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397 lines
13 KiB
397 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "DemoPage.h" |
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#include <VGUI/IVGui.h> |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/Menu.h> |
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#include <vgui_controls/MenuItem.h> |
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#include <vgui_controls/MenuButton.h> |
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#include <Keyvalues.h> |
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#include <vgui_controls/Label.h> |
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using namespace vgui; |
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class SampleMenus: public DemoPage |
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{ |
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public: |
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SampleMenus(Panel *parent, const char *name); |
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~SampleMenus(); |
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void InitMenus(); |
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void OnCommand( const char *command ); |
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private: |
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// Menu that opens when button is pressed |
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Menu *m_pMenu; |
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Menu *m_pOuterMenu; |
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Menu *m_pInnerMenu; |
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Menu *m_pInnerMenu2; |
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Menu *m_pScrollMenu; |
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// Button to trigger the menu |
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MenuButton *m_pMenuButton; |
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MenuButton *m_pOuterMenuButton; |
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MenuButton *m_pScrollMenuButton; |
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// These are the same menus as above with checkable menu items in them |
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MenuButton *m_pMenuButton2; |
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MenuButton *m_pOuterMenuButton2; |
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MenuButton *m_pScrollMenuButton2; |
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Menu *m_pMenu2; |
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Menu *m_pOuterMenu2; |
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Menu *m_pInnerMenu_2; |
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Menu *m_pInnerMenu22; |
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Menu *m_pScrollMenu2; |
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MenuButton *m_pMenuButton3; |
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Menu *m_pMenu3; |
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MenuButton *m_pMenuButton4; |
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Menu *m_pMenu4; |
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MenuButton *m_pMenuButton5; |
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Menu *m_pMenu5; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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SampleMenus::SampleMenus(Panel *parent, const char *name) : DemoPage(parent, name) |
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{ |
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// A fixed width menu |
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m_pMenuButton = new MenuButton(this, "AMenuButton", "Fixed width"); |
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int wide, tall; |
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m_pMenuButton->GetContentSize(wide, tall); |
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m_pMenuButton->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pMenuButton->SetPos(95, 15); |
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m_pMenu = new Menu(m_pMenuButton, "AMenu"); |
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m_pMenu->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu->AddMenuItem("Another Choice", "junk", this); |
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m_pMenu->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu->SetVisible(false); |
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m_pMenuButton->SetMenu(m_pMenu); |
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m_pMenuButton->GetSize(wide, tall); |
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m_pMenu->SetFixedWidth(wide); |
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// Cascading menu |
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InitMenus(); |
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// Scrolling menu |
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m_pScrollMenuButton = new MenuButton(this, "AMenuButton", "Scrolling"); |
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m_pScrollMenuButton->GetContentSize(wide, tall); |
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m_pScrollMenuButton->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pScrollMenuButton->SetPos(360, 15); |
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m_pScrollMenu = new Menu(m_pScrollMenuButton, "AScrollingMenu"); |
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m_pScrollMenu->AddMenuItem("Freezes", "junk", this); |
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m_pScrollMenu->AddMenuItem("Kipup", "junk", this); |
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m_pScrollMenu->AddMenuItem("Donkey", "junk", this); |
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m_pScrollMenu->AddMenuItem("Sidewinder", "junk", this); |
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m_pScrollMenu->AddMenuItem("Handspin", "junk", this); |
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m_pScrollMenu->AddMenuItem("Coffee Grinder", "junk", this); |
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m_pScrollMenu->AddMenuItem("Headspin", "junk", this); |
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m_pScrollMenu->AddMenuItem("The Worm", "junk", this); |
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m_pScrollMenu->SetNumberOfVisibleItems(5); |
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m_pScrollMenu->SetVisible(false); |
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m_pScrollMenuButton->SetMenu(m_pScrollMenu); |
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// A fixed width menu with checkable menu items and items with names longer than the menu width |
