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1182 lines
25 KiB
1182 lines
25 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#define WIN32_LEAN_AND_MEAN |
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#include <windows.h> |
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#include <mmsystem.h> |
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#include <stdio.h> |
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#include <math.h> |
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#include "snd_audio_source.h" |
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#include "AudioWaveOutput.h" |
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#include "ISceneManagerSound.h" |
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#include "utlvector.h" |
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#include "filesystem.h" |
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#include "sentence.h" |
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typedef struct channel_s |
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{ |
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int leftvol; |
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int rightvol; |
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int rleftvol; |
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int rrightvol; |
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float pitch; |
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} channel_t; |
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#define INPUT_BUFFER_COUNT 32 |
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class CAudioWaveInput : public CAudioInput |
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{ |
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public: |
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CAudioWaveInput( void ); |
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~CAudioWaveInput( void ); |
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// Returns the current count of available samples |
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int SampleCount( void ); |
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// returns the size of each sample in bytes |
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int SampleSize( void ) { return m_sampleSize; } |
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// returns the sampling rate of the data |
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int SampleRate( void ) { return m_sampleRate; } |
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// returns a pointer to the actual data |
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void *SampleData( void ); |
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// release the available data (mark as done) |
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void SampleRelease( void ); |
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// returns the mono/stereo status of this device (true if stereo) |
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bool IsStereo( void ) { return m_isStereo; } |
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// begin sampling |
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void Start( void ); |
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// stop sampling |
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void Stop( void ); |
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void WaveMessage( HWAVEIN hdevice, UINT uMsg, DWORD dwParam1, DWORD dwParam2 ); |
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private: |
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void OpenDevice( void ); |
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bool ValidDevice( void ) { return m_deviceId >= 0; } |
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void ClearDevice( void ) { m_deviceId = (UINT)-1; } |
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// returns true if the new format is better |
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bool BetterFormat( DWORD dwNewFormat, DWORD dwOldFormat ); |
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void InitReadyList( void ); |
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void AddToReadyList( WAVEHDR *pBuffer ); |
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void PopReadyList( void ); |
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WAVEHDR *m_pReadyList; |
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int m_sampleSize; |
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int m_sampleRate; |
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bool m_isStereo; |
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UINT m_deviceId; |
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HWAVEIN m_deviceHandle; |
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WAVEHDR *m_buffers[ INPUT_BUFFER_COUNT ]; |
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}; |
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extern "C" void CALLBACK WaveData( HWAVEIN hwi, UINT uMsg, CAudioWaveInput *pAudio, DWORD dwParam1, DWORD dwParam2 ); |
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CAudioWaveInput::CAudioWaveInput( void ) |
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{ |
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memset( m_buffers, 0, sizeof( m_buffers ) ); |
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int deviceCount = (int)waveInGetNumDevs(); |
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UINT deviceId = (UINT)-1; |
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DWORD deviceFormat = 0; |
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int i; |
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for ( i = 0; i < deviceCount; i++ ) |
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{ |
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WAVEINCAPS waveCaps; |
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MMRESULT errorCode = waveInGetDevCaps( (UINT)i, &waveCaps, sizeof(waveCaps) ); |
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if ( errorCode == MMSYSERR_NOERROR ) |
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{ |
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// valid device |
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if ( BetterFormat( waveCaps.dwFormats, deviceFormat ) ) |
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{ |
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deviceId = i; |
