |
|
|
|
// get the normal at "pt" |
|
pDispTree->DispUVToSurfNormal( uv, ptNormal ); |
|
|
|
// get the new "pt" |
|
pDispTree->DispUVToSurfPoint( uv, pt, 1.0f ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::GetDispSurf( int ndxFace, CVRADDispColl **ppDispTree ) |
|
{ |
|
DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
|
*ppDispTree = dispTree.m_pDispTree; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::DispRay_EnumerateLeaf( int ndxLeaf, intp context ) |
|
{ |
|
return m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispRay, context ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::DispRay_EnumerateElement( int userId, intp context ) |
|
{ |
|
DispCollTree_t &dispTree = m_DispTrees[userId]; |
|
EnumContext_t *pCtx = ( EnumContext_t* )context; |
|
|
|
// don't test twice (check tested value) |
|
if( pCtx->m_pDispTested->m_pTested[userId] == pCtx->m_pDispTested->m_Enum ) |
|
return true; |
|
|
|
// set the tested value |
|
pCtx->m_pDispTested->m_pTested[userId] = pCtx->m_pDispTested->m_Enum; |
|
|
|
// false mean stop iterating -- return false if we hit! (NOTE: opposite return |
|
// result of the collision tree's ray test, thus the !) |
|
CBaseTrace trace; |
|
trace.fraction = 1.0f; |
|
return ( !dispTree.m_pDispTree->AABBTree_Ray( *pCtx->m_pRay, pCtx->m_pRay->InvDelta(), &trace, true ) ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
|
|
bool CVRadDispMgr::DispRayDistance_EnumerateElement( int userId, CBSPDispRayDistanceEnumerator* pCtx ) |
|
{ |
|
DispCollTree_t &dispTree = m_DispTrees[userId]; |
|
|
|
// don't test twice (check tested value) |
|
if( pCtx->m_pDispTested->m_pTested[userId] == pCtx->m_pDispTested->m_Enum ) |
|
return true; |
|
|
|
// set the tested value |
|
pCtx->m_pDispTested->m_pTested[userId] = pCtx->m_pDispTested->m_Enum; |
|
|
|
// Test the ray, if it's closer than previous tests, use it! |
|
RayDispOutput_t output; |
|
output.ndxVerts[0] = -1; |
|
output.ndxVerts[1] = -1; |
|
output.ndxVerts[2] = -1; |
|
output.ndxVerts[3] = -1; |
|
output.u = -1.0f; |
|
output.v = -1.0f; |
|
output.dist = FLT_MAX; |
|
|
|
if (dispTree.m_pDispTree->AABBTree_Ray( *pCtx->m_pRay, output )) |
|
{ |
|
if (output.dist < pCtx->m_Distance) |
|
{ |
|
pCtx->m_Distance = output.dist; |
|
pCtx->m_pSurface = &g_pFaces[dispTree.m_pDispTree->GetParentIndex()]; |
|
|
|
// Get the luxel coordinate |
|
ComputePointFromBarycentric( |
|
dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[0]), |
|
dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[1]), |
|
dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[2]), |
|
output.u, output.v, pCtx->m_LuxelCoord ); |
|
|
|
Vector v0,v1,v2; |
|
dispTree.m_pDispTree->GetVert( output.ndxVerts[0], v0 ); |
|
dispTree.m_pDispTree->GetVert( output.ndxVerts[1], v1 ); |
|
dispTree.m_pDispTree->GetVert( output.ndxVerts[2], v2 ); |
|
Vector e0 = v1-v0; |
|
Vector e1 = v2-v0; |
|
pCtx->m_Normal = CrossProduct( e0, e1 ); |
|
VectorNormalize(pCtx->m_Normal); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Test a ray against a particular dispinfo |
|
//----------------------------------------------------------------------------- |
|
|
|
/* |
|
float CVRadDispMgr::ClipRayToDisp( Ray_t const &ray, int dispinfo ) |
|
{ |
|
assert( m_DispTrees.IsValidIndex(dispinfo) ); |
|
|
|
RayDispOutput_t output; |
|
if (!m_DispTrees[dispinfo].m_pDispTree->AABBTree_Ray( ray, output )) |
|
return 1.0f; |
|
return output.dist; |
|
} |
|
*/ |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::DispFaceList_EnumerateLeaf( int ndxLeaf, intp context ) |
|
{ |
|
// |
|
// add the faces found in this leaf to the face list |
|
// |
|
dleaf_t *pLeaf = &dleafs[ndxLeaf]; |
|
for( int ndxFace = 0; ndxFace < pLeaf->numleaffaces; ndxFace++ ) |
|
{ |
|
// get the current face index |
|
int ndxLeafFace = pLeaf->firstleafface + ndxFace; |
|
|
|
// check to see if the face already lives in the list |
|
int ndx; |
|
int size = m_EnumDispFaceList.m_FaceList.Size(); |
|
for( ndx = 0; ndx < size; ndx++ ) |
|
{ |
|
if( m_EnumDispFaceList.m_FaceList[ndx] == ndxLeafFace ) |
|
break; |
|
} |
|
|
|
if( ndx == size ) |
|
{ |
|
int ndxList = m_EnumDispFaceList.m_FaceList.AddToTail(); |
|
m_EnumDispFaceList.m_FaceList[ndxList] = ndxLeafFace; |
|
} |
|
} |
|
|
|
return m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispFaceList, context ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::DispFaceList_EnumerateElement( int userId, intp context ) |
|
{ |
|