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m_pMenuButton2 = new MenuButton(this, "AMenuButton", "A Check menu"); |
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m_pMenuButton2->GetContentSize(wide, tall); |
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m_pMenuButton2->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pMenuButton2->SetPos(95, 85); |
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m_pMenu2 = new Menu(m_pMenuButton2, "AMenu"); |
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m_pMenu2->AddCheckableMenuItem("Menu Item Long Long Name", "junk", this ); |
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m_pMenu2->AddCheckableMenuItem("Another Choice", "junk", this ); |
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// last item not checkable for testing |
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m_pMenu2->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu2->SetVisible(false); |
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m_pMenuButton2->SetMenu(m_pMenu2); |
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m_pMenuButton2->GetSize(wide, tall); |
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m_pMenu2->SetFixedWidth(wide); |
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// Cascading menu with checkable menu items and items with names longer than the menu width |
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InitMenus(); |
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// Scrolling menu with checkable menu items and items with names longer than the menu width |
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m_pScrollMenuButton2 = new MenuButton(this, "AMenuButton", "Scrolling"); |
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m_pScrollMenuButton2->GetContentSize(wide, tall); |
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m_pScrollMenuButton2->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pScrollMenuButton2->SetPos(360, 85); |
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m_pScrollMenu2 = new Menu(m_pScrollMenuButton2, "AScrollingMenu"); |
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m_pScrollMenu2->AddCheckableMenuItem("Freezes", "junk", this); |
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m_pScrollMenu2->AddCheckableMenuItem("Kipup", "junk", this); |
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m_pScrollMenu2->AddCheckableMenuItem("Donkey", "junk", this); |
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m_pScrollMenu2->AddCheckableMenuItem("Sidewinder", "junk", this); |
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m_pScrollMenu2->AddCheckableMenuItem("Handspin", "junk", this); |
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m_pScrollMenu2->AddCheckableMenuItem("Coffee Grinder", "junk", this); |
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m_pScrollMenu2->AddCheckableMenuItem("Headspin", "junk", this); |
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// last item not checkable for testing |
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m_pScrollMenu2->AddMenuItem("The Worm", "junk", this); |
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m_pScrollMenu2->SetNumberOfVisibleItems(5); |
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m_pScrollMenu2->SetVisible(false); |
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m_pScrollMenuButton2->SetMenu(m_pScrollMenu2); |
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// Lets check off some stuff |
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m_pMenu2->SetMenuItemChecked( 1, true ); |
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m_pScrollMenu2->SetMenuItemChecked( 0, true ); |
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m_pScrollMenu2->SetMenuItemChecked( 2, true ); |
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m_pScrollMenu2->SetMenuItemChecked( 3, true ); |
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Label *buttonLabel = new Label (this, "buttonLabel", "These are the same menus as above with checkable/elipsis menuitems"); |
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buttonLabel->SetPos(95, 60); |
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buttonLabel->SizeToContents(); |
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// A button to toggle a check setting in a menu |
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Button *toggleMenuCheckButton = new Button (this, "Toggle Menu Check", "Toggle Simple Menu Check"); |
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toggleMenuCheckButton->SetCommand("Check"); |
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toggleMenuCheckButton->AddActionSignalTarget(this); |
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toggleMenuCheckButton->GetContentSize(wide, tall); |
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toggleMenuCheckButton->SetSize(wide + Label::Content, tall + Label::Content); |
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toggleMenuCheckButton->SetPos( 95, 220); |
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// A non fixed width menu with checkable menu items |
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m_pMenuButton3 = new MenuButton(this, "AMenuButton", "A menu"); |
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m_pMenuButton3->GetContentSize(wide, tall); |
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m_pMenuButton3->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pMenuButton3->SetPos(285, 220); |
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m_pMenu3 = new Menu(m_pMenuButton3, "AMenu"); |
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m_pMenu3->AddCheckableMenuItem("Menu Item", "junk", this); |
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m_pMenu3->AddCheckableMenuItem("Another Choice", "junk", this); |
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m_pMenu3->AddCheckableMenuItem("Menu Item", "junk", this); |
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m_pMenu3->SetVisible(false); |
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m_pMenuButton3->SetMenu(m_pMenu3); |
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// A non fixed width menu |
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m_pMenuButton4 = new MenuButton(this, "AMenuButton", "A menu"); |
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m_pMenuButton4->GetContentSize(wide, tall); |
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m_pMenuButton4->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pMenuButton4->SetPos(355, 220); |
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m_pMenu4 = new Menu(m_pMenuButton4, "AMenu"); |
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m_pMenu4->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu4->AddMenuItem("Another Choice", "junk", this); |