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deviceFormat = waveCaps.dwFormats; |
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} |
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} |
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} |
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if ( !deviceFormat ) |
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{ |
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m_deviceId = (UINT)-1; |
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m_sampleSize = 0; |
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m_sampleRate = 0; |
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m_isStereo = false; |
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} |
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else |
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{ |
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m_deviceId = deviceId; |
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m_sampleRate = 44100; |
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m_isStereo = false; |
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if ( deviceFormat & WAVE_FORMAT_4M16 ) |
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{ |
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m_sampleSize = 2; |
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} |
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else if ( deviceFormat & WAVE_FORMAT_4M08 ) |
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{ |
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m_sampleSize = 1; |
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} |
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else |
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{ |
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// ERROR! |
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} |
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OpenDevice(); |
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} |
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InitReadyList(); |
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} |
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CAudioWaveInput::~CAudioWaveInput( void ) |
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{ |
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if ( ValidDevice() ) |
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{ |
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Stop(); |
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waveInReset( m_deviceHandle ); |
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waveInClose( m_deviceHandle ); |
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for ( int i = 0; i < INPUT_BUFFER_COUNT; i++ ) |
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{ |
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if ( m_buffers[i] ) |
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{ |
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waveInUnprepareHeader( m_deviceHandle, m_buffers[i], sizeof( *m_buffers[i] ) ); |
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delete[] m_buffers[i]->lpData; |
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delete m_buffers[i]; |
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} |
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m_buffers[i] = NULL; |
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} |
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ClearDevice(); |
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} |
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} |
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void CALLBACK WaveData( HWAVEIN hwi, UINT uMsg, CAudioWaveInput *pAudio, DWORD dwParam1, DWORD dwParam2 ) |
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{ |
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if ( pAudio ) |
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{ |
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pAudio->WaveMessage( hwi, uMsg, dwParam1, dwParam2 ); |
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} |
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} |
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void CAudioWaveInput::WaveMessage( HWAVEIN hdevice, UINT uMsg, DWORD dwParam1, DWORD dwParam2 ) |
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{ |
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if ( hdevice != m_deviceHandle ) |
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return; |
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switch( uMsg ) |
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{ |
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case WIM_DATA: |
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WAVEHDR *pHeader = (WAVEHDR *)dwParam1; |
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AddToReadyList( pHeader ); |
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break; |
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} |
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} |
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void CAudioWaveInput::OpenDevice( void ) |
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{ |
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if ( !ValidDevice() ) |
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return; |
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WAVEFORMATEX format; |
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memset( &format, 0, sizeof(format) ); |
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format.nAvgBytesPerSec = m_sampleRate * m_sampleSize; |
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format.nChannels = 1; |
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format.wBitsPerSample = m_sampleSize * 8; |
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format.nSamplesPerSec = m_sampleRate; |
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format.wFormatTag = WAVE_FORMAT_PCM; |
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format.nBlockAlign = m_sampleSize; |
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MMRESULT errorCode = waveInOpen( &m_deviceHandle, m_deviceId, &format, (DWORD)WaveData, (DWORD)this, CALLBACK_FUNCTION ); |
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if ( errorCode == MMSYSERR_NOERROR ) |
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{ |
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// valid device opened |
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int bufferSize = m_sampleSize * m_sampleRate / INPUT_BUFFER_COUNT; // total of one second of data |
