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45 lines
1.2 KiB
45 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// stdafx.h : include file for standard system include files, |
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// or project specific include files that are used frequently, but |
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// are changed infrequently |
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// |
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#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) |
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#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ |
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#if _MSC_VER > 1000 |
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#pragma once |
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#endif // _MSC_VER > 1000 |
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers |
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// Windows Header Files: |
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#include <windows.h> |
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#include "tier0/basetypes.h" |
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// C RunTime Header Files |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <malloc.h> |
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#include <memory.h> |
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#include <tchar.h> |
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#include <d3d8.h> |
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#include <dxerr8.h> |
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#include "d3dapp.h" |
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// Local Header Files |
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// TODO: reference additional headers your program requires here |
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//{{AFX_INSERT_LOCATION}} |
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line. |
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#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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