Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MYSQL_WRAPPER_H
#define MYSQL_WRAPPER_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "interface.h"
class IMySQLRowSet;
class CColumnValue
{
public:
CColumnValue( IMySQLRowSet *pSQL, int iColumn );
const char* String();
long Int32();
private:
IMySQLRowSet *m_pSQL;
int m_iColumn;
};
class IMySQLRowSet
{
public:
virtual void Release() = 0;
// Get the number of columns in the data returned from the last query (if it was a select statement).
virtual int NumFields() = 0;
// Get the name of each column returned by the last query.
virtual const char* GetFieldName( int iColumn ) = 0;
// Call this in a loop until it returns false to iterate over all rows the query returned.
virtual bool NextRow() = 0;
// You can call this to start iterating over the result set from the start again.
// Note: after calling this, you have to call NextRow() to actually get the first row's value ready.
virtual bool SeekToFirstRow() = 0;
virtual CColumnValue GetColumnValue( int iColumn ) = 0;
virtual CColumnValue GetColumnValue( const char *pColumnName ) = 0;
virtual const char* GetColumnValue_String( int iColumn ) = 0;
virtual long GetColumnValue_Int( int iColumn ) = 0;
// You can call this to get the index of a column for faster lookups with GetColumnValue( int ).
// Returns -1 if the column can't be found.
virtual int GetColumnIndex( const char *pColumnName ) = 0;
};
class IMySQL : public IMySQLRowSet
{
public:
virtual bool InitMySQL( const char *pDBName, const char *pHostName="", const char *pUserName="", const char *pPassword="" ) = 0;
virtual void Release() = 0;
// These execute SQL commands. They return 0 if the query was successful.
virtual int Execute( const char *pString ) = 0;
// This reads in all of the data in the last row set you queried with Execute and builds a separate
// copy. This is useful in some of the VMPI tools to have a thread repeatedly execute a slow query, then
// store off the results for the main thread to parse.
virtual IMySQLRowSet* DuplicateRowSet() = 0;
// If you just inserted rows into a table with an AUTO_INCREMENT column,
// then this returns the (unique) value of that column.
virtual unsigned long InsertID() = 0;
// Returns the last error message, if an error took place
virtual const char * GetLastError() = 0;
};
#define MYSQL_WRAPPER_VERSION_NAME "MySQLWrapper001"
// ------------------------------------------------------------------------------------------------ //
// Inlines.
// ------------------------------------------------------------------------------------------------ //
inline CColumnValue::CColumnValue( IMySQLRowSet *pSQL, int iColumn )
{
m_pSQL = pSQL;
m_iColumn = iColumn;
}
inline const char* CColumnValue::String()
{
return m_pSQL->GetColumnValue_String( m_iColumn );
}
inline long CColumnValue::Int32()
{
return m_pSQL->GetColumnValue_Int( m_iColumn );
}
#endif // MYSQL_WRAPPER_H