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22 lines
499 B
22 lines
499 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DISP_VRAD_H |
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#define DISP_VRAD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "builddisp.h" |
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// Blend the normals of neighboring displacement surfaces so they match at edges and corners. |
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void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppListBase, int listSize ); |
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#endif // DISP_VRAD_H
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