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// allocate buffers |
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for ( int i = 0; i < INPUT_BUFFER_COUNT; i++ ) |
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{ |
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m_buffers[i] = new WAVEHDR; |
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m_buffers[i]->lpData = new char[ bufferSize ]; |
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m_buffers[i]->dwBufferLength = bufferSize; |
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m_buffers[i]->dwUser = 0; |
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m_buffers[i]->dwFlags = 0; |
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waveInPrepareHeader( m_deviceHandle, m_buffers[i], sizeof( *m_buffers[i] ) ); |
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waveInAddBuffer( m_deviceHandle, m_buffers[i], sizeof( *m_buffers[i] ) ); |
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} |
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} |
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else |
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{ |
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ClearDevice(); |
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} |
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} |
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void CAudioWaveInput::Start( void ) |
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{ |
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if ( !ValidDevice() ) |
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return; |
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waveInStart( m_deviceHandle ); |
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} |
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void CAudioWaveInput::Stop( void ) |
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{ |
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if ( !ValidDevice() ) |
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return; |
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waveInStop( m_deviceHandle ); |
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} |
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void CAudioWaveInput::InitReadyList( void ) |
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{ |
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m_pReadyList = NULL; |
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} |
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void CAudioWaveInput::AddToReadyList( WAVEHDR *pBuffer ) |
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{ |
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WAVEHDR **pList = &m_pReadyList; |
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waveInUnprepareHeader( m_deviceHandle, pBuffer, sizeof(*pBuffer) ); |
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// insert at the tail of the list |
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while ( *pList ) |
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{ |
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pList = reinterpret_cast<WAVEHDR **>(&((*pList)->dwUser)); |
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} |
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pBuffer->dwUser = NULL; |
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*pList = pBuffer; |
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} |
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void CAudioWaveInput::PopReadyList( void ) |
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{ |
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if ( m_pReadyList ) |
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{ |
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WAVEHDR *pBuffer = m_pReadyList; |
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m_pReadyList = reinterpret_cast<WAVEHDR *>(m_pReadyList->dwUser); |
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waveInPrepareHeader( m_deviceHandle, pBuffer, sizeof(*pBuffer) ); |
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waveInAddBuffer( m_deviceHandle, pBuffer, sizeof(*pBuffer) ); |
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} |
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} |
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#define WAVE_FORMAT_STEREO (WAVE_FORMAT_1S08|WAVE_FORMAT_1S16|WAVE_FORMAT_2S08|WAVE_FORMAT_2S16|WAVE_FORMAT_4S08|WAVE_FORMAT_4S16) |
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#define WAVE_FORMATS_UNDERSTOOD (0xFFF) |
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#define WAVE_FORMAT_11K (WAVE_FORMAT_1M08|WAVE_FORMAT_1M16) |
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#define WAVE_FORMAT_22K (WAVE_FORMAT_2M08|WAVE_FORMAT_2M16) |
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#define WAVE_FORMAT_44K (WAVE_FORMAT_4M08|WAVE_FORMAT_4M16) |
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static int HighestBit( DWORD dwFlags ) |
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{ |
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int i = 31; |
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while ( i ) |
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{ |
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if ( dwFlags & (1<<i) ) |
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return i; |
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i--; |
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} |
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return 0; |
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} |
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bool CAudioWaveInput::BetterFormat( DWORD dwNewFormat, DWORD dwOldFormat ) |
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{ |
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dwNewFormat &= WAVE_FORMATS_UNDERSTOOD & (~WAVE_FORMAT_STEREO); |
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dwOldFormat &= WAVE_FORMATS_UNDERSTOOD & (~WAVE_FORMAT_STEREO); |
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// our target format is 44.1KHz, mono, 16-bit |
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if ( HighestBit(dwOldFormat) >= HighestBit(dwNewFormat) ) |
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return false; |
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return true; |
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} |
