Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <Keyvalues.h>
#include <vgui_controls/MenuBar.h>
#include <vgui_controls/MenuButton.h>
#include <vgui_controls/Menu.h>
#include "vgui/ISurface.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// A MenuBar
//-----------------------------------------------------------------------------
class MenuBarDemo: public DemoPage
{
public:
MenuBarDemo(Panel *parent, const char *name);
~MenuBarDemo();
private:
MenuBar *m_pMenuBar;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
MenuBarDemo::MenuBarDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
m_pMenuBar = new MenuBar(this, "AMenuBar");
m_pMenuBar->SetPos(0, 20);
// Make a couple menus and attach them in.
// A menu
MenuButton *pMenuButton = new MenuButton(this, "FileMenuButton", "&File");
Menu *pMenu = new Menu(pMenuButton, "AMenu");
pMenu->AddMenuItem("&New", new KeyValues ("NewFile"), this);
pMenu->AddMenuItem("&Open", new KeyValues ("OpenFile"), this);
pMenu->AddMenuItem("&Save", new KeyValues ("SaveFile"), this);
pMenuButton->SetMenu(pMenu);
m_pMenuBar->AddButton(pMenuButton);
// A menu
pMenuButton = new MenuButton(this, "EditMenuButton", "&Edit");
pMenu = new Menu(pMenuButton, "AMenu");
pMenu->AddMenuItem("&Undo", new KeyValues ("Undo"), this);
pMenu->AddMenuItem("&Find", new KeyValues ("Find"), this);
pMenu->AddMenuItem("Select&All", new KeyValues ("SelectAll"), this);
pMenuButton->SetMenu(pMenu);
m_pMenuBar->AddButton(pMenuButton);
// A menu
pMenuButton = new MenuButton(this, "ViewMenuButton", "&View");
pMenu = new Menu(pMenuButton, "AMenu");
pMenu->AddMenuItem("&FullScreen", new KeyValues ("FullScreen"), this);
pMenu->AddMenuItem("&SplitScreen", new KeyValues ("SplitScreen"), this);
pMenu->AddMenuItem("&Properties", new KeyValues ("Properties"), this);
pMenu->AddMenuItem("&Output", new KeyValues ("Output"), this);
pMenuButton->SetMenu(pMenu);
m_pMenuBar->AddButton(pMenuButton);
// A menu
pMenuButton = new MenuButton(this, "Big", "&HugeMenu");
pMenu = new Menu(pMenuButton, "HugeMenu");
int items = 150;
for ( int i = 0 ; i < items; ++i )
{
char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "Item %03d", i + 1 );
int idx = pMenu->AddMenuItem( sz, new KeyValues ( sz ), this);
if ( !(i % 4 ) )
{
char binding[ 256 ];
Q_snprintf( binding, sizeof( binding ), "Ctrl+%c", 'A' + ( rand() % 26 ) );
pMenu->SetCurrentKeyBinding( idx, binding );
}
if ( !(i % 7 ) )
{
pMenu->AddSeparator();
}
}
pMenuButton->SetMenu(pMenu);
m_pMenuBar->AddButton(pMenuButton);
pMenuButton = new MenuButton(this, "Big", "&HalfHuge");
pMenu = new Menu(pMenuButton, "HalfHuge");
int htotal = 0;
int itemHeight = pMenu->GetMenuItemHeight();
int workX, workY, workWide, workTall;
surface()->GetWorkspaceBounds(workX, workY, workWide, workTall);
int i = 0;
while ( htotal < ( workTall / 2 ) )
{
char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "Item %03d", i + 1 );
int idx = pMenu->AddMenuItem( sz, new KeyValues ( sz ), this);
if ( !(i % 4 ) )
{
char binding[ 256 ];
Q_snprintf( binding, sizeof( binding ), "Ctrl+%c", 'A' + ( rand() % 26 ) );
pMenu->SetCurrentKeyBinding( idx, binding );
}
if ( !(i % 7 ) )
{
pMenu->AddSeparator();
htotal += 3;
}
++i;
htotal += itemHeight;
}
pMenuButton->SetMenu(pMenu);
m_pMenuBar->AddButton(pMenuButton);
int bwide, btall;
pMenuButton->GetSize( bwide, btall);
int wide, tall;
GetParent()->GetSize(wide, tall);
m_pMenuBar->SetSize(wide - 2, btall + 8);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
MenuBarDemo::~MenuBarDemo()
{
}
Panel* MenuBarDemo_Create(Panel *parent)
{
return new MenuBarDemo(parent, "MenuBarDemo");
}