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62 lines
1.9 KiB
62 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "DemoPage.h" |
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#include <VGUI/IVGui.h> |
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#include <vgui_controls/Controls.h> |
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#include <vgui/IScheme.h> |
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#include <vgui_controls/AnimatingImagePanel.h> |
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#include <vgui/IImage.h> |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// An AnimatingImagePanel is a panel class that handles drawing of Animated Images and gives |
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// them all kinds of panel features. |
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//----------------------------------------------------------------------------- |
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class AnimatingImagePanelDemo: public DemoPage |
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{ |
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public: |
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AnimatingImagePanelDemo(Panel *parent, const char *name); |
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~AnimatingImagePanelDemo(); |
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private: |
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AnimatingImagePanel *m_pAnimImagePanel; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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AnimatingImagePanelDemo::AnimatingImagePanelDemo(Panel *parent, const char *name) : DemoPage(parent, name) |
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{ |
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// Create an Animating Image Panel |
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m_pAnimImagePanel = new AnimatingImagePanel(this, "AnAnimatingImagePanel"); |
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// Each image file is named c1, c2, c3... c20, one image for each frame of the animation. |
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// This loads the 20 images in to the Animation class. |
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m_pAnimImagePanel->LoadAnimation("resource\\steam\\c", 20); |
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// Set the position |
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m_pAnimImagePanel->SetPos(100, 100); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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AnimatingImagePanelDemo::~AnimatingImagePanelDemo() |
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{ |
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} |
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Panel* AnimatingImagePanelDemo_Create(Panel *parent) |
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{ |
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return new AnimatingImagePanelDemo(parent, "AnimatingImagePanelDemo"); |
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} |
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