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int CAudioWaveInput::SampleCount( void ) |
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{ |
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if ( !ValidDevice() ) |
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return 0; |
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if ( m_pReadyList ) |
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{ |
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switch( SampleSize() ) |
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{ |
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case 2: |
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return m_pReadyList->dwBytesRecorded >> 1; |
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case 1: |
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return m_pReadyList->dwBytesRecorded; |
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default: |
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break; |
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} |
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} |
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return 0; |
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} |
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void *CAudioWaveInput::SampleData( void ) |
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{ |
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if ( !ValidDevice() ) |
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return NULL; |
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if ( m_pReadyList ) |
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{ |
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return m_pReadyList->lpData; |
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} |
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return NULL; |
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} |
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// release the available data (mark as done) |
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void CAudioWaveInput::SampleRelease( void ) |
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{ |
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PopReadyList(); |
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} |
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// factory to create a suitable audio input for this system |
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CAudioInput *CAudioInput::Create( void ) |
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{ |
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// sound source is a singleton for now |
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static CAudioInput *pSource = NULL; |
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if ( !pSource ) |
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{ |
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pSource = new CAudioWaveInput; |
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} |
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return pSource; |
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} |
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void CAudioDeviceSWMix::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) |
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{ |
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int sampleIndex = 0; |
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fixedint sampleFrac = inputOffset; |
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int fixup = 0; |
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int fixupstep = 1; |
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if ( !forward ) |
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{ |
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fixup = outCount - 1; |
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fixupstep = -1; |
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} |
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for ( int i = 0; i < outCount; i++, fixup += fixupstep ) |
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{ |
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int dest = max( outputOffset + fixup, 0 ); |
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m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex]; |
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m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex]; |
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sampleFrac += rateScaleFix; |
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sampleIndex += FIX_INTPART(sampleFrac); |
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sampleFrac = FIX_FRACPART(sampleFrac); |
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} |
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} |
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void CAudioDeviceSWMix::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) |
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{ |
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int sampleIndex = 0; |
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fixedint sampleFrac = inputOffset; |
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int fixup = 0; |
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int fixupstep = 1; |
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if ( !forward ) |
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{ |
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fixup = outCount - 1; |
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fixupstep = -1; |
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} |
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for ( int i = 0; i < outCount; i++, fixup += fixupstep ) |
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{ |
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int dest = max( outputOffset + fixup, 0 ); |
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m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex]; |
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m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex+1]; |
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sampleFrac += rateScaleFix; |
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sampleIndex += FIX_INTPART(sampleFrac)<<1; |
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sampleFrac = FIX_FRACPART(sampleFrac); |
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} |
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} |
