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45 lines
1.1 KiB
45 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef ISCENEMANAGERSOUND_H |
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#define ISCENEMANAGERSOUND_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CAudioSource; |
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class CAudioMixer; |
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class CAudioOuput; |
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class ISceneManagerSound |
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{ |
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public: |
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virtual void Init( void ) = 0; |
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virtual void Shutdown( void ) = 0; |
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virtual void Update( float time ) = 0; |
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virtual void Flush( void ) = 0; |
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virtual CAudioSource *LoadSound( const char *wavfile ) = 0; |
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virtual void PlaySound( const char *wavfile, CAudioMixer **ppMixer ) = 0; |
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virtual void PlaySound( CAudioSource *source, CAudioMixer **ppMixer ) = 0; |
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virtual bool IsSoundPlaying( CAudioMixer *pMixer ) = 0; |
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virtual CAudioMixer *FindMixer( CAudioSource *source ) = 0; |
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virtual void StopAll( void ) = 0; |
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virtual void StopSound( CAudioMixer *mixer ) = 0; |
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virtual CAudioOuput *GetAudioOutput( void ) = 0; |
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virtual CAudioSource *FindOrAddSound( const char *filename ) = 0; |
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}; |
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extern ISceneManagerSound *sound; |
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#endif // ISCENEMANAGERSOUND_H
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