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369 lines
8.3 KiB
369 lines
8.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "sentence.h" |
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#include "wavefile.h" |
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#include "tier2/riff.h" |
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#include "filesystem.h" |
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#include <io.h> |
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#include <fcntl.h> |
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#include <sys/types.h> |
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#include "IFileLoader.h" |
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bool SceneManager_LoadSentenceFromWavFileUsingIO( char const *wavfile, CSentence& sentence, IFileReadBinary& io ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Implements the RIFF i/o interface on stdio |
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//----------------------------------------------------------------------------- |
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class ThreadIOReadBinary : public IFileReadBinary |
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{ |
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public: |
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int open( const char *pFileName ) |
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{ |
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char filename[ 512 ]; |
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Q_snprintf( filename, sizeof( filename ), "%s%s", SceneManager_GetGameDirectory(), pFileName ); |
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return (int)_open( filename, _O_BINARY | _O_RDONLY ); |
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} |
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int read( void *pOutput, int size, int file ) |
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{ |
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if ( file == -1 ) |
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return 0; |
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return _read( file, pOutput, size ); |
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} |
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void seek( int file, int pos ) |
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{ |
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if ( file == -1 ) |
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return; |
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_lseek( file, pos, SEEK_SET ); |
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} |
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unsigned int tell( int file ) |
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{ |
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if ( file == -1 ) |
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return 0; |
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return _tell( file ); |
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} |
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unsigned int size( int file ) |
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{ |
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if ( file == -1 ) |
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return 0; |
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long curpos = tell( file ); |
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_lseek( file, 0, SEEK_END ); |
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int s = tell( file ); |
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_lseek( file, curpos, SEEK_SET ); |
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return s; |
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} |
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void close( int file ) |
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{ |
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if ( file == -1 ) |
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return; |
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_close( file ); |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: All wavefile I/O occurs on a thread |
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//----------------------------------------------------------------------------- |
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class CFileLoaderThread : public IFileLoader |
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{ |
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public: |
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struct SentenceRequest |
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{ |
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SentenceRequest() |
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{ |
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filename[ 0 ] = 0; |
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sentence.Reset(); |
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wavefile = NULL; |
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valid = false; |
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} |
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bool valid; |
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char filename[ 256 ]; |
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CSentence sentence; |
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CWaveFile *wavefile; |
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}; |
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// Construction |
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CFileLoaderThread( void ); |
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virtual ~CFileLoaderThread( void ); |
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// Sockets add/remove themselves via their constructor |
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virtual void AddWaveFilesToThread( CUtlVector< CWaveFile * >& wavefiles ); |
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// Lock changes to wavefile list, etc. |
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virtual void Lock( void ); |
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// Unlock wavefile list, etc. |
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virtual void Unlock( void ); |
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// Retrieve handle to shutdown event |
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virtual HANDLE GetShutdownHandle( void ); |
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// Caller should call lock before accessing any of these methods and unlock afterwards!!! |
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virtual int ProcessCompleted(); |
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int DoThreadWork(); |
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virtual void Start(); |
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private: |
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// Critical section used for synchronizing access to wavefile list |
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CRITICAL_SECTION cs; |
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// List of wavefiles we are listening on |
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CUtlVector< SentenceRequest * > m_FileList; |
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CUtlVector< SentenceRequest * > m_Pending; |
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CUtlVector< SentenceRequest * > m_Completed; |
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// Thread handle |
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HANDLE m_hThread; |
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// Thread id |
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DWORD m_nThreadId; |
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// Event to set when we want to tell the thread to shut itself down |
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HANDLE m_hShutdown; |
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ThreadIOReadBinary m_ThreadIO; |
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bool m_bLocked; |
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int m_nTotalAdds; |
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int m_nTotalPending; |
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int m_nTotalProcessed; |
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int m_nTotalCompleted; |
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}; |
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// Singleton handler |
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static CFileLoaderThread g_WaveLoader; |
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extern IFileLoader *fileloader = &g_WaveLoader; |
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int CFileLoaderThread::DoThreadWork() |
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{ |
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int i; |
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// Check for shutdown event |
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if ( WAIT_OBJECT_0 == WaitForSingleObject( GetShutdownHandle(), 0 ) ) |
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{ |
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return 0; |
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} |
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// No changes to list right now |
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Lock(); |
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// Move new items to work list |
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int newItems = m_FileList.Count(); |
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for ( i = 0; i < newItems; i++ ) |
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{ |
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// Move to pending and issue async i/o calls |
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m_Pending.AddToTail( m_FileList[ i ] ); |
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m_nTotalPending++; |
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} |
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m_FileList.RemoveAll(); |
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// Done adding new work items |
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Unlock(); |
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int remaining = m_Pending.Count(); |
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if ( !remaining ) |
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return 1; |
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int workitems = remaining; // min( remaining, 1000 ); |
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CUtlVector< SentenceRequest * > transfer; |
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for ( i = 0; i < workitems; i++ ) |
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{ |
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SentenceRequest *r = m_Pending[ 0 ]; |
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m_Pending.Remove( 0 ); |
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transfer.AddToTail( r ); |
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// Do the work |
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m_nTotalProcessed++; |
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r->valid = SceneManager_LoadSentenceFromWavFileUsingIO( r->filename, r->sentence, m_ThreadIO ); |
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} |
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// Now move to completed list |
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Lock(); |
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for ( i = 0; i < workitems; i++ ) |
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{ |
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SentenceRequest *r = transfer[ i ]; |
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if ( r->valid ) |
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{ |
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m_nTotalCompleted++; |
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m_Completed.AddToTail( r ); |
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} |
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else |
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{ |
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delete r; |
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} |
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} |
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Unlock(); |
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return 1; |
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} |
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int CFileLoaderThread::ProcessCompleted() |
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{ |
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Lock(); |
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int c = m_Completed.Count(); |
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for ( int i = c - 1; i >= 0 ; i-- ) |
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{ |
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SentenceRequest *r = m_Completed[ i ]; |
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r->wavefile->SetThreadLoadedSentence( r->sentence ); |
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delete r; |
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} |
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m_Completed.RemoveAll(); |
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Unlock(); |
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return c; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Main winsock processing thread |
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// Input : threadobject - |
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// Output : static DWORD WINAPI |
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//----------------------------------------------------------------------------- |
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static DWORD WINAPI FileLoaderThreadFunc( LPVOID threadobject ) |
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{ |
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// Get pointer to CFileLoaderThread object |
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CFileLoaderThread *wavefilethread = ( CFileLoaderThread * )threadobject; |
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Assert( wavefilethread ); |
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if ( !wavefilethread ) |
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{ |
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return 0; |
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} |
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// Keep looking for data until shutdown event is triggered |
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while ( 1 ) |
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{ |
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if( !wavefilethread->DoThreadWork() ) |
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break; |
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// Yield a small bit of time to main app |
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Sleep( 100 ); |
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} |
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ExitThread( 0 ); |
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return 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Construction |
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//----------------------------------------------------------------------------- |
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CFileLoaderThread::CFileLoaderThread( void ) |
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{ |
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m_nTotalAdds = 0; |
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m_nTotalProcessed = 0; |
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m_nTotalCompleted = 0; |
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m_nTotalPending = 0; |
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m_bLocked = false; |
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InitializeCriticalSection( &cs ); |
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m_hShutdown = CreateEvent( NULL, TRUE, FALSE, NULL ); |
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Assert( m_hShutdown ); |
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m_hThread = NULL; |
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Start(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFileLoaderThread::Start() |
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{ |
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m_hThread = CreateThread( NULL, 0, FileLoaderThreadFunc, (void *)this, 0, &m_nThreadId ); |
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Assert( m_hThread ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CFileLoaderThread::~CFileLoaderThread( void ) |
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{ |
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Lock(); |
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{ |
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SetEvent( m_hShutdown ); |
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Sleep( 2 ); |
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TerminateThread( m_hThread, 0 ); |
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} |
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Unlock(); |
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// Kill the wavefile |
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//!! need to validate this line |
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// Assert( !m_FileList ); |
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CloseHandle( m_hThread ); |
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CloseHandle( m_hShutdown ); |
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DeleteCriticalSection( &cs ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns handle of shutdown event |
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// Output : HANDLE |
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//----------------------------------------------------------------------------- |
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HANDLE CFileLoaderThread::GetShutdownHandle( void ) |
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{ |
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return m_hShutdown; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Locks object and adds wavefile to thread |
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// Input : *wavefile - |
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//----------------------------------------------------------------------------- |
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void CFileLoaderThread::AddWaveFilesToThread( CUtlVector< CWaveFile * >& wavefiles ) |
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{ |
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Lock(); |
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int c = wavefiles.Count(); |
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for ( int i = 0; i < c; i++ ) |
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{ |
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SentenceRequest *request = new SentenceRequest; |
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request->wavefile = wavefiles[ i ]; |
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Q_strncpy( request->filename, request->wavefile->GetFileName(), sizeof( request->filename ) ); |
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m_FileList.AddToTail( request ); |
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m_nTotalAdds++; |
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} |
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Unlock(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFileLoaderThread::Lock( void ) |
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{ |
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EnterCriticalSection( &cs ); |
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Assert( !m_bLocked ); |
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m_bLocked = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFileLoaderThread::Unlock( void ) |
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{ |
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Assert( m_bLocked ); |
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m_bLocked = false; |
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LeaveCriticalSection( &cs ); |
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} |