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48 lines
914 B
48 lines
914 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IDLE_DIALOG_H |
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#define IDLE_DIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "win_idle.h" |
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// |
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// This is a base class that provides in-thread idle processing. |
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// |
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// To use it: |
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// 1. derive from it |
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// 2. Change your message map to point at this class instead of CDialog |
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// 3. Call StartIdleProcessing to begin receiving idle calls. |
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// 4. Override OnIdle(). |
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// |
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class CIdleDialog : public CDialog |
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{ |
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public: |
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CIdleDialog( int id, CWnd *pParent ); |
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// Call this to start the idle processing. |
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void StartIdleProcessing( DWORD msInterval ); |
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virtual void OnIdle() = 0; |
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private: |
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DECLARE_MESSAGE_MAP() |
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afx_msg LONG OnStartIdle(UINT, LONG); |
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CWinIdle m_cWinIdle; |
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}; |
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#endif // IDLE_DIALOG_H
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