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void CAudioDeviceSWMix::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) |
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{ |
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int sampleIndex = 0; |
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fixedint sampleFrac = inputOffset; |
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int fixup = 0; |
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int fixupstep = 1; |
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if ( !forward ) |
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{ |
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fixup = outCount - 1; |
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fixupstep = -1; |
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} |
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for ( int i = 0; i < outCount; i++, fixup += fixupstep ) |
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{ |
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int dest = max( outputOffset + fixup, 0 ); |
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m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8; |
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m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex])>>8; |
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sampleFrac += rateScaleFix; |
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sampleIndex += FIX_INTPART(sampleFrac); |
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sampleFrac = FIX_FRACPART(sampleFrac); |
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} |
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} |
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void CAudioDeviceSWMix::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) |
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{ |
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int sampleIndex = 0; |
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fixedint sampleFrac = inputOffset; |
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int fixup = 0; |
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int fixupstep = 1; |
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if ( !forward ) |
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{ |
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fixup = outCount - 1; |
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fixupstep = -1; |
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} |
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for ( int i = 0; i < outCount; i++, fixup += fixupstep ) |
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{ |
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int dest = max( outputOffset + fixup, 0 ); |
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m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8; |
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m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex+1])>>8; |
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sampleFrac += rateScaleFix; |
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sampleIndex += FIX_INTPART(sampleFrac)<<1; |
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sampleFrac = FIX_FRACPART(sampleFrac); |
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} |
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} |
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int CAudioDeviceSWMix::MaxSampleCount( void ) |
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{ |
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return PAINTBUFFER_SIZE; |
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} |
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void CAudioDeviceSWMix::MixBegin( void ) |
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{ |
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memset( m_paintbuffer, 0, sizeof(m_paintbuffer) ); |
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} |
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void CAudioDeviceSWMix::TransferBufferStereo16( short *pOutput, int sampleCount ) |
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{ |
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for ( int i = 0; i < sampleCount; i++ ) |
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{ |
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if ( m_paintbuffer[i].left > 32767 ) |
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m_paintbuffer[i].left = 32767; |
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else if ( m_paintbuffer[i].left < -32768 ) |
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m_paintbuffer[i].left = -32768; |
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if ( m_paintbuffer[i].right > 32767 ) |
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m_paintbuffer[i].right = 32767; |
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else if ( m_paintbuffer[i].right < -32768 ) |
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m_paintbuffer[i].right = -32768; |
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*pOutput++ = (short)m_paintbuffer[i].left; |
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*pOutput++ = (short)m_paintbuffer[i].right; |
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} |
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} |
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CAudioWaveOutput::CAudioWaveOutput( void ) |
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{ |
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for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
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{ |
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CAudioBuffer *buffer = &m_buffers[ i ]; |
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Assert( buffer ); |
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buffer->hdr = NULL; |
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buffer->submitted = false; |
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buffer->submit_sample_count = false; |
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} |
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ClearDevice(); |
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OpenDevice(); |
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m_mixTime = -1; |
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m_sampleIndex = 0; |
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memset( m_sourceList, 0, sizeof(m_sourceList) ); |