DispCollTree_t &dispTree = m_DispTrees[userId]; |
|
CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
|
if( !pDispTree ) |
|
return false; |
|
|
|
// check to see if the displacement already lives in the list |
|
int ndx; |
|
int size = m_EnumDispFaceList.m_DispList.Size(); |
|
for( ndx = 0; ndx < size; ndx++ ) |
|
{ |
|
if( m_EnumDispFaceList.m_DispList[ndx] == pDispTree ) |
|
break; |
|
} |
|
|
|
if( ndx == size ) |
|
{ |
|
int ndxList = m_EnumDispFaceList.m_DispList.AddToTail(); |
|
m_EnumDispFaceList.m_DispList[ndxList] = pDispTree; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void GetSampleLight( facelight_t *pFaceLight, int ndxStyle, bool bBumped, |
|
int ndxSample, LightingValue_t *pSampleLight ) |
|
{ |
|
// SampleLight[0].Init( 20.0f, 10.0f, 10.0f ); |
|
// return; |
|
|
|
// get sample from bumped lighting data |
|
if( bBumped ) |
|
{ |
|
for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) |
|
{ |
|
pSampleLight[ndxBump] = pFaceLight->light[ndxStyle][ndxBump][ndxSample]; |
|
} |
|
} |
|
// just a generally lit surface |
|
else |
|
{ |
|
pSampleLight[0] = pFaceLight->light[ndxStyle][0][ndxSample]; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void AddSampleLightToRadial( Vector const &samplePos, Vector const &sampleNormal, |
|
LightingValue_t *pSampleLight, float sampleRadius2, |
|
Vector const &luxelPos, Vector const &luxelNormal, |
|
radial_t *pRadial, int ndxRadial, bool bBumped, |
|
bool bNeighborBumped ) |
|
{ |
|
// check normals to see if sample contributes any light at all |
|
float angle = sampleNormal.Dot( luxelNormal ); |
|
if ( angle < 0.15f ) |
|
return; |
|
|
|
// calculate the light vector |
|
Vector vSegment = samplePos - luxelPos; |
|
|
|
// get the distance to the light |
|
float dist = vSegment.Length(); |
|
float dist2 = dist * dist; |
|
|
|
// Check to see if the light is within the influence. |
|
float influence = 1.0f - ( dist2 / ( sampleRadius2 ) ); |
|
if( influence <= 0.0f ) |
|
return; |
|
|
|
influence *= angle; |
|
|
|
if( bBumped ) |
|
{ |
|
if( bNeighborBumped ) |
|
{ |
|
for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) |
|
{ |
|
pRadial->light[ndxBump][ndxRadial].AddWeighted( pSampleLight[ndxBump], influence ); |
|
} |
|
pRadial->weight[ndxRadial] += influence; |
|
} |
|
else |
|
{ |
|
influence *= 0.05f; |
|
for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) |
|
{ |
|
pRadial->light[ndxBump][ndxRadial].AddWeighted( pSampleLight[0], influence ); |
|
} |
|
pRadial->weight[ndxRadial] += influence; |
|
} |
|
} |
|
else |
|
{ |
|
pRadial->light[0][ndxRadial].AddWeighted( pSampleLight[0], influence ); |
|
pRadial->weight[ndxRadial] += influence; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::IsNeighbor( int iFace, int iNeighborFace ) |
|
{ |
|
if ( iFace == iNeighborFace ) |
|
return true; |
|
|
|
faceneighbor_t *pFaceNeighbor = &faceneighbor[iFace]; |
|
for ( int iNeighbor = 0; iNeighbor < pFaceNeighbor->numneighbors; iNeighbor++ ) |
|
{ |
|
if ( pFaceNeighbor->neighbor[iNeighbor] == iNeighborFace ) |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::RadialLuxelAddSamples( int ndxFace, Vector const &luxelPt, Vector const &luxelNormal, float radius, |
|
radial_t *pRadial, int ndxRadial, bool bBump, int lightStyle ) |
|
{ |
|
// calculate one over the voxel size |
|
float ooVoxelSize = 1.0f / SAMPLEHASH_VOXEL_SIZE; |
|
|
|
// |
|
// find voxel info |
|
// |
|
int voxelMin[3], voxelMax[3]; |
|
for( int axis = 0; axis < 3; axis++ ) |
|
{ |
|
voxelMin[axis] = ( int )( ( luxelPt[axis] - radius ) * ooVoxelSize ); |
|
voxelMax[axis] = ( int )( ( luxelPt[axis] + radius ) * ooVoxelSize ) + 1; |
|
} |
|
|
|
SampleData_t sampleData; |
|
for( int ndxZ = voxelMin[2]; ndxZ < voxelMax[2] + 1; ndxZ++ ) |
|
{ |
|
for( int ndxY = voxelMin[1]; ndxY < voxelMax[1] + 1; ndxY++ ) |
|
{ |
|
for( int ndxX = voxelMin[0]; ndxX < voxelMax[0] + 1; ndxX++ ) |
|
{ |
|
sampleData.x = ndxX * 100; |
|
sampleData.y = ndxY * 10; |
|
sampleData.z = ndxZ; |
|
|
|
UtlHashHandle_t handle = g_SampleHashTable.Find( sampleData ); |
|
if( handle != g_SampleHashTable.InvalidHandle() ) |
|
{ |
|
SampleData_t *pSampleData = &g_SampleHashTable.Element( handle ); |
|
int count = pSampleData->m_Samples.Count(); |
|
for( int ndx = 0; ndx < count; ndx++ ) |
|
{ |
|
SampleHandle_t sampleHandle = pSampleData->m_Samples.Element( ndx ); |
|
int ndxSample = ( sampleHandle & 0x0000ffff ); |
|
int ndxFaceLight = ( ( sampleHandle >> 16 ) & 0x0000ffff ); |
|
|
|
facelight_t *pFaceLight = &facelight[ndxFaceLight]; |
|
if( pFaceLight && IsNeighbor( ndxFace, ndxFaceLight ) ) |
|
{ |
|
// |
|
// check for similar lightstyles |
|
// |
|
dface_t *pFace = &g_pFaces[ndxFaceLight]; |
|
if( pFace ) |
|
{ |
|
int ndxNeighborStyle = -1; |
|
for( int ndxLightStyle = 0; ndxLightStyle < MAXLIGHTMAPS; ndxLightStyle++ ) |
|
{ |
|
if( pFace->styles[ndxLightStyle] == lightStyle ) |
|
{ |
|
ndxNeighborStyle = ndxLightStyle; |
|
break; |
|
} |
|
} |
|
if( ndxNeighborStyle == -1 ) |
|
continue; |
|
|
|
// is this surface bumped??? |
|
bool bNeighborBump = texinfo[pFace->texinfo].flags & SURF_BUMPLIGHT ? true : false; |
|
|
|
LightingValue_t sampleLight[NUM_BUMP_VECTS+1]; |
|
GetSampleLight( pFaceLight, ndxNeighborStyle, bNeighborBump, ndxSample, sampleLight ); |
|
AddSampleLightToRadial( pFaceLight->sample[ndxSample].pos, pFaceLight->sample[ndxSample].normal, |
|
sampleLight, radius*radius, luxelPt, luxelNormal, pRadial, ndxRadial, |
|
bBump, bNeighborBump ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::RadialLuxelBuild( CVRADDispColl *pDispTree, radial_t *pRadial, |
|
int ndxStyle, bool bBump ) |
|
{ |
|
// |
|
// get data lighting data |
|
// |
|
int ndxFace = pDispTree->GetParentIndex(); |
|
|
|
dface_t *pFace = &g_pFaces[ndxFace]; |
|
facelight_t *pFaceLight = &facelight[ndxFace]; |
|
|
|
// get the influence radius |
|
float radius2 = pDispTree->GetSampleRadius2(); |
|
float radius = ( float )sqrt( radius2 ); |
|
|
|
int radialSize = pRadial->w * pRadial->h; |
|
for( int ndxRadial = 0; ndxRadial < radialSize; ndxRadial++ ) |
|
{ |
|
RadialLuxelAddSamples( ndxFace, pFaceLight->luxel[ndxRadial], pFaceLight->luxelNormals[ndxRadial], |
|
radius, pRadial, ndxRadial, bBump, pFace->styles[ndxStyle] ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
radial_t *CVRadDispMgr::BuildLuxelRadial( int ndxFace, int ndxStyle, bool bBump ) |
|
{ |
|
// allocate the radial |
|
radial_t *pRadial = AllocateRadial( ndxFace ); |
|
if( !pRadial ) |
|
return NULL; |
|
|
|
// |
|
// step 1: get the displacement surface to be lit |
|
// |
|
DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
|
CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
|
if( !pDispTree ) |
|
return NULL; |
|
|
|
// step 2: build radial luxels |
|
RadialLuxelBuild( pDispTree, pRadial, ndxStyle, bBump ); |
|
|
|
// step 3: return the built radial |
|
return pRadial; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::SampleRadial( int ndxFace, radial_t *pRadial, Vector const &vPos, int ndxLxl, |
|
LightingValue_t *pLightSample, int sampleCount, bool bPatch ) |
|
{ |
|
bool bGoodSample = true; |
|
for ( int count = 0; count < sampleCount; count++ ) |
|
{ |
|
pLightSample[count].Zero(); |
|
|
|
if ( pRadial->weight[ndxLxl] > 0.0f ) |
|
{ |
|
pLightSample[count].AddWeighted( pRadial->light[count][ndxLxl], ( 1.0f / pRadial->weight[ndxLxl] ) ); |
|
} |
|
else |
|
{ |
|
// error, luxel has no samples (not for patches) |
|
if ( !bPatch ) |
|
{ |
|
// Yes, 2550 is correct! |
|
// pLightSample[count].Init( 2550.0f, 0.0f, 2550.0f ); |
|
if( count == 0 ) |
|
bGoodSample = false; |
|
} |
|
} |
|
} |
|
|
|
return bGoodSample; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void GetPatchLight( CPatch *pPatch, bool bBump, Vector *pPatchLight ) |
|
{ |
|
VectorCopy( pPatch->totallight.light[0], pPatchLight[0] ); |
|
|
|
if( bBump ) |
|
{ |
|
for( int ndxBump = 1; ndxBump < ( NUM_BUMP_VECTS + 1 ); ndxBump++ ) |
|
{ |
|
VectorCopy( pPatch->totallight.light[ndxBump], pPatchLight[ndxBump] ); |
|
} |
|
} |
|
} |
|
|
|
extern void GetBumpNormals( const float* sVect, const float* tVect, const Vector& flatNormal, |
|
const Vector& phongNormal, Vector bumpNormals[NUM_BUMP_VECTS] ); |
|
extern void PreGetBumpNormalsForDisp( texinfo_t *pTexinfo, Vector &vecU, Vector &vecV, Vector &vecNormal ); |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void AddPatchLightToRadial( Vector const &patchOrigin, Vector const &patchNormal, |
|
Vector *pPatchLight, float patchRadius2, |
|
Vector const &luxelPos, Vector const &luxelNormal, |
|
radial_t *pRadial, int ndxRadial, bool bBump, |
|
bool bNeighborBump ) |
|
{ |
|
// calculate the light vector |
|
Vector vSegment = patchOrigin - luxelPos; |
|
|
|
// get the distance to the light |
|
float dist = vSegment.Length(); |
|
float dist2 = dist * dist; |
|
|
|
// Check to see if the light is within the sample influence. |
|
float influence = 1.0f - ( dist2 / ( patchRadius2 ) ); |
|
if ( influence <= 0.0f ) |
|
return; |
|
|
|
if( bBump ) |
|
{ |
|
Vector normals[NUM_BUMP_VECTS+1]; |
|
normals[0] = luxelNormal; |
|
texinfo_t *pTexinfo = &texinfo[g_pFaces[pRadial->facenum].texinfo]; |
|
Vector vecTexU, vecTexV; |
|
PreGetBumpNormalsForDisp( pTexinfo, vecTexU, vecTexV, normals[0] ); |
|
GetBumpNormals( vecTexU, vecTexV, normals[0], normals[0], &normals[1] ); |
|
|
|
if( bNeighborBump ) |
|
{ |
|
float flScale = patchNormal.Dot( normals[0] ); |
|
flScale = max( 0.0f, flScale ); |
|
float flBumpInfluence = influence * flScale; |
|
|
|
for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) |
|
{ |
|
pRadial->light[ndxBump][ndxRadial].AddWeighted( pPatchLight[ndxBump], flBumpInfluence ); |
|
} |
|
|
|
pRadial->weight[ndxRadial] += flBumpInfluence; |
|
} |
|
else |
|
{ |
|
float flScale = patchNormal.Dot( normals[0] ); |
|
flScale = max( 0.0f, flScale ); |
|
float flBumpInfluence = influence * flScale * 0.05f; |
|
|
|
for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) |
|
{ |
|
pRadial->light[ndxBump][ndxRadial].AddWeighted( pPatchLight[0], flBumpInfluence ); |
|
} |
|
|
|
pRadial->weight[ndxRadial] += flBumpInfluence; |
|
} |
|
} |
|
else |
|
{ |
|
float flScale = patchNormal.Dot( luxelNormal ); |
|
flScale = max( 0.0f, flScale ); |
|
influence *= flScale; |
|
pRadial->light[0][ndxRadial].AddWeighted( pPatchLight[0], influence ); |
|
|
|
// add the weight value |
|
pRadial->weight[ndxRadial] += influence; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::RadialLuxelAddPatch( int ndxFace, Vector const &luxelPt, |
|
Vector const &luxelNormal, float radius, |
|
radial_t *pRadial, int ndxRadial, bool bBump, |
|
CUtlVector<CPatch*> &interestingPatches ) |
|
{ |
|
#ifdef SAMPLEHASH_QUERY_ONCE |
|
for ( int i=0; i < interestingPatches.Count(); i++ ) |
|
{ |
|
CPatch *pPatch = interestingPatches[i]; |
|
bool bNeighborBump = texinfo[g_pFaces[pPatch->faceNumber].texinfo].flags & SURF_BUMPLIGHT ? true : false; |
|
|
|
Vector patchLight[NUM_BUMP_VECTS+1]; |
|
GetPatchLight( pPatch, bBump, patchLight ); |
|
AddPatchLightToRadial( pPatch->origin, pPatch->normal, patchLight, radius*radius, |
|
luxelPt, luxelNormal, pRadial, ndxRadial, bBump, bNeighborBump ); |
|
} |
|
#else |
|
// calculate one over the voxel size |
|
float ooVoxelSize = 1.0f / SAMPLEHASH_VOXEL_SIZE; |
|
|
|
// |
|
// find voxel info |
|
// |
|
int voxelMin[3], voxelMax[3]; |
|
for ( int axis = 0; axis < 3; axis++ ) |
|
{ |
|
voxelMin[axis] = ( int )( ( luxelPt[axis] - radius ) * ooVoxelSize ); |
|
voxelMax[axis] = ( int )( ( luxelPt[axis] + radius ) * ooVoxelSize ) + 1; |
|
} |
|
|
|
unsigned short curIterationKey = IncrementPatchIterationKey(); |
|
PatchSampleData_t patchData; |
|
for ( int ndxZ = voxelMin[2]; ndxZ < voxelMax[2] + 1; ndxZ++ ) |
|
{ |
|
for ( int ndxY = voxelMin[1]; ndxY < voxelMax[1] + 1; ndxY++ ) |
|
{ |
|
for ( int ndxX = voxelMin[0]; ndxX < voxelMax[0] + 1; ndxX++ ) |
|
{ |
|
patchData.x = ndxX * 100; |
|
patchData.y = ndxY * 10; |
|
patchData.z = ndxZ; |
|
|
|
UtlHashHandle_t handle = g_PatchSampleHashTable.Find( patchData ); |
|
if ( handle != g_PatchSampleHashTable.InvalidHandle() ) |
|
{ |
|
PatchSampleData_t *pPatchData = &g_PatchSampleHashTable.Element( handle ); |
|
int count = pPatchData->m_ndxPatches.Count(); |
|
for ( int ndx = 0; ndx < count; ndx++ ) |
|
{ |
|
int ndxPatch = pPatchData->m_ndxPatches.Element( ndx ); |
|
CPatch *pPatch = &g_Patches.Element( ndxPatch ); |
|
if ( pPatch && pPatch->m_IterationKey != curIterationKey ) |
|
{ |
|
pPatch->m_IterationKey = curIterationKey; |
|
|
|
if ( IsNeighbor( ndxFace, pPatch->faceNumber ) ) |
|
{ |
|
bool bNeighborBump = texinfo[g_pFaces[pPatch->faceNumber].texinfo].flags & SURF_BUMPLIGHT ? true : false; |
|
|
|
Vector patchLight[NUM_BUMP_VECTS+1]; |
|
GetPatchLight( pPatch, bBump, patchLight ); |
|
AddPatchLightToRadial( pPatch->origin, pPatch->normal, patchLight, radius*radius, |
|
luxelPt, luxelNormal, pRadial, ndxRadial, bBump, bNeighborBump ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
|
|
void CVRadDispMgr::GetInterestingPatchesForLuxels( |
|
int ndxFace, |
|
CUtlVector<CPatch*> &interestingPatches, |
|
float patchSampleRadius ) |
|
{ |
|
facelight_t *pFaceLight = &facelight[ndxFace]; |
|
|
|
// Get the max bounds of all voxels that these luxels touch. |
|
Vector vLuxelMin( FLT_MAX, FLT_MAX, FLT_MAX ); |
|
Vector vLuxelMax( -FLT_MAX, -FLT_MAX, -FLT_MAX ); |
|
for ( int i=0; i < pFaceLight->numluxels; i++ ) |
|
{ |
|
