Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WINDOW_ANCHOR_MGR_H
#define WINDOW_ANCHOR_MGR_H
#ifdef _WIN32
#pragma once
#endif
#include "utllinkedlist.h"
enum
{
ANCHOR_LEFT = 1,
ANCHOR_RIGHT,
ANCHOR_TOP,
ANCHOR_BOTTOM,
ANCHOR_WIDTH_PERCENT,
ANCHOR_HEIGHT_PERCENT
};
class CWindowAnchor
{
public:
bool Init( CWnd *pParentWnd, CWnd *pChildWnd, int aLeft, int aTop, int aRight, int aBottom );
void Update( CWnd *pParentWnd );
private:
CWnd *m_pWnd;
CRect m_Rect; // The rectangle in client coordinates of the parent.
CRect m_ParentRect;
int m_aLeft, m_aTop, m_aRight, m_aBottom;
};
class CWindowAnchorMgr
{
public:
bool AddAnchor( CWnd *pParentWnd, CWnd *pChildWnd, int aLeft, int aTop, int aRight, int aBottom );
void UpdateAnchors( CWnd *pParentWnd );
private:
CUtlLinkedList<CWindowAnchor,int> m_Anchors;
};
#endif // WINDOW_ANCHOR_MGR_H