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m_nEstimatedSamplesAhead = (int)( ( float ) OUTPUT_SAMPLE_RATE / 10.0f ); |
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} |
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void CAudioWaveOutput::RemoveMixerChannelReferences( CAudioMixer *mixer ) |
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{ |
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for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
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{ |
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RemoveFromReferencedList( mixer, &m_buffers[ i ] ); |
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} |
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} |
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void CAudioWaveOutput::AddToReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer ) |
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{ |
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// Already in list |
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for ( int i = 0; i < buffer->m_Referenced.Size(); i++ ) |
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{ |
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if ( buffer->m_Referenced[ i ].mixer == mixer ) |
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{ |
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return; |
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} |
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} |
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// Just remove it |
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int idx = buffer->m_Referenced.AddToTail(); |
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CAudioMixerState *state = &buffer->m_Referenced[ idx ]; |
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state->mixer = mixer; |
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state->submit_mixer_sample = mixer->GetSamplePosition(); |
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} |
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void CAudioWaveOutput::RemoveFromReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer ) |
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{ |
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for ( int i = 0; i < buffer->m_Referenced.Size(); i++ ) |
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{ |
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if ( buffer->m_Referenced[ i ].mixer == mixer ) |
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{ |
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buffer->m_Referenced.Remove( i ); |
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break; |
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} |
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} |
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} |
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bool CAudioWaveOutput::IsSoundInReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer ) |
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{ |
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for ( int i = 0; i < buffer->m_Referenced.Size(); i++ ) |
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{ |
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if ( buffer->m_Referenced[ i ].mixer == mixer ) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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bool CAudioWaveOutput::IsSourceReferencedByActiveBuffer( CAudioMixer *mixer ) |
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{ |
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if ( !ValidDevice() ) |
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return false; |
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CAudioBuffer *buffer; |
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for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
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{ |
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buffer = &m_buffers[ i ]; |
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if ( !buffer->submitted ) |
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continue; |
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if ( buffer->hdr->dwFlags & WHDR_DONE ) |
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continue; |
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// See if it's referenced |
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if ( IsSoundInReferencedList( mixer, buffer ) ) |
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return true; |
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} |
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return false; |
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} |
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CAudioWaveOutput::~CAudioWaveOutput( void ) |
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{ |
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if ( ValidDevice() ) |
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{ |
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waveOutReset( m_deviceHandle ); |
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for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
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{ |
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if ( m_buffers[i].hdr ) |
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{ |
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waveOutUnprepareHeader( m_deviceHandle, m_buffers[i].hdr, sizeof(*m_buffers[i].hdr) ); |
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delete[] m_buffers[i].hdr->lpData; |
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delete m_buffers[i].hdr; |
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} |
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m_buffers[i].hdr = NULL; |
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m_buffers[i].submitted = false; |
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m_buffers[i].submit_sample_count = 0; |
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m_buffers[i].m_Referenced.Purge(); |
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} |
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waveOutClose( m_deviceHandle ); |
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ClearDevice(); |
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} |
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} |
