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136 lines
3.8 KiB
136 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "DemoPage.h" |
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#include <VGUI/IVGui.h> |
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#include "vgui_controls/Controls.h" |
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#include "tier1/KeyValues.h" |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/ComboBox.h> |
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using namespace vgui; |
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// Combo boxes are boxes that display text and have a menu attached. |
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// Selecting an item from the menu changes the displayed text in the box. |
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class ComboBox2Demo: public DemoPage |
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{ |
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DECLARE_CLASS_SIMPLE( ComboBox2Demo, DemoPage ); |
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public: |
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ComboBox2Demo(Panel *parent, const char *name); |
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~ComboBox2Demo(); |
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void OnButtonClicked(); |
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void AddItemToComboBoxMenu(); |
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private: |
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Button *m_pButton; |
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ComboBox *m_pComboBox; |
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DECLARE_PANELMAP(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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ComboBox2Demo::ComboBox2Demo(Panel *parent, const char *name) : DemoPage(parent, name) |
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{ |
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// Create a new combo box. |
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// The first arg is the parent, the second the name |
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// The third arg is the number of items that will be in the menu |
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// In settin this arg to 4, if we add more than 4 items to the menu |
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// a scroll bar will be enabled. |
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// The fourth arg is if the box is editable or not, this time we set it to true. |
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m_pComboBox = new ComboBox(this, "Directions", 6, true); |
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// Position the box. |
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m_pComboBox->SetPos(100, 100); |
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// Set the width of the Combo box so any element selected will display nicely. |
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m_pComboBox->SetWide(150); |
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// Add some text selections to the menu list |
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m_pComboBox->AddItem("Right", NULL ); |
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m_pComboBox->AddItem("Left", NULL ); |
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m_pComboBox->AddItem("Up", NULL ); |
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m_pComboBox->AddItem("Down", NULL ); |
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m_pComboBox->AddItem("Forward", NULL ); |
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m_pComboBox->AddItem("Backward", NULL ); |
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m_pComboBox->AddItem("Backward and really long", NULL ); |
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// Create a button. Clicking this button will send a command back to us. |
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// In response to this command we will get the contents of the combo box |
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// and add it to the list of items in the list. |
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m_pButton = new Button (this, "AButton", "Click to add an item name to the menu"); |
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m_pButton->SizeToContents(); |
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m_pButton->SetPos(270, 100); |
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// Install a command that will be executed when the button is pressed |
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m_pButton->SetCommand(new KeyValues ("ButtonClicked")); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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ComboBox2Demo::~ComboBox2Demo() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Respond to a message based action signal |
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//----------------------------------------------------------------------------- |
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void ComboBox2Demo::OnButtonClicked() |
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{ |
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ivgui()->DPrintf("Button was clicked.\n"); |
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// Lets check out what's in the combo box and add it to the menu. |
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AddItemToComboBoxMenu(); |
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} |
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void ComboBox2Demo::AddItemToComboBoxMenu() |
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{ |
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char boxText[128]; |
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// Get the text from the combo box |
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m_pComboBox->GetText(boxText, sizeof( boxText ) ); |
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// We won't add empty text strings to the menu. |
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if (!strcmp(boxText, "")) |
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return; |
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// Add this item to the combo box menu |
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// If you wanted to check for uniqueness you would have to keep a |
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// list of the items in the menu and check it. |
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m_pComboBox->AddItem(boxText, NULL); |
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// Reset the combo box to empty |
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m_pComboBox->SetText(""); |
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} |
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MessageMapItem_t ComboBox2Demo::m_MessageMap[] = |
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{ |
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MAP_MESSAGE( ComboBox2Demo, "ButtonClicked", OnButtonClicked ), |
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}; |
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IMPLEMENT_PANELMAP(ComboBox2Demo, BaseClass); |
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Panel* ComboBox2Demo_Create(Panel *parent) |
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{ |
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return new ComboBox2Demo(parent, "ComboBox2Demo"); |
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} |
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