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m_pMenu4->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu4->SetVisible(false); |
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m_pMenuButton4->SetMenu(m_pMenu4); |
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// A non fixed width menu with a minimum width |
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m_pMenuButton5 = new MenuButton(this, "AMenuButton", "A Minimum Width Menu"); |
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m_pMenuButton5->GetContentSize(wide, tall); |
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m_pMenuButton5->SetSize(wide + Label::Content, tall + Label::Content); |
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m_pMenuButton5->GetContentSize(wide, tall); |
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m_pMenuButton5->SetSize(wide + Label::Content, tall + Label::Content); |
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// Position the menu button in the window. |
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m_pMenuButton5->SetPos(355, 270); |
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m_pMenu5 = new Menu(m_pMenuButton5, "AMenu"); |
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m_pMenu5->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu5->AddMenuItem("Another Choice", "junk", this); |
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m_pMenu5->AddMenuItem("Menu Item", "junk", this); |
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m_pMenu5->SetVisible(false); |
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m_pMenuButton5->GetSize(wide, tall); |
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m_pMenu5->SetMinimumWidth(wide); |
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m_pMenuButton5->SetMenu(m_pMenu5); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Create cascading menus. |
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// We will create a Menu with 2 Menus inside it, and yet another Menu inside one of those! |
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//----------------------------------------------------------------------------- |
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void SampleMenus::InitMenus() |
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{ |
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// A drop down menu button for the top most menu |
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m_pOuterMenuButton = new MenuButton(this, "OuterMenu", "Cascading"); |
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// Size the Button so we can read its label. |
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int wide, tall; |
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m_pOuterMenuButton->GetContentSize(wide, tall); |
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m_pOuterMenuButton->SetSize(wide + Label::Content, tall + Label::Content); |
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// Create the Menu to go with it. |
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m_pOuterMenu = new Menu(m_pOuterMenuButton, "OuterMenu"); |
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// Add the menu items to this menu |
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m_pOuterMenu->SetVisible(false); |
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m_pOuterMenu->SetNumberOfVisibleItems(5); |
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// Attach this menu to the menu button |
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m_pOuterMenuButton->SetMenu(m_pOuterMenu); |
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// Position the menu button on screen. |
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m_pOuterMenuButton->SetPos(220, 15); |
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// Create cascading menu #1 |
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m_pInnerMenu = new Menu(m_pOuterMenu, "InnerMenu"); |
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// Add menu items to this menu. |
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m_pInnerMenu->AddMenuItem("Marcia", "junk", this); |
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m_pInnerMenu->AddMenuItem("Greg", "junk", this); |
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m_pInnerMenu->AddMenuItem("Peter", "junk", this); |
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m_pInnerMenu->SetVisible(false); |
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// Now add the cascading menu to the top menu as a menu item! |
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m_pOuterMenu->AddCascadingMenuItem("Cascades", this, m_pInnerMenu); |
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// Create cascading menu #2 |
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m_pInnerMenu2 = new Menu(m_pOuterMenu, "InnerMenu2"); |
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m_pInnerMenu2->AddMenuItem("One Fish", "junk", this); |
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m_pInnerMenu2->AddMenuItem("Two Fish", "junk", this); |
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m_pInnerMenu2->AddMenuItem("Red Fish", "junk", this); |
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m_pInnerMenu2->AddMenuItem("Blue Fish", "junk", this); |
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m_pInnerMenu2->SetVisible(false); |
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// Add this cascading menu to the top menu as a manu item. |
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m_pOuterMenu->AddCascadingMenuItem("Cascading Choice", this, m_pInnerMenu2); |
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// Make one of the items in the menu disabled. |
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m_pOuterMenu->AddMenuItem("Normal Menuitem", "junk", this); |
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m_pOuterMenu->AddMenuItem("Disabled Menuitem", "Disabled", this); |
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Panel *menuItem = m_pOuterMenu->FindChildByName("Disabled Menuitem"); |
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assert(menuItem); |
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menuItem->SetEnabled(false); |
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m_pOuterMenu->AddMenuItem("Normal Menuitem", "junk", this); |
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// A drop down menu button for the top most menu |
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m_pOuterMenuButton2 = new MenuButton(this, "OuterMenu", "Cascading"); |
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// Size the Button so we can read its label. |