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CAudioBuffer *CAudioWaveOutput::GetEmptyBuffer( void ) |
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{ |
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CAudioBuffer *pOutput = NULL; |
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if ( ValidDevice() ) |
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{ |
|
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
|
{ |
|
if ( !(m_buffers[ i ].submitted ) || |
|
m_buffers[i].hdr->dwFlags & WHDR_DONE ) |
|
{ |
|
pOutput = &m_buffers[i]; |
|
pOutput->submitted = true; |
|
pOutput->m_Referenced.Purge(); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
return pOutput; |
|
} |
|
|
|
void CAudioWaveOutput::SilenceBuffer( short *pSamples, int sampleCount ) |
|
{ |
|
int i; |
|
|
|
for ( i = 0; i < sampleCount; i++ ) |
|
{ |
|
// left |
|
*pSamples++ = 0; |
|
// right |
|
*pSamples++ = 0; |
|
} |
|
} |
|
|
|
void CAudioWaveOutput::Flush( void ) |
|
{ |
|
waveOutReset( m_deviceHandle ); |
|
} |
|
|
|
// mix a buffer up to time (time is absolute) |
|
void CAudioWaveOutput::Update( float time ) |
|
{ |
|
channel_t channel; |
|
|
|
channel.leftvol = 200; |
|
channel.rightvol = 200; |
|
channel.pitch = 1.0; |
|
|
|
if ( !ValidDevice() ) |
|
return; |
|
|
|
// reset the system |
|
if ( m_mixTime < 0 || time < m_baseTime ) |
|
{ |
|
m_baseTime = time; |
|
m_mixTime = 0; |
|
} |
|
|
|
// put time in our coordinate frame |
|
time -= m_baseTime; |
|
|
|
if ( time > m_mixTime ) |
|
{ |
|
CAudioBuffer *pBuffer = GetEmptyBuffer(); |
|
|
|
// no free buffers, mixing is ahead of the playback! |
|
if ( !pBuffer || !pBuffer->hdr ) |
|
{ |
|
//Con_Printf( "out of buffers\n" ); |
|
return; |
|
} |
|
|
|
// UNDONE: These numbers are constants |
|
// calc number of samples (2 channels * 2 bytes per sample) |
|
int sampleCount = pBuffer->hdr->dwBufferLength >> 2; |
|
//float oldTime = m_mixTime; |
|
|
|
m_mixTime += sampleCount * (1.0f / OUTPUT_SAMPLE_RATE); |
|
|
|
short *pSamples = reinterpret_cast<short *>(pBuffer->hdr->lpData); |
|
|
|
SilenceBuffer( pSamples, sampleCount ); |
|
|
|
int tempCount = sampleCount; |
|
|
|
while ( tempCount > 0 ) |
|
{ |
|
if ( tempCount > m_audioDevice.MaxSampleCount() ) |
|
sampleCount = m_audioDevice.MaxSampleCount(); |
|
else |
|
sampleCount = tempCount; |
|
|
|
m_audioDevice.MixBegin(); |
|
for ( int i = 0; i < MAX_CHANNELS; i++ ) |
|
{ |
|
CAudioMixer *pSource = m_sourceList[i]; |
|
if ( !pSource ) |
|
continue; |
|
|
|
int currentsample = pSource->GetSamplePosition(); |
|
bool forward = pSource->GetDirection(); |
|
|
|
if ( pSource->GetActive() ) |
|
{ |
|
if ( !pSource->MixDataToDevice( &m_audioDevice, &channel, currentsample, sampleCount, SampleRate(), forward ) ) |
|
{ |
|
// Source becomes inactive when last submitted sample is finally |
|
// submitted. But it lingers until it's no longer referenced |
|
pSource->SetActive( false ); |
|
} |
|
else |
|
{ |
|
AddToReferencedList( pSource, pBuffer ); |
|
} |
|
} |
|
else |
|
{ |
|
if ( !IsSourceReferencedByActiveBuffer( pSource ) ) |
|
{ |
|
if ( !pSource->GetAutoDelete() ) |
|
{ |
|
FreeChannel( i ); |
|
} |
|
} |
|
else |
|
{ |
|
pSource->IncrementSamples( &channel, currentsample, sampleCount, SampleRate(), forward ); |
|
} |
|
} |
|
|
|
} |
|
|
|
m_audioDevice.TransferBufferStereo16( pSamples, sampleCount ); |
|
|
|
m_sampleIndex += sampleCount; |
|
tempCount -= sampleCount; |
|
pSamples += sampleCount * 2; |
|
} |
|
// if the buffers aren't aligned on sample boundaries, this will hard-lock the machine! |
|
|
|
pBuffer->submit_sample_count = GetOutputPosition(); |
|
|
|
waveOutWrite( m_deviceHandle, pBuffer->hdr, sizeof(*(pBuffer->hdr)) ); |
|
} |
|
} |
|
|
|
int CAudioWaveOutput::GetNumberofSamplesAhead( void ) |
|
{ |
|
ComputeSampleAheadAmount(); |
|
return m_nEstimatedSamplesAhead; |
|
} |
|
|
|
float CAudioWaveOutput::GetAmountofTimeAhead( void ) |
|
{ |
|
ComputeSampleAheadAmount(); |
|
return ( (float)m_nEstimatedSamplesAhead / (float)OUTPUT_SAMPLE_RATE ); |
|
} |
|
|
|
// Find the most recent submitted sample that isn't flagged as whdr_done |
|
void CAudioWaveOutput::ComputeSampleAheadAmount( void ) |
|
{ |
|
m_nEstimatedSamplesAhead = 0; |
|
|
|
int newest_sample_index = -1; |
|
int newest_sample_count = 0; |
|
|
|
CAudioBuffer *buffer; |
|
|
|
if ( ValidDevice() ) |
|
{ |
|
|
|
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
|
{ |
|
buffer = &m_buffers[ i ]; |
|
if ( !buffer->submitted ) |
|
continue; |
|
|
|
if ( buffer->hdr->dwFlags & WHDR_DONE ) |
|
continue; |
|
|
|
if ( buffer->submit_sample_count > newest_sample_count ) |
|
{ |
|
newest_sample_index = i; |
|
newest_sample_count = buffer->submit_sample_count; |
|
} |
|
} |
|
} |
|
|
|
if ( newest_sample_index == -1 ) |
|
return; |
|
|
|
|
|
buffer = &m_buffers[ newest_sample_index ]; |
|
int currentPos = GetOutputPosition() ; |
|
m_nEstimatedSamplesAhead = currentPos - buffer->submit_sample_count; |
|
} |
|
|
|
int CAudioWaveOutput::FindSourceIndex( CAudioMixer *pSource ) |
|
{ |
|
for ( int i = 0; i < MAX_CHANNELS; i++ ) |
|
{ |
|
if ( pSource == m_sourceList[i] ) |
|
{ |
|
return i; |
|
} |
|
} |
|
return -1; |
|
} |
|
|
|
CAudioMixer *CAudioWaveOutput::GetMixerForSource( CAudioSource *source ) |
|
{ |
|
for ( int i = 0; i < MAX_CHANNELS; i++ ) |
|
{ |
|
if ( !m_sourceList[i] ) |
|
continue; |
|
|
|
if ( source == m_sourceList[i]->GetSource() ) |
|
{ |
|
return m_sourceList[i]; |
|
} |
|
} |
|
return NULL; |
|
} |
|
|
|
void CAudioWaveOutput::AddSource( CAudioMixer *pSource ) |
|
{ |
|
int slot = 0; |
|
for ( int i = 0; i < MAX_CHANNELS; i++ ) |
|
{ |
|
if ( !m_sourceList[i] ) |
|
{ |
|
slot = i; |
|
break; |
|
} |
|
} |
|
|
|
if ( m_sourceList[slot] ) |
|
{ |
|
FreeChannel( slot ); |
|
} |
|
SetChannel( slot, pSource ); |
|
|
|
pSource->SetActive( true ); |
|
} |
|
|
|
|
|
void CAudioWaveOutput::StopSounds( void ) |
|
{ |
|
for ( int i = 0; i < MAX_CHANNELS; i++ ) |
|
{ |
|
if ( m_sourceList[i] ) |
|
{ |
|
FreeChannel( i ); |
|
} |
|
} |
|
} |
|
|
|
|
|
void CAudioWaveOutput::SetChannel( int channelIndex, CAudioMixer *pSource ) |
|
{ |
|
if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS ) |
|
return; |
|
|
|
m_sourceList[channelIndex] = pSource; |
|
} |
|
|
|
void CAudioWaveOutput::FreeChannel( int channelIndex ) |
|
{ |
|
if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS ) |
|
return; |
|
|
|
if ( m_sourceList[channelIndex] ) |
|
{ |
|
RemoveMixerChannelReferences( m_sourceList[channelIndex] ); |
|
|
|
delete m_sourceList[channelIndex]; |
|
m_sourceList[channelIndex] = NULL; |
|
} |
|
} |
|
|
|
