Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// SCENEMANAGER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
$PrecompiledHeaderFile "Debug/scenemanager.pch"
}
$Linker
{
$AdditionalDependencies "$BASE Winmm.lib Msimg32.lib comctl32.lib odbc32.lib odbccp32.lib"
$EntryPoint "mainCRTStartup"
}
}
$Project "Scenemanager"
{
$Folder "Precompiled Header"
{
$File "cbase.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Source Files"
{
$File "basedialogparams.cpp"
$File "basedialogparams.h"
$File "cbase.h"
$File "drawhelper.cpp"
$File "drawhelper.h"
$File "fileloaderthread.cpp"
$File "ifileloader.h"
$File "inputproperties.cpp"
$File "inputproperties.h"
$File "itreeitem.h"
$File "multiplerequest.cpp"
$File "multiplerequest.h"
$File "project.cpp"
$File "project.h"
$File "scene.cpp"
$File "scene.h"
$File "scenemanager.cpp"
$File "scenemanager_tools.cpp"
$File "scenemanager_tools.h"
$File "soundbrowser.cpp"
$File "soundbrowser.h"
$File "soundentry.cpp"
$File "soundentry.h"
$File "$SRCDIR\public\SoundParametersInternal.cpp"
$File "soundproperties.cpp"
$File "soundproperties.h"
$File "soundproperties_multiple.cpp"
$File "soundproperties_multiple.h"
$File "statuswindow.cpp"
$File "statuswindow.h"
$File "tabwindow.cpp"
$File "tabwindow.h"
$File "vcdfile.cpp"
$File "vcdfile.h"
$File "vssproperties.cpp"
$File "vssproperties.h"
$File "wavebrowser.cpp"
$File "wavebrowser.h"
$File "wavefile.cpp"
$File "wavefile.h"
$File "waveproperties.cpp"
$File "waveproperties.h"
$File "workspace.cpp"
$File "workspace.h"
$File "workspacebrowser.cpp"
$File "workspacebrowser.h"
$File "workspacemanager.cpp"
$File "workspacemanager.h"
$File "..\common\cmdlib.cpp" \
"$SRCDIR\public\filesystem_helpers.cpp" \
"$SRCDIR\public\filesystem_init.cpp" \
"..\common\filesystem_tools.cpp" \
"$SRCDIR\public\interpolatortypes.cpp" \
"$SRCDIR\game\shared\interval.cpp" \
"itreeitem.cpp" \
"..\common\scriplib.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resource Files"
{
$File "ico00001.ico"
$File "ico00002.ico"
$File "ico00003.ico"
$File "ico00004.ico"
$File "ico00005.ico"
$File "ico00006.ico"
$File "ico00007.ico"
$File "icon1.ico"
$File "project1.ico"
$File "resource.h"
$File "scenemanager.rc"
$File "vcd1.ico"
$File "wav1.ico"
$File "workspac.ico"
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\game\shared\ExpressionSample.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\filesystem_tools.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\interpolatortypes.h"
$File "$SRCDIR\game\shared\interval.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "..\..\public\mxtk\mx.h"
$File "..\..\public\mxtk\mxButton.h"
$File "..\..\public\mxtk\mxCheckBox.h"
$File "..\..\public\mxtk\mxChoice.h"
$File "..\..\public\mxtk\mxChooseColor.h"
$File "..\..\public\mxtk\mxEvent.h"
$File "..\..\public\mxtk\mxFileDialog.h"
$File "..\..\public\mxtk\mxGlWindow.h"
$File "..\..\public\mxtk\mxGroupBox.h"
$File "..\..\public\mxtk\mxInit.h"
$File "..\..\public\mxtk\mxLabel.h"
$File "..\..\public\mxtk\mxLineEdit.h"
$File "..\..\public\mxtk\mxLinkedList.h"
$File "..\..\public\mxtk\mxListBox.h"
$File "..\..\public\mxtk\mxlistview.h"
$File "..\..\public\mxtk\mxMenu.h"
$File "..\..\public\mxtk\mxMenuBar.h"
$File "..\..\public\mxtk\mxMessageBox.h"
$File "..\..\public\mxtk\mxpath.h"
$File "..\..\public\mxtk\mxPopupMenu.h"
$File "..\..\public\mxtk\mxProgressBar.h"
$File "..\..\public\mxtk\mxRadioButton.h"
$File "..\..\public\mxtk\mxScrollbar.h"
$File "..\..\public\mxtk\mxSlider.h"
$File "..\..\public\mxtk\mxstring.h"
$File "..\..\public\mxtk\mxTab.h"
$File "..\..\public\mxtk\mxToggleButton.h"
$File "..\..\public\mxtk\mxToolTip.h"
$File "..\..\public\mxtk\mxTreeView.h"
$File "..\..\public\mxtk\mxWidget.h"
$File "..\..\public\mxtk\mxWindow.h"
$File "$SRCDIR\public\networkvar.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier1\processor_detect.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\game\shared\sharedInterface.h"
$File "$SRCDIR\public\soundflags.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Choreography"
{
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\game\shared\choreoscene.h"
}
$Folder "Audio"
{
$File "audiowaveoutput.h"
$File "iscenemanagersound.h"
$File "$SRCDIR\public\sentence.h"
$File "snd_audio_source.cpp"
$File "snd_audio_source.h"
$File "snd_wave_mixer.cpp"
$File "snd_wave_mixer.h"
$File "snd_wave_mixer_adpcm.cpp"
$File "snd_wave_mixer_adpcm.h"
$File "snd_wave_mixer_private.h"
$File "snd_wave_source.cpp"
$File "snd_wave_source.h"
$File "sound.cpp"
$File "sound.h"
$File "$SRCDIR\public\sentence.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib choreoobjects
$Lib mathlib
$Lib $LIBCOMMON\mxtoolkitwin32
$Lib tier2
$Lib tier3
}
}