Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VISMAT_H
#define VISMAT_H
#ifdef _WIN32
#pragma once
#endif
void BuildVisLeafs( int threadnum );
// MPI uses these.
struct transfer_t;
transfer_t* BuildVisLeafs_Start();
// If PatchCB is non-null, it is called after each row is generated (used by MPI).
void BuildVisLeafs_Cluster(
int threadnum,
transfer_t *transfers,
int iCluster,
void (*PatchCB)(int iThread, int patchnum, CPatch *patch) );
void BuildVisLeafs_End( transfer_t *transfers );
#endif // VISMAT_H