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325 lines
9.3 KiB
325 lines
9.3 KiB
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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!IF "$(CFG)" == "" |
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CFG=smdlexp - Win32 Debug |
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!MESSAGE No configuration specified. Defaulting to smdlexp - Win32 Debug. |
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!ENDIF |
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!IF "$(CFG)" != "smdlexp - Win32 Release" && "$(CFG)" !=\ |
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"smdlexp - Win32 Debug" |
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!MESSAGE Invalid configuration "$(CFG)" specified. |
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!MESSAGE You can specify a configuration when running NMAKE on this makefile |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "smdlexp.mak" CFG="smdlexp - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "smdlexp - Win32 Release" (based on\ |
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"Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "smdlexp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!ERROR An invalid configuration is specified. |
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!ENDIF |
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!IF "$(OS)" == "Windows_NT" |
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NULL= |
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!ELSE |
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NULL=nul |
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################################################################################ |
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# Begin Project |
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RSC=rc.exe |
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MTL=mktyplib.exe |
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CPP=cl.exe |
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OUTDIR=.\Release |
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INTDIR=.\Release |
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ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" |
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CLEAN : |
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-@erase "$(INTDIR)\smdlexp.obj" |
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-@erase "$(OUTDIR)\SMDLEXP.exp" |
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"$(OUTDIR)" : |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c |
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D\ |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE" |
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/subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/SMDLEXP.pdb"\ |
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/machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\ |
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".\smdlexp.def" |
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"..\..\..\quiver\src\utils\3dsmax\GEOM.LIB" \ |
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"..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \ |
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"..\..\..\quiver\src\utils\3dsmax\UTIL.LIB" |
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"..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) |
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$(LINK32) @<< |
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$(LINK32_FLAGS) $(LINK32_OBJS) |
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<< |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP Output_Dir "Debug" |
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OUTDIR=.\Debug |
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INTDIR=.\Debug |
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ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" "$(OUTDIR)\smdlexp.bsc" |
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CLEAN : |
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-@erase "$(INTDIR)\smdlexp.obj" |
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-@erase "$(INTDIR)\vc40.pdb" |
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-@erase "$(OUTDIR)\smdlexp.bsc" |
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-@erase "$(OUTDIR)\SMDLEXP.exp" |
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-@erase "$(OUTDIR)\SMDLEXP.lib" |
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-@erase "$(OUTDIR)\SMDLEXP.pdb" |
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-@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" |
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"$(OUTDIR)" : |
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" |
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c |
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# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c |
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CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D\ |
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"WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/smdlexp.pch"\ |
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/YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c |
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CPP_OBJS=.\Debug/ |
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CPP_SBRS=.\Debug/ |
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# ADD BASE MTL /nologo /D "_DEBUG" /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD BASE BSC32 /nologo |
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"$(OUTDIR)\smdlexp.bsc" : "$(OUTDIR)" $(BSC32_SBRS) |
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$(BSC32) @<< |
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$(BSC32_FLAGS) $(BSC32_SBRS) |
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<< |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE" |
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ |
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/subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/SMDLEXP.pdb" /debug\ |
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/machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\ |
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/implib:"$(OUTDIR)/SMDLEXP.lib" |
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DEF_FILE= \ |
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".\smdlexp.def" |
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LINK32_OBJS= \ |
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"..\..\..\quiver\src\utils\3dsmax\CORE.LIB" \ |
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"..\..\..\quiver\src\utils\3dsmax\GEOM.LIB" \ |
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"..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \ |
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"..\..\..\quiver\src\utils\3dsmax\UTIL.LIB" |
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"..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) |
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$(LINK32) @<< |
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$(CPP) $(CPP_PROJ) $< |
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$(CPP) $(CPP_PROJ) $< |
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$(CPP) $(CPP_PROJ) $< |
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$(CPP) $(CPP_PROJ) $< |
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.cpp{$(CPP_SBRS)}.sbr: |
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$(CPP) $(CPP_PROJ) $< |
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.cxx{$(CPP_SBRS)}.sbr: |
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$(CPP) $(CPP_PROJ) $< |
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################################################################################ |
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# Begin Target |
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# Name "smdlexp - Win32 Release" |
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# Name "smdlexp - Win32 Debug" |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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################################################################################ |
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SOURCE=.\smdlexp.cpp |
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DEP_CPP_SMDLE=\ |
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".\smedefs.h"\ |
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NODEP_CPP_SMDLE=\ |
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".\ANIMTBL.H"\ |
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".\DECOMP.H"\ |
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".\istdplug.h"\ |
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".\MAX.H"\ |
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".\STDMAT.H"\ |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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"$(INTDIR)\smdlexp.obj" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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"$(INTDIR)\smdlexp.obj" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)" |
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!ENDIF |
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# End Source File |
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################################################################################ |
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# Begin Source File |
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SOURCE=.\smdlexp.def |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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!ENDIF |
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# End Source File |
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################################################################################ |
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# Begin Source File |
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SOURCE=.\smdlexp.rc |
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"$(INTDIR)\smdlexp.res" : $(SOURCE) "$(INTDIR)" |
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$(RSC) $(RSC_PROJ) $(SOURCE) |
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# End Source File |
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################################################################################ |
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# Begin Source File |
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SOURCE=\quiver\src\utils\3dsmax\UTIL.LIB |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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# End Source File |
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################################################################################ |
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# Begin Source File |
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SOURCE=\quiver\src\utils\3dsmax\GEOM.LIB |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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!ENDIF |
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# End Source File |
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################################################################################ |
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# Begin Source File |
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SOURCE=\quiver\src\utils\3dsmax\MESH.LIB |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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!ENDIF |
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# End Source File |
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################################################################################ |
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# Begin Source File |
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SOURCE=\quiver\src\utils\3dsmax\CORE.LIB |
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!IF "$(CFG)" == "smdlexp - Win32 Release" |
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" |
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!ENDIF |
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# End Source File |
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# End Target |
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# End Project |
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################################################################################
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