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24 lines
687 B
24 lines
687 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef MACRO_TEXTURE_H |
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#define MACRO_TEXTURE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mathlib/vector.h" |
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// The macro texture looks for a TGA file with the same name as the BSP file and in |
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// the same directory. If it finds one, it maps this texture onto the world dimensions |
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// (in the worldspawn entity) and masks all lightmaps with it. |
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void InitMacroTexture( const char *pBSPFilename ); |
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void ApplyMacroTextures( int iFace, const Vector &vWorldPos, Vector &outLuxel ); |
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#endif // MACRO_TEXTURE_H
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