Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WAVEFILE_H
#define WAVEFILE_H
#ifdef _WIN32
#pragma once
#endif
#include "itreeitem.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "sentence.h"
class CSoundEntry;
class CAudioSource;
class CVCDFile;
class CWaveFile : public ITreeItem
{
public:
// One or both may be valid
CWaveFile( CVCDFile *vcd, CSoundEntry *se, char const *filename );
~CWaveFile();
static int GetLanguageId();
CVCDFile *GetOwnerVCDFile();
CSoundEntry *GetOwnerSoundEntry();
void SetName( char const *filename );
char const *GetName() const;
char const *GetFileName() const;
char const *GetSentenceText();
void SetSentenceText( char const *newText );
void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
bool HasLoadedSentenceInfo() const;
void EnsureSentence();
virtual CWorkspace *GetWorkspace() { return NULL; }
virtual CProject *GetProject() { return NULL; }
virtual CScene *GetScene() { return NULL; }
virtual CVCDFile *GetVCDFile() { return NULL; }
virtual CSoundEntry *GetSoundEntry() { return NULL; }
virtual CWaveFile *GetWaveFile() { return this; }
void Play();
bool GetVoiceDuck();
void SetVoiceDuck( bool duck );
void ToggleVoiceDucking();
virtual void Checkout( bool updatestateicons = true );
virtual void Checkin( bool updatestateicons = true );
bool IsCheckedOut() const;
int GetIconIndex() const;
virtual void MoveChildUp( ITreeItem *child );
virtual void MoveChildDown( ITreeItem *child );
virtual void SetDirty( bool dirty );
virtual bool IsChildFirst( ITreeItem *child );
virtual bool IsChildLast( ITreeItem *child );
void SetThreadLoadedSentence( CSentence& sentence );
void ExportValveDataChunk( char const *tempfile );
void ImportValveDataChunk( char const *tempfile );
void GetPhonemeExportFile( char *path, int maxlen );
private:
CAudioSource *m_pWaveFile;
CSentence m_Sentence;
enum
{
MAX_SOUND_NAME = 256,
MAX_SCRIPT_FILE = 64,
MAX_SOUND_FILENAME = 128,
};
char m_szName[ MAX_SOUND_FILENAME ];
char m_szFileName[ MAX_SOUND_FILENAME ];
CVCDFile *m_pOwner;
CSoundEntry *m_pOwnerSE;
bool m_bSentenceLoaded;
};
#endif // WAVEFILE_H