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191 lines
5.4 KiB
191 lines
5.4 KiB
<?xml version="1.0" encoding="Windows-1252"?> |
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<VisualStudioProject |
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ProjectType="Visual C++" |
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Version="7.10" |
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Name="sptconvert" |
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ProjectGUID="{25191756-B845-42CE-BDB6-D1213911ABEC}" |
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Keyword="Win32Proj"> |
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<Platforms> |
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<Platform |
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Name="Win32"/> |
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<Configuration |
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Name="Debug|Win32" |
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OutputDirectory="Debug" |
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IntermediateDirectory="Debug" |
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ConfigurationType="1" |
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CharacterSet="2"> |
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<Tool |
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Name="VCCLCompilerTool" |
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Optimization="0" |
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AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\Game_Shared,SpeedTreeRT/include" |
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" |
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MinimalRebuild="TRUE" |
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BasicRuntimeChecks="3" |
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RuntimeLibrary="1" |
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WarningLevel="3" |
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DebugInformationFormat="4"/> |
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<Tool |
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Name="VCCustomBuildTool" |
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe |
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe |
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if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb |
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb |
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" |
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Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/> |
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<Tool |
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Name="VCLinkerTool" |
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AdditionalDependencies="SpeedTreeRT/lib/debug/SpeedTreeRT_d.lib" |
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OutputFile="$(OutDir)/sptconvert.exe" |
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LinkIncremental="2" |
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GenerateDebugInformation="TRUE" |
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ProgramDatabaseFile="$(OutDir)/sptconvert.pdb" |
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SubSystem="1" |
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TargetMachine="1"/> |
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Name="VCMIDLTool"/> |
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Name="VCPostBuildEventTool"/> |
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Name="VCResourceCompilerTool"/> |
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Name="VCManagedWrapperGeneratorTool"/> |
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/> |
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<Configuration |
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Name="Release|Win32" |
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OutputDirectory="Release" |
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<Tool |
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Name="VCCLCompilerTool" |
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AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\Game_Shared,SpeedTreeRT/include" |
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" |
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RuntimeLibrary="0" |
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UsePrecompiledHeader="0" |
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WarningLevel="3" |
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Detect64BitPortabilityProblems="TRUE" |
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DebugInformationFormat="3"/> |
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<Tool |
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Name="VCCustomBuildTool" |
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe |
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe |
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if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb |
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb |
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" |
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Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/> |
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<Tool |
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Name="VCLinkerTool" |
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AdditionalDependencies="SpeedTreeRT/lib/release/SpeedTreeRT.lib" |
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OutputFile="$(OutDir)/sptconvert.exe" |
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LinkIncremental="1" |
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GenerateDebugInformation="TRUE" |
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SubSystem="1" |
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OptimizeReferences="2" |
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EnableCOMDATFolding="2" |
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TargetMachine="1"/> |
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<Tool |
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Name="VCMIDLTool"/> |
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<Tool |
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Name="VCPostBuildEventTool"/> |
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Name="VCPreBuildEventTool"/> |
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<Tool |
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Name="VCPreLinkEventTool"/> |
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<Tool |
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Name="VCResourceCompilerTool"/> |
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<Tool |
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Name="VCWebServiceProxyGeneratorTool"/> |
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Name="VCXMLDataGeneratorTool"/> |
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<Tool |
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Name="VCWebDeploymentTool"/> |
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<Tool |
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Name="VCManagedWrapperGeneratorTool"/> |
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/> |
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RelativePath="..\..\public\filesystem_helpers.cpp"> |
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<File |
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RelativePath="..\..\public\filesystem_helpers.h"> |
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<File |
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RelativePath="..\..\public\filesystem_init.cpp"> |
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<File |
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