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34 lines
948 B
34 lines
948 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef VRADDETAILPROPS_H |
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#define VRADDETAILPROPS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "bspfile.h" |
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#include "mathlib/anorms.h" |
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// Calculate the lighting at whatever surface the ray hits. |
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// Note: this ADDS to the values already in color. So if you want absolute |
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// values in there, then clear the values in color[] first. |
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void CalcRayAmbientLighting( |
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int iThread, |
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const Vector &vStart, |
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const Vector &vEnd, |
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float tanTheta, // tangent of the inner angle of the cone |
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Vector color[MAX_LIGHTSTYLES] // The color contribution from each lightstyle. |
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); |
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bool CastRayInLeaf( int iThread, const Vector &start, const Vector &end, int leafIndex, float *pFraction, Vector *pNormal ); |
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void ComputeDetailPropLighting( int iThread ); |
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#endif // VRADDETAILPROPS_H
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