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m_pOuterMenuButton2->GetContentSize(wide, tall); |
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m_pOuterMenuButton2->SetSize(wide + Label::Content, tall + Label::Content); |
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// Create the Menu to go with it. |
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m_pOuterMenu2 = new Menu(m_pOuterMenuButton2, "OuterMenu"); |
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// Add the menu items to this menu |
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m_pOuterMenu2->SetVisible(false); |
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m_pOuterMenu2->SetNumberOfVisibleItems(7); |
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// Attach this menu to the menu button |
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m_pOuterMenuButton2->SetMenu(m_pOuterMenu2); |
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// Position the menu button on screen. |
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m_pOuterMenuButton2->SetPos(220, 85); |
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// Create cascading menu #1 |
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m_pInnerMenu_2 = new Menu(m_pOuterMenu2, "InnerMenu"); |
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// Add menu items to this menu. |
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m_pInnerMenu_2->AddCheckableMenuItem("Marcia", "junk", this); |
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m_pInnerMenu_2->AddCheckableMenuItem("Greg", "junk", this); |
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m_pInnerMenu_2->AddMenuItem("Peter", "junk", this); |
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m_pInnerMenu_2->SetVisible(false); |
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// Now add the cascading menu to the top menu as a menu item! |
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m_pOuterMenu2->AddCascadingMenuItem("Cascades", this, m_pInnerMenu_2); |
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// Create cascading menu #2 |
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m_pInnerMenu22 = new Menu(m_pOuterMenu2, "InnerMenu2"); |
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m_pInnerMenu22->AddCheckableMenuItem("One Fish", "junk", this); |
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m_pInnerMenu22->AddCheckableMenuItem("Two Fish", "junk", this); |
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m_pInnerMenu22->AddCheckableMenuItem("Red Fish", "junk", this); |
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m_pInnerMenu22->AddCheckableMenuItem("Blue Fish", "junk", this); |
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m_pInnerMenu22->SetVisible(false); |
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// Add this cascading menu to the top menu as a manu item. |
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m_pOuterMenu2->AddCascadingMenuItem("Cascading Choice", this, m_pInnerMenu22); |
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// Make one of the items in the menu disabled. |
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m_pOuterMenu2->AddMenuItem("Normal Menuitem", "junk", this); |
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// checkable so we can see what disabled checkable items look like |
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m_pOuterMenu2->AddCheckableMenuItem("Disabled Menuitem", "Disabled", this); |
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menuItem = m_pOuterMenu2->FindChildByName("Disabled Menuitem"); |
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assert(menuItem); |
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menuItem->SetEnabled(false); |
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m_pOuterMenu2->AddMenuItem("Normal Menuitem", "junk", this); |
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m_pOuterMenu2->AddCheckableMenuItem("Normal Checkable", "junk", this); |
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// Lets check off some stuff for starters |
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m_pOuterMenu2->SetMenuItemChecked( 3, true ); |
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m_pOuterMenu2->SetMenuItemChecked( 5, true ); |
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//m_pInnerMenu_2->SetMenuItemChecked( 0, true ); |
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m_pInnerMenu22->SetMenuItemChecked( 0, true ); |
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m_pInnerMenu22->SetMenuItemChecked( 1, true ); |
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m_pInnerMenu22->SetMenuItemChecked( 2, true ); |
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// another way of checking a menu item |
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m_pInnerMenu22->GetMenuItem(3)->SetChecked( true ); |
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} |
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void SampleMenus::OnCommand( const char *command ) |
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{ |
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// Hitting the button will toggle the checking and unchecking |
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// of the first item of menu3 |
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if (!stricmp(command, "Check")) |
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{ |
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if (!m_pMenu3->GetMenuItem(0)->IsChecked()) |
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// check the first menu item in the first menu |
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m_pMenu3->SetMenuItemChecked( 0, true ); |
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else |
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// another way of setting the checked state. |
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m_pMenu3->GetMenuItem(0)->SetChecked(false); |
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} |
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Panel::OnCommand(command); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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SampleMenus::~SampleMenus() |
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{ |
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} |
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Panel* SampleMenus_Create(Panel *parent) |
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{ |
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return new SampleMenus(parent, "Menus"); |
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} |
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