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706 lines
21 KiB
706 lines
21 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include <stdio.h> |
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#include <windows.h> |
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#include "tier0/dbg.h" |
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#include "strtools.h" |
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#include "utlvector.h" |
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bool verbose = false; |
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) |
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{ |
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printf( "%s", pMsg ); |
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OutputDebugString( pMsg ); |
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if ( type == SPEW_ERROR ) |
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{ |
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printf( "\n" ); |
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OutputDebugString( "\n" ); |
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} |
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return SPEW_CONTINUE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void printusage( ) |
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{ |
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printf( "usage: obj2mdl <modelname.obj file> \n\n" ); |
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printf( "The directory containing the <modelname>.obj file must also contain a\n" ); |
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printf( "<modelname>.mtl file.\n" ); |
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} |
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void CreateTemplateQC( const char *pcDirectory, const char *pcBaseName, const char *pcSteamName ) |
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{ |
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char sz_Buffer[MAX_PATH]; |
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V_snprintf( sz_Buffer, MAX_PATH, "%s%s.qc", pcDirectory, pcBaseName ); |
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FILE *fp = fopen( sz_Buffer, "w" ); |
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V_snprintf( sz_Buffer, MAX_PATH, "$modelname \"contrib\\%s\\%s.mdl\"\n", pcSteamName, pcBaseName ); |
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fputs( sz_Buffer, fp ); |
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fputs( "$upaxis Y\n", fp ); |
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fputs( "$scale 1.00\n", fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "$body \"Body\" \"%s.obj\"\n", pcBaseName ); |
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fputs( sz_Buffer, fp ); |
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fputs( "$surfaceprop \"cloth\"\n", fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "$cdmaterials \"models\\contrib\\%s\\%s\"\n", pcSteamName, pcBaseName ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "$sequence \"idle\" \"%s.obj\" fps 30 numframes 30 loop\n", pcBaseName ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "$collisionmodel \"%s.obj\" {\n", pcBaseName ); |
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fputs( sz_Buffer, fp ); |
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fputs( "$mass 5.0\n", fp ); |
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fputs( "}\n", fp ); |
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fclose( fp ); |
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} |
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void CreateTemplateVMT( const char *pcDirectory, const char *pcBaseName, const char *pcTGAColorFile, const char *pcTGANormalFile, const char *pcSteamName ) |
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{ |
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char sz_Buffer[MAX_PATH]; |
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char szTGAColorFileBase[MAX_PATH]; |
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char szTGANormalFileBase[MAX_PATH]; |
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V_snprintf( sz_Buffer, MAX_PATH, "%s%s.vmt", pcDirectory, pcBaseName ); |
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FILE *fp = fopen( sz_Buffer, "w" ); |
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/* fputs( "\"UnlitGeneric\"\n", fp ); |
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fputs( "{\n", fp ); |
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V_StripExtension( pcTGAColorFile, szTGAColorFileBase, sizeof( szTGAColorFileBase ) ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"$baseTexture\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGAColorFileBase ); |
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fputs( sz_Buffer, fp ); |
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fputs( "\t\$translucent\t1\n", fp ); |
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fputs( "\t\"$vertexcolor\"\t1\n}\n", fp ); */ |
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fputs( "\"VertexlitGeneric\"\n", fp ); |
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fputs( "{\n", fp ); |
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V_StripExtension( pcTGAColorFile, szTGAColorFileBase, sizeof( szTGAColorFileBase ) ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"$baseTexture\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGAColorFileBase ); |
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fputs( sz_Buffer, fp ); |
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if ( pcTGANormalFile && ( V_strlen( pcTGANormalFile ) > 0 ) ) |
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{ |
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V_StripExtension( pcTGANormalFile, szTGANormalFileBase, sizeof( szTGANormalFileBase ) ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"$bumpmap\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGANormalFileBase ); |
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fputs( sz_Buffer, fp ); |
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} |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$detail", "effects/tiledfire/fireLayeredSlowTiled512.vtf" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$detailscale", "5" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" %s\n", "$detailblendfactor", ".01" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" %s\n", "$detailblendmode", "6" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$yellow", "0" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phong", "1" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongexponent", "25" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongboost", "5" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$lightwarptexture", "models\\lightwarps\\weapon_lightwarp" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongfresnelranges", "[.25 .5 1]" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$basemapalphaphongmask", "1" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlight", "1" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlightexponent", "4" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlightboost", "2" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$cloakPassEnabled", "1" ); |
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fputs( sz_Buffer, fp ); |
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fputs( "\t\"Proxies\"\n", fp ); |
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fputs( "\t{\n", fp ); |
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fputs( "\t\t\"weapon_invis\"\n", fp ); |
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fputs( "\t\t{\n", fp ); |
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fputs( "\t\t}\n", fp ); |
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fputs( "\t\t\"AnimatedTexture\"\n", fp ); |
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fputs( "\t\t{\n", fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "animatedtexturevar", "$detail" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "animatedtextureframenumvar", "$detailframe" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" %s\n", "animatedtextureframerate", "30" ); |
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fputs( sz_Buffer, fp ); |
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fputs( "\t\t}\n", fp ); |
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fputs( "\t\t\"BurnLevel\"\n", fp ); |
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fputs( "\t\t{\n", fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$detailblendfactor" ); |
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fputs( sz_Buffer, fp ); |
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fputs( "\t\t}\n", fp ); |
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fputs( "\t\t\"YellowLevel\"\n", fp ); |
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fputs( "\t\t{\n", fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$yellow" ); |
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fputs( sz_Buffer, fp ); |
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fputs( "\t\t}\n", fp ); |
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fputs( "\t\t\"Equals\"\n", fp ); |
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fputs( "\t\t{\n", fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "srcVar1", "$yellow" ); |
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fputs( sz_Buffer, fp ); |
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V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$color2" ); |
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fputs( sz_Buffer, fp ); |
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fputs( "\t\t}\n", fp ); |
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fputs( "\t}\n", fp ); |
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fputs( "}\n", fp ); |
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fclose( fp ); |
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} |
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bool CheckFilesExist( const char *pcDirectory, const char *pcOBJFile, const char *pcMTLFile ) |
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{ |
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WIN32_FIND_DATA wfd; |
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HANDLE ff; |
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char szSearchFile[MAX_PATH]; |
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V_snprintf( szSearchFile, MAX_PATH, "%s%s", pcDirectory, pcOBJFile ); |
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if ( ( ff = FindFirstFile( szSearchFile, &wfd ) ) != INVALID_HANDLE_VALUE ) |
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{ |
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V_snprintf( szSearchFile, MAX_PATH, "%s%s", pcDirectory, pcMTLFile ); |
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if ( ( ff = FindFirstFile( szSearchFile, &wfd ) ) != INVALID_HANDLE_VALUE ) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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bool ParseMTL( const char *pcDirectory, const char *pcOBJFile, const char *pcMTLFile, char *pcTGAColorFile, size_t nTGAColorBufSize, char *pcTGASpecularFile, size_t nTGASpecularBufSize ) |
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{ |
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char szMTLFile[MAX_PATH]; |
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V_snprintf( szMTLFile, MAX_PATH, "%s%s", pcDirectory, pcMTLFile ); |
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FILE *fp = fopen( szMTLFile, "r" ); |
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char szLine[MAX_PATH]; |
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while( fgets( szLine, sizeof( szLine ), fp ) ) |
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{ |
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char szToken[MAX_PATH]; |
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char szValue[MAX_PATH]; |
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char cTab; |
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sscanf( szLine, "%s%c%s", szToken, &cTab, szValue ); |
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if ( V_stristr( szToken, "map_Kd" ) ) |
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{ |
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V_strncpy( pcTGAColorFile, V_UnqualifiedFileName( szValue ), nTGAColorBufSize ); |
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} |
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else if ( V_stristr( szLine, "map_Ks" ) ) |
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{ |
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V_strncpy( pcTGASpecularFile, V_UnqualifiedFileName( szValue ), nTGASpecularBufSize ); |
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} |
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} |
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fclose( fp ); |
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return true; |
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} |
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bool ParseArguments( int argc, char* argv[], char *pcDirectory, size_t nDirectoryBufSize, char *pcBaseName, size_t nBaseNameBufSize, char *pcOBJFile, size_t nOBJFileBufSize, char *pcMTLFile, size_t nMTLFileBufSize ) |
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{ |
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if ( argc < 2) |
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{ |
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printusage(); |
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return false; |
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} |
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else |
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{ |
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// |
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// Setup OBJ and MTL globals. Exit if neither type is passed in |
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// |
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char szFile[MAX_PATH]; |
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V_ExtractFilePath( argv[1], pcDirectory, nDirectoryBufSize ); |
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V_strncpy( szFile, V_UnqualifiedFileName( argv[1] ), MAX_PATH ); |
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// Make sure that the file passed in was an OBJ |
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if ( V_stristr( szFile, ".obj" ) ) |
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{ |
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V_FileBase( szFile, pcBaseName, nBaseNameBufSize ); |
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V_strncpy( pcOBJFile, szFile, nOBJFileBufSize ); |
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V_snprintf( pcMTLFile, nMTLFileBufSize, "%s.mtl", pcBaseName ); |
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} |
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else |
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{ |
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// Invalid file type passed in |
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printusage(); |
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return false; |
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} |
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} |
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return true; |
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} |
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bool GetSteamUserName( char *pcSteamName, size_t nSteamNameBufSize ) |
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{ |
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HKEY hKey; |
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char szModInstallPath[MAX_PATH]; |
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pcSteamName[0] = NULL; |
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if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey ) ) |
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{ |
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DWORD dwSize = sizeof( szModInstallPath ); |
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RegQueryValueEx( hKey, "ModInstallPath", NULL, NULL, (LPBYTE)szModInstallPath, &dwSize ); |
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RegCloseKey( hKey ); |
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V_StripFilename( szModInstallPath ); |
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V_FileBase( szModInstallPath, pcSteamName, nSteamNameBufSize ); |
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} |
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return ( V_strlen( pcSteamName ) > 0 ); |
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} |
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bool GetSDKBinDirectory( char *pcSDKBinDir, size_t nBuffSize ) |
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{ |
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HKEY hKey; |
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char szEngineVersion[MAX_PATH]; |
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char szSDKPath[MAX_PATH]; |
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*pcSDKBinDir = szEngineVersion[0] = szSDKPath[0] = NULL; |
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if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Source SDK", &hKey ) ) |
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{ |
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DWORD dwSize = sizeof( szEngineVersion ); |
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RegQueryValueEx( hKey, "EngineVer", NULL, NULL, (LPBYTE)szEngineVersion, &dwSize ); |
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RegCloseKey( hKey ); |
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} |
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if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) ) |
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{ |
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DWORD dwSize = sizeof( szSDKPath ); |
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RegQueryValueEx( hKey, "sourcesdk", NULL, NULL, (LPBYTE)szSDKPath, &dwSize ); |
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RegCloseKey( hKey ); |
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} |
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if ( szEngineVersion[0] && szSDKPath[0] ) |
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{ |
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V_snprintf( pcSDKBinDir, nBuffSize, "%s\\bin\\%s\\bin", szSDKPath, szEngineVersion ); |
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return true; |
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} |
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return false; |
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} |
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bool GetSDKSourcesDirectory( char *pcSDKSourcesDir, size_t nBufSize ) |
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{ |
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HKEY hKey; |
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char szSDKPath[MAX_PATH]; |
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char szVProjectPath[MAX_PATH]; |
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*pcSDKSourcesDir = NULL; |
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if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) ) |
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{ |
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DWORD dwSize = sizeof( szSDKPath ); |
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RegQueryValueEx( hKey, "sourcesdk", NULL, NULL, (LPBYTE)szSDKPath, &dwSize ); |
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dwSize = sizeof( szVProjectPath ); |
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RegQueryValueEx( hKey, "vproject", NULL, NULL, (LPBYTE)szVProjectPath, &dwSize ); |
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RegCloseKey( hKey ); |
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V_snprintf( pcSDKSourcesDir, nBufSize, "%s_content\\%s", szSDKPath, V_UnqualifiedFileName( szVProjectPath ) ); |
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return true; |
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} |
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return false; |
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} |
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void RunCommandLine( const char *pCmdLine, const char *pWorkingDir ) |
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{ |
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STARTUPINFO startupInfo; |
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memset( &startupInfo, 0, sizeof( startupInfo ) ); |
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startupInfo.cb = sizeof( startupInfo ); |
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PROCESS_INFORMATION pi; |
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memset( &pi, 0, sizeof( pi ) ); |
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CreateProcess( |
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NULL, |
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(char*)pCmdLine, |
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NULL, |
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NULL, |
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FALSE, |
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CREATE_NO_WINDOW, |
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NULL, |
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pWorkingDir, |
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&startupInfo, |
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&pi ); |
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WaitForSingleObject(pi.hProcess, INFINITE); |
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} |
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void CompileVTEX( const char *pcDirectory, const char *pcTGAColorFile, const char *pcSteamName, const char *pcBaseName ) |
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{ |
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char szCmdLine[MAX_PATH]; |
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char szSDKBinDir[MAX_PATH]; |
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char szSDKSourcesDir[MAX_PATH]; |
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GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) ); |
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GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) ); |
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V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\vtex.exe\" -nopause \"%s\\materialsrc\\models\\contrib\\%s\\%s\\%s\"", szSDKBinDir, szSDKSourcesDir, pcSteamName, pcBaseName, pcTGAColorFile ); |
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RunCommandLine( szCmdLine, szSDKBinDir ); |
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} |
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void CompileMDL( const char *pcObjFile, const char *pcSteamName, const char *pcBaseName ) |
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{ |
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char szCmdLine[MAX_PATH]; |
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char szSDKBinDir[MAX_PATH]; |
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char szSDKSourcesDir[MAX_PATH]; |
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GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) ); |
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GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) ); |
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V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\studiomdl.exe\" -nop4 \"%s\\modelsrc\\contrib\\%s\\%s\\%s.qc\"", szSDKBinDir, szSDKSourcesDir, pcSteamName, pcBaseName, pcBaseName ); |
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RunCommandLine( szCmdLine, szSDKBinDir ); |
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} |
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bool GetVProjectDirectory( char *pcVProjectPath, size_t nBufSize ) |
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{ |
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bool bRetVal = false; |
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HKEY hKey; |
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pcVProjectPath[0] = NULