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75 lines
1.9 KiB
75 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef D3DAPP_H |
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#define D3DAPP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <d3d8.h> |
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// Globals for the app to access. These are valid whenever the app is called. |
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extern IDirect3D8 *g_pDirect3D; |
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extern IDirect3DDevice8 *g_pDevice; |
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// Special keys. |
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#define APPKEY_LBUTTON -1 |
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#define APPKEY_RBUTTON -2 |
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#define APPKEY_SPACE -3 |
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// ------------------------------------------------------------------------------------ // |
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// Functions for the app to provide. |
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// ------------------------------------------------------------------------------------ // |
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void AppInit(); |
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// Called to update or render the view as often as possible. If bInvalidRect is true, |
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// then you should always render, so the window's contents are valid. |
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void AppRender( float frametime, float mouseDeltaX, float mouseDeltaY, bool bInvalidRect ); |
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// Release any D3D objects you have here - a resize will happen. |
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void AppPreResize(); |
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void AppPostResize(); |
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void AppExit( ); |
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void AppKey( int key, int down ); |
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void AppChar( int key ); |
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// ------------------------------------------------------------------------------------ // |
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// Functions the app can call. |
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// ------------------------------------------------------------------------------------ // |
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// Show an error dialog and quit. |
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bool Sys_Error(const char *pMsg, ...); |
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// Shutdown the app. AppExit() will be called. |
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void Sys_Quit(); |
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void Sys_SetWindowText( char const *pMsg, ... ); |
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// Key can be an ASCII key code or an APPKEY_ define. |
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bool Sys_GetKeyState( int key ); |
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void Sys_Sleep( int ms ); |
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// Does the app have the focus? |
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bool Sys_HasFocus(); |
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char const* Sys_FindArg( char const *pArg, char const *pDefault=NULL ); |
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int Sys_FindArgInt( char const *pArg, int defaultVal = -1 ); |
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int Sys_ScreenWidth(); |
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int Sys_ScreenHeight(); |
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#endif // D3DAPP_H
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