int CAudioWaveOutput::GetOutputPosition( void ) |
|
{ |
|
if ( !m_deviceHandle ) |
|
return 0; |
|
|
|
MMTIME mmtime; |
|
mmtime.wType = TIME_SAMPLES; |
|
waveOutGetPosition( m_deviceHandle, &mmtime, sizeof( MMTIME ) ); |
|
|
|
// Convert time to sample count |
|
return ( mmtime.u.sample ); |
|
} |
|
|
|
void CAudioWaveOutput::OpenDevice( void ) |
|
{ |
|
WAVEFORMATEX waveFormat; |
|
|
|
memset( &waveFormat, 0, sizeof(waveFormat) ); |
|
// Select a PCM, 16-bit stereo playback device |
|
waveFormat.cbSize = sizeof(waveFormat); |
|
waveFormat.nAvgBytesPerSec = OUTPUT_SAMPLE_RATE * 2 * 2; |
|
waveFormat.nBlockAlign = 2 * 2; // channels * sample size |
|
waveFormat.nChannels = 2; // stereo |
|
waveFormat.nSamplesPerSec = OUTPUT_SAMPLE_RATE; |
|
waveFormat.wBitsPerSample = 16; |
|
waveFormat.wFormatTag = WAVE_FORMAT_PCM; |
|
|
|
MMRESULT errorCode = waveOutOpen( &m_deviceHandle, WAVE_MAPPER, &waveFormat, 0, 0, CALLBACK_NULL ); |
|
if ( errorCode == MMSYSERR_NOERROR ) |
|
{ |
|
int bufferSize = 4 * ( OUTPUT_SAMPLE_RATE / OUTPUT_BUFFER_COUNT ); // total of 1 second of data |
|
|
|
// Got one! |
|
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) |
|
{ |
|
m_buffers[i].hdr = new WAVEHDR; |
|
m_buffers[i].hdr->lpData = new char[ bufferSize ]; |
|
long align = (long)m_buffers[i].hdr->lpData; |
|
if ( align & 3 ) |
|
{ |
|
m_buffers[i].hdr->lpData = (char *) ( (align+3) &~3 ); |
|
} |
|
m_buffers[i].hdr->dwBufferLength = bufferSize - (align&3); |
|
m_buffers[i].hdr->dwFlags = 0; |
|
|
|
if ( waveOutPrepareHeader( m_deviceHandle, m_buffers[i].hdr, sizeof(*m_buffers[i].hdr) ) != MMSYSERR_NOERROR ) |
|
{ |
|
ClearDevice(); |
|
return; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
ClearDevice(); |
|
} |
|
} |
|
|
|
// factory to create a suitable audio output for this system |
|
CAudioOutput *CAudioOutput::Create( void ) |
|
{ |
|
// sound device is a singleton for now |
|
static CAudioOutput *pWaveOut = NULL; |
|
|
|
if ( !pWaveOut ) |
|
{ |
|
pWaveOut = new CAudioWaveOutput; |
|
} |
|
|
|
return pWaveOut; |
|
} |
|
|
|
struct CSoundFile |
|
{ |
|
char filename[ 512 ]; |
|
CAudioSource *source; |
|
long filetime; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
class CSceneManagerSound : public ISceneManagerSound |
|
{ |
|
public: |
|
~CSceneManagerSound( void ); |
|
|
|
void Init( void ); |
|
void Shutdown( void ); |
|
void Update( float dt ); |
|
void Flush( void ); |
|
|
|
CAudioSource *LoadSound( const char *wavfile ); |
|
void PlaySound( const char *wavfile, CAudioMixer **ppMixer ); |
|
|
|
void PlaySound( CAudioSource *source, CAudioMixer **ppMixer ); |
|
bool IsSoundPlaying( CAudioMixer *pMixer ); |
|
CAudioMixer *FindMixer( CAudioSource *source ); |
|
|
|
void StopAll( void ); |
|
void StopSound( CAudioMixer *mixer ); |
|
|
|
CAudioOuput *GetAudioOutput( void ); |
|
|
|
virtual CAudioSource *FindOrAddSound( const char *filename ); |
|
|
|
private: |
|
|
|
CAudioOutput *m_pAudio; |
|
|
|
float m_flElapsedTime; |
|
|
|
CUtlVector < CSoundFile > m_ActiveSounds; |
|
}; |
|
|
|
static CSceneManagerSound g_FacePoserSound; |
|
|
|
ISceneManagerSound *sound = ( ISceneManagerSound * )&g_FacePoserSound; |
|
|
|
CSceneManagerSound::~CSceneManagerSound( void ) |
|
{ |
|
OutputDebugString( va( "Removing %i sounds\n", m_ActiveSounds.Size() ) ); |
|
for ( int i = 0 ; i < m_ActiveSounds.Size(); i++ ) |
|
{ |
|
CSoundFile *p = &m_ActiveSounds[ i ]; |
|
OutputDebugString( va( "Removing sound: %s\n", p->filename ) ); |
|
delete p->source; |
|
} |
|
|
|
m_ActiveSounds.RemoveAll(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CAudioOuput *CSceneManagerSound::GetAudioOutput( void ) |
|
{ |
|
return (CAudioOuput *)m_pAudio; |
|
} |
|
|
|
CAudioSource *CSceneManagerSound::FindOrAddSound( const char *filename ) |
|
{ |
|
CSoundFile *s; |
|
|
|
int i; |
|
for ( i = 0; i < m_ActiveSounds.Size(); i++ ) |
|
{ |
|
s = &m_ActiveSounds[ i ]; |
|
Assert( s ); |
|
if ( !stricmp( s->filename, filename ) ) |
|
{ |
|
long filetime = filesystem->GetFileTime( filename ); |
|
if ( filetime != s->filetime ) |
|
{ |
|
Con_Printf( "Reloading sound %s\n", filename ); |
|
delete s->source; |
|
s->source = LoadSound( filename ); |
|
s->filetime = filetime; |
|
} |
|
return s->source; |
|
} |
|
} |
|
|
|
i = m_ActiveSounds.AddToTail(); |
|
s = &m_ActiveSounds[ i ]; |
|
strcpy( s->filename, filename ); |
|
s->source = LoadSound( filename ); |
|
s->filetime = filesystem->GetFileTime( filename ); |
|
|
|
return s->source; |
|
} |
|
|
|
void CSceneManagerSound::Init( void ) |
|
{ |
|
m_flElapsedTime = 0.0f; |
|
m_pAudio = CAudioOutput::Create(); |
|
} |
|
|
|
void CSceneManagerSound::Shutdown( void ) |
|
{ |
|
} |
|
|
|
CAudioSource *CSceneManagerSound::LoadSound( const char *wavfile ) |
|
{ |
|
if ( !m_pAudio ) |
|
return NULL; |
|
|
|
CAudioSource *wave = AudioSource_Create( wavfile ); |
|
return wave; |
|
} |
|
|
|
void CSceneManagerSound::PlaySound( const char *wavfile, CAudioMixer **ppMixer ) |
|
{ |
|
if ( m_pAudio ) |
|
{ |
|
CAudioSource *wave = FindOrAddSound( wavfile ); |
|
if ( !wave ) |
|
return; |
|
|
|
CAudioMixer *pMixer = wave->CreateMixer(); |
|
if ( ppMixer ) |
|
{ |
|
*ppMixer = pMixer; |
|
} |
|
m_pAudio->AddSource( pMixer ); |
|
} |
|
} |
|
|
|
void CSceneManagerSound::PlaySound( CAudioSource *source, CAudioMixer **ppMixer ) |
|
{ |
|
if ( ppMixer ) |
|
{ |
|
*ppMixer = NULL; |
|
} |
|
|
|
if ( m_pAudio ) |
|
{ |
|
CAudioMixer *mixer = source->CreateMixer(); |
|
if ( ppMixer ) |
|
{ |
|
*ppMixer = mixer; |
|
} |
|
m_pAudio->AddSource( mixer ); |
|
} |
|
} |
|
|
|
void CSceneManagerSound::Update( float dt ) |
|
{ |
|
if ( m_pAudio ) |
|
{ |
|
m_pAudio->Update( m_flElapsedTime ); |
|
} |
|
|
|
m_flElapsedTime += dt; |
|
} |
|
|
|
void CSceneManagerSound::Flush( void ) |
|
{ |
|
if ( m_pAudio ) |
|
{ |
|
m_pAudio->Flush(); |
|
} |
|
} |
|
|
|
void CSceneManagerSound::StopAll( void ) |
|
{ |
|
if ( m_pAudio ) |
|
{ |
|
m_pAudio->StopSounds(); |
|
} |
|
} |
|
|
|
void CSceneManagerSound::StopSound( CAudioMixer *mixer ) |
|
{ |
|
int idx = m_pAudio->FindSourceIndex( mixer ); |
|
if ( idx != -1 ) |
|
{ |
|
m_pAudio->FreeChannel( idx ); |
|
} |
|
} |
|
|
|
bool CSceneManagerSound::IsSoundPlaying( CAudioMixer *pMixer ) |
|
{ |
|
if ( !m_pAudio || !pMixer ) |
|
{ |
|
return false; |
|
} |
|
|
|
// |
|
int index = m_pAudio->FindSourceIndex( pMixer ); |
|
if ( index != -1 ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
CAudioMixer *CSceneManagerSound::FindMixer( CAudioSource *source ) |
|
{ |
|
if ( !m_pAudio ) |
|
return NULL; |
|
|
|
return m_pAudio->GetMixerForSource( source ); |
|
}
|
|
|