VectorMin( pFaceLight->luxel[i], vLuxelMin, vLuxelMin ); |
|
VectorMax( pFaceLight->luxel[i], vLuxelMax, vLuxelMax ); |
|
} |
|
|
|
int allVoxelMin[3], allVoxelMax[3]; |
|
for ( int axis = 0; axis < 3; axis++ ) |
|
{ |
|
allVoxelMin[axis] = ( int )( ( vLuxelMin[axis] - patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ); |
|
allVoxelMax[axis] = ( int )( ( vLuxelMax[axis] + patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ) + 1; |
|
} |
|
int allVoxelSize[3] = { allVoxelMax[0] - allVoxelMin[0], allVoxelMax[1] - allVoxelMin[1], allVoxelMax[2] - allVoxelMin[2] }; |
|
|
|
|
|
// Now figure out exactly which voxels these luxels touch. |
|
CUtlVector<unsigned char> voxelBits; |
|
voxelBits.SetSize( ((allVoxelSize[0] * allVoxelSize[1] * allVoxelSize[2]) + 7) / 8 ); |
|
memset( voxelBits.Base(), 0, voxelBits.Count() ); |
|
|
|
for ( int i=0; i < pFaceLight->numluxels; i++ ) |
|
{ |
|
int voxelMin[3], voxelMax[3]; |
|
for ( int axis=0; axis < 3; axis++ ) |
|
{ |
|
voxelMin[axis] = ( int )( ( pFaceLight->luxel[i][axis] - patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ); |
|
voxelMax[axis] = ( int )( ( pFaceLight->luxel[i][axis] + patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ) + 1; |
|
} |
|
|
|
for ( int x=voxelMin[0]; x < voxelMax[0]; x++ ) |
|
{ |
|
for ( int y=voxelMin[1]; y < voxelMax[1]; y++ ) |
|
{ |
|
for ( int z=voxelMin[2]; z < voxelMax[2]; z++ ) |
|
{ |
|
int iBit = (z - allVoxelMin[2])*(allVoxelSize[0]*allVoxelSize[1]) + |
|
(y-allVoxelMin[1])*allVoxelSize[0] + |
|
(x-allVoxelMin[0]); |
|
voxelBits[iBit>>3] |= (1 << (iBit & 7)); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
// Now get the list of patches that touch those voxels. |
|
unsigned short curIterationKey = IncrementPatchIterationKey(); |
|
|
|
for ( int x=0; x < allVoxelSize[0]; x++ ) |
|
{ |
|
for ( int y=0; y < allVoxelSize[1]; y++ ) |
|
{ |
|
for ( int z=0; z < allVoxelSize[2]; z++ ) |
|
{ |
|
// Make sure this voxel has any luxels that care about it. |
|
int iBit = z*(allVoxelSize[0]*allVoxelSize[1]) + y*allVoxelSize[0] + x; |
|
unsigned char val = voxelBits[iBit>>3] & (1 << (iBit & 7)); |
|
if ( !val ) |
|
continue; |
|
|
|
PatchSampleData_t patchData; |
|
patchData.x = (x + allVoxelMin[0]) * 100; |
|
patchData.y = (y + allVoxelMin[1]) * 10; |
|
patchData.z = (z + allVoxelMin[2]); |
|
|
|
UtlHashHandle_t handle = g_PatchSampleHashTable.Find( patchData ); |
|
if ( handle != g_PatchSampleHashTable.InvalidHandle() ) |
|
{ |
|
PatchSampleData_t *pPatchData = &g_PatchSampleHashTable.Element( handle ); |
|
|
|
// For all patches that touch this hash table element.. |
|
for ( int ndx = 0; ndx < pPatchData->m_ndxPatches.Count(); ndx++ ) |
|
{ |
|
int ndxPatch = pPatchData->m_ndxPatches.Element( ndx ); |
|
CPatch *pPatch = &g_Patches.Element( ndxPatch ); |
|
|
|
// If we haven't touched the patch already and it's a valid neighbor, then we want to use it. |
|
if ( pPatch && pPatch->m_IterationKey != curIterationKey ) |
|
{ |
|
pPatch->m_IterationKey = curIterationKey; |
|
|
|
if ( IsNeighbor( ndxFace, pPatch->faceNumber ) ) |
|
{ |
|
interestingPatches.AddToTail( pPatch ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::RadialPatchBuild( CVRADDispColl *pDispTree, radial_t *pRadial, |
|
bool bBump ) |
|
{ |
|
// |
|
// get data lighting data |
|
// |
|
int ndxFace = pDispTree->GetParentIndex(); |
|
facelight_t *pFaceLight = &facelight[ndxFace]; |
|
|
|
// get the influence radius |
|
float radius2 = pDispTree->GetPatchSampleRadius2(); |
|
float radius = ( float )sqrt( radius2 ); |
|
|
|
CUtlVector<CPatch*> interestingPatches; |
|
#ifdef SAMPLEHASH_QUERY_ONCE |
|
GetInterestingPatchesForLuxels( ndxFace, interestingPatches, radius ); |
|
#endif |
|
|
|
int radialSize = pRadial->w * pRadial->h; |
|
for( int ndxRadial = 0; ndxRadial < radialSize; ndxRadial++ ) |
|
{ |
|
RadialLuxelAddPatch( |
|
ndxFace, |
|
pFaceLight->luxel[ndxRadial], |
|
pFaceLight->luxelNormals[ndxRadial], |
|
radius, |
|
pRadial, |
|
ndxRadial, |
|
bBump, |
|
interestingPatches ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
radial_t *CVRadDispMgr::BuildPatchRadial( int ndxFace, bool bBump ) |
|
{ |
|
// allocate the radial |
|
radial_t *pRadial = AllocateRadial( ndxFace ); |
|
if( !pRadial ) |
|
return NULL; |
|
|
|
// |
|
// step 1: get the displacement surface to be lit |
|
// |
|
DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
|
CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
|
if( !pDispTree ) |
|
return NULL; |
|
