Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// STUDIOMDL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib"
}
}
$Project "Studiomdl"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\bone_setup.cpp"
$File "..\common\cmdlib.cpp"
$File "collisionmodel.cpp"
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "dmxsupport.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\FileSystem_Tools.cpp"
$File "HardwareMatrixState.cpp"
$File "HardwareVertexCache.cpp"
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\mdlobjects\mdlobjects.cpp"
$File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp"
$File "mrmsupport.cpp"
$File "objsupport.cpp"
$File "optimize.cpp"
$File "perfstats.cpp"
$File "..\common\physdll.cpp"
$File "..\common\scriplib.cpp"
$File "simplify.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "$SRCDIR\common\studiobyteswap.cpp"
$File "studiomdl.cpp"
$File "UnifyLODs.cpp"
$File "v1support.cpp"
$File "write.cpp"
$File "checkuv.cpp"
}
$Folder "Header Files"
{
$File "..\common\cmdlib.h"
$File "collisionmodel.h"
$File "FileBuffer.h"
$File "..\common\FileSystem_Tools.h"
$File "HardwareMatrixState.h"
$File "HardwareVertexCache.h"
$File "..\NvTriStripLib\NvTriStrip.h"
$File "perfstats.h"
$File "..\common\physdll.h"
$File "..\common\scriplib.h"
$File "studiomdl.h"
$File "checkuv.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\phyfile.h"
$File "$SRCDIR\public\optimize.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\common\studiobyteswap.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier3\tier3.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib datamodel
$Lib dmserializers
$Lib mathlib
$Lib mdlobjects
$Lib movieobjects
$Lib nvtristrip
$Lib tier2
$Lib tier3
}
}