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57 lines
1.3 KiB
57 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef VPICKER_MAIN_H |
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#define VPICKER_MAIN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <KeyValues.h> |
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#include "tier2/vconfig.h" |
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#include "ConfigManager.h" |
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#define INVALID_CONFIG_ID -1 |
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#define NEW_CONFIG_ID -2 |
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void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc ); |
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// ============================================== |
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// Container class for config information |
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// ============================================== |
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class CGameConfig |
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{ |
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public: |
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CGameConfig( void ) {} |
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CGameConfig( const char *name, const char *dir ) |
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{ |
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UtlStrcpy( m_Name, name ); |
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UtlStrcpy( m_ModDir, dir ); |
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} |
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CUtlVector<char> m_Name; |
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CUtlVector<char> m_ModDir; |
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}; |
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extern CGameConfigManager g_ConfigManager; |
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extern CUtlVector<CGameConfig *> g_Configs; |
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bool UpdateConfigs( void ); |
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void ReloadConfigs( bool bNoWarning = false ); |
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bool RemoveConfig( int configID ); |
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bool AddConfig( int configID ); |
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bool SaveConfigs( void ); |
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void SetMayaScriptSettings( ); |
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void SetXSIScriptSettings( ); |
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void SetPathSettings( ); |
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const char *GetBaseDirectory( void ); |
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void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, PRINTF_FORMAT_STRING const char *pMsg, ... ); |
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#endif // VPICKER_MAIN_H
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