|
|
// step 2: build radial of patch light |
|
RadialPatchBuild( pDispTree, pRadial, bBump ); |
|
|
|
// step 3: return the built radial |
|
return pRadial; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool SampleInSolid( sample_t *pSample ) |
|
{ |
|
int ndxLeaf = PointLeafnum( pSample->pos ); |
|
return ( dleafs[ndxLeaf].contents == CONTENTS_SOLID ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::InsertSamplesDataIntoHashTable( void ) |
|
{ |
|
int totalSamples = 0; |
|
#if 0 |
|
int totalSamplesInSolid = 0; |
|
#endif |
|
|
|
for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ ) |
|
{ |
|
dface_t *pFace = &g_pFaces[ndxFace]; |
|
facelight_t *pFaceLight = &facelight[ndxFace]; |
|
if( !pFace || !pFaceLight ) |
|
continue; |
|
|
|
if( texinfo[pFace->texinfo].flags & TEX_SPECIAL ) |
|
continue; |
|
|
|
#if 0 |
|
bool bDisp = ( pFace->dispinfo != -1 ); |
|
#endif |
|
// |
|
// for each sample |
|
// |
|
for( int ndxSample = 0; ndxSample < pFaceLight->numsamples; ndxSample++ ) |
|
{ |
|
sample_t *pSample = &pFaceLight->sample[ndxSample]; |
|
if( pSample ) |
|
{ |
|
#if 0 |
|
if( bDisp ) |
|
{ |
|
// test sample to see if the displacement samples resides in solid |
|
if( SampleInSolid( pSample ) ) |
|
{ |
|
totalSamplesInSolid++; |
|
continue; |
|
} |
|
} |
|
#endif |
|
|
|
// create the sample handle |
|
SampleHandle_t sampleHandle = ndxSample; |
|
sampleHandle |= ( ndxFace << 16 ); |
|
|
|
SampleData_AddSample( pSample, sampleHandle ); |
|
} |
|
|
|
} |
|
|
|
totalSamples += pFaceLight->numsamples; |
|
} |
|
|
|
#if 0 |
|
// not implemented yet!!! |
|
Msg( "%d samples in solid\n", totalSamplesInSolid ); |
|
#endif |
|
|
|
// log the distribution |
|
SampleData_Log(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::InsertPatchSampleDataIntoHashTable( void ) |
|
{ |
|
// don't insert patch samples if we are not bouncing light |
|
if( numbounce <= 0 ) |
|
return; |
|
|
|
int totalPatchSamples = 0; |
|
|
|
for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ ) |
|
{ |
|
dface_t *pFace = &g_pFaces[ndxFace]; |
|
facelight_t *pFaceLight = &facelight[ndxFace]; |
|
if( !pFace || !pFaceLight ) |
|
continue; |
|
|
|
if( texinfo[pFace->texinfo].flags & TEX_SPECIAL ) |
|
continue; |
|
|
|
// |
|
// for each patch |
|
// |
|
CPatch *pNextPatch = NULL; |
|
if( g_FacePatches.Element( ndxFace ) != g_FacePatches.InvalidIndex() ) |
|
{ |
|
for( CPatch *pPatch = &g_Patches.Element( g_FacePatches.Element( ndxFace ) ); pPatch; pPatch = pNextPatch ) |
|
{ |
|
// next patch |
|
pNextPatch = NULL; |
|
if( pPatch->ndxNext != g_Patches.InvalidIndex() ) |
|
{ |
|
pNextPatch = &g_Patches.Element( pPatch->ndxNext ); |
|
} |
|
|
|
// skip patches with children |
|
if( pPatch->child1 != g_Patches.InvalidIndex() ) |
|
continue; |
|
|
|
int ndxPatch = pPatch - g_Patches.Base(); |
|
PatchSampleData_AddSample( pPatch, ndxPatch ); |
|
|
|
totalPatchSamples++; |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::StartTimer( const char *name ) |
|
{ |
|
Msg( name ); |
|
m_Timer.Start(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CVRadDispMgr::EndTimer( void ) |
|
{ |
|
m_Timer.End(); |
|
CCycleCount duration = m_Timer.GetDuration(); |
|
double seconds = duration.GetSeconds(); |
|
|
|
Msg( "Done<%1.4lf sec>\n", seconds ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CVRadDispMgr::BuildDispSamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ) |
|
{ |
|
// get the tree assosciated with the face |
|
DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
|
CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
|
if( !pDispTree ) |
|
return false; |
|
|
|
// lightmap size |
|
int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1; |
|
int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1; |
|
|
|
// calculate the steps in uv space |
|
float stepU = 1.0f / ( float )width; |
|
float stepV = 1.0f / ( float )height; |
|
float halfStepU = stepU * 0.5f; |
|
float halfStepV = stepV * 0.5f; |
|
|
|
// |
|
// build the winding points (used to generate world space winding and |
|
// calculate the area of the "sample") |
|
// |
|
int ndxU, ndxV; |
|
|
|
CUtlVector<sample_t> samples; |
|
samples.SetCount( SINGLEMAP ); |
|
sample_t *pSamples = samples.Base(); |
|
|
|
CUtlVector<Vector> worldPoints; |
|
worldPoints.SetCount( SINGLEMAP ); |
|
Vector *pWorldPoints = worldPoints.Base(); |
|
|
|
for( ndxV = 0; ndxV < ( height + 1 ); ndxV++ ) |
|
{ |
|
for( ndxU = 0; ndxU < ( width + 1 ); ndxU++ ) |
|
{ |
|
int ndx = ( ndxV * ( width + 1 ) ) + ndxU; |
|
|
|
Vector2D uv( ndxU * stepU, ndxV * stepV ); |
|
pDispTree->DispUVToSurfPoint( uv, pWorldPoints[ndx], 0.0f ); |
|
} |
|
} |
|
|
|
for( ndxV = 0; ndxV < height; ndxV++ ) |
|
{ |
|
for( ndxU = 0; ndxU < width; ndxU++ ) |
|
{ |
|
// build the winding |
|
winding_t *pWinding = AllocWinding( 4 ); |
|
if( pWinding ) |
|
{ |
|
pWinding->numpoints = 4; |
|
pWinding->p[0] = pWorldPoints[(ndxV*(width+1))+ndxU]; |
|
pWinding->p[1] = pWorldPoints[((ndxV+1)*(width+1))+ndxU]; |
|
pWinding->p[2] = pWorldPoints[((ndxV+1)*(width+1))+(ndxU+1)]; |
|
pWinding->p[3] = pWorldPoints[(ndxV*(width+1))+(ndxU+1)]; |
|
|
|
// calculate the area |
|
float area = WindingArea( pWinding ); |
|
|
|
int ndxSample = ( ndxV * width ) + ndxU; |
|
pSamples[ndxSample].w = pWinding; |
|
pSamples[ndxSample].area = area; |
|
} |
|
else |
|
{ |
|
Msg( "BuildDispSamples: WARNING - failed winding allocation\n" ); |
|
} |
|
} |
|
} |
|
|
|
// |
|
// build the samples points (based on s, t and sampleoffset (center of samples); |
|
// generates world space position and normal) |
|
// |
|
for( ndxV = 0; ndxV < height; ndxV++ ) |
|
{ |
|
for( ndxU = 0; ndxU < width; ndxU++ ) |
|
{ |
|
int ndxSample = ( ndxV * width ) + ndxU; |
|
pSamples[ndxSample].s = ndxU; |
|
pSamples[ndxSample].t = ndxV; |
|
pSamples[ndxSample].coord[0] = ( ndxU * stepU ) + halfStepU; |
|
pSamples[ndxSample].coord[1] = ( ndxV * stepV ) + halfStepV; |
|
pDispTree->DispUVToSurfPoint( pSamples[ndxSample].coord, pSamples[ndxSample].pos, 1.0f ); |
|
pDispTree->DispUVToSurfNormal( pSamples[ndxSample].coord, pSamples[ndxSample].normal ); |
|
} |
|
} |
|
|
|
// |
|
// copy over samples |
|
// |
|
pFaceLight->numsamples = width * height; |
|
pFaceLight->sample = ( sample_t* )calloc( pFaceLight->numsamples, sizeof( *pFaceLight->sample ) ); |
|
if( !pFaceLight->sample ) |
|
return false; |
|
|
|
memcpy( pFaceLight->sample, pSamples, pFaceLight->numsamples * sizeof( *pFaceLight->sample ) ); |
|
|
|
// statistics - warning?! |
|
if( pFaceLight->numsamples == 0 ) |
|
{ |
|
Msg( "BuildDispSamples: WARNING - no samples %d\n", pLightInfo->face - g_pFaces ); |
|
} |
|
|
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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bool CVRadDispMgr::BuildDispLuxels( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ) |
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{ |
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// get the tree assosciated with the face |
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DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
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CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
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if( !pDispTree ) |
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return false; |
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|
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// lightmap size |
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int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1; |
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int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1; |
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|
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// calcuate actual luxel points |
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pFaceLight->numluxels = width * height; |
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pFaceLight->luxel = ( Vector* )calloc( pFaceLight->numluxels, sizeof( *pFaceLight->luxel ) ); |
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pFaceLight->luxelNormals = ( Vector* )calloc( pFaceLight->numluxels, sizeof( Vector ) ); |
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if( !pFaceLight->luxel || !pFaceLight->luxelNormals ) |
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return false; |
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float stepU = 1.0f / ( float )( width - 1 ); |
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float stepV = 1.0f / ( float )( height - 1 ); |
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|
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for( int ndxV = 0; ndxV < height; ndxV++ ) |
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{ |
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for( int ndxU = 0; ndxU < width; ndxU++ ) |
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{ |
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int ndxLuxel = ( ndxV * width ) + ndxU; |
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|
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Vector2D uv( ndxU * stepU, ndxV * stepV ); |
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pDispTree->DispUVToSurfPoint( uv, pFaceLight->luxel[ndxLuxel], 1.0f ); |
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pDispTree->DispUVToSurfNormal( uv, pFaceLight->luxelNormals[ndxLuxel] ); |
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} |
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} |
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|
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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bool CVRadDispMgr::BuildDispSamplesAndLuxels_DoFast( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ) |
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{ |
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// get the tree assosciated with the face |
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DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; |
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CVRADDispColl *pDispTree = dispTree.m_pDispTree; |
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if( !pDispTree ) |
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return false; |
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|
|
// lightmap size |
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int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1; |
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int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1; |
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|
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// calcuate actual luxel points |
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pFaceLight->numsamples = width * height; |
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pFaceLight->sample = ( sample_t* )calloc( pFaceLight->numsamples, sizeof( *pFaceLight->sample ) ); |
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if( !pFaceLight->sample ) |
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return false; |
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|
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pFaceLight->numluxels = width * height; |
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pFaceLight->luxel = ( Vector* )calloc( pFaceLight->numluxels, sizeof( *pFaceLight->luxel ) ); |
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pFaceLight->luxelNormals = ( Vector* )calloc( pFaceLight->numluxels, sizeof( Vector ) ); |
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if( !pFaceLight->luxel || !pFaceLight->luxelNormals ) |
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return false; |
|
|
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float stepU = 1.0f / ( float )( width - 1 ); |
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float stepV = 1.0f / ( float )( height - 1 ); |
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float halfStepU = stepU * 0.5f; |
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float halfStepV = stepV * 0.5f; |
|
|
|
for( int ndxV = 0; ndxV < height; ndxV++ ) |
|
{ |
|
for( int ndxU = 0; ndxU < width; ndxU++ ) |
|
{ |
|
int ndx = ( ndxV * width ) + ndxU; |
|
|
|
pFaceLight->sample[ndx].s = ndxU; |
|
pFaceLight->sample[ndx].t = ndxV; |
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pFaceLight->sample[ndx].coord[0] = ( ndxU * stepU ) + halfStepU; |
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pFaceLight->sample[ndx].coord[1] = ( ndxV * stepV ) + halfStepV; |
|
|
|
pDispTree->DispUVToSurfPoint( pFaceLight->sample[ndx].coord, pFaceLight->sample[ndx].pos, 1.0f ); |
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pDispTree->DispUVToSurfNormal( pFaceLight->sample[ndx].coord, pFaceLight->sample[ndx].normal ); |
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|
|
pFaceLight->luxel[ndx] = pFaceLight->sample[ndx].pos; |
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pFaceLight->luxelNormals[ndx] = pFaceLight->sample[ndx].normal; |
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} |
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} |
|
|
|
return true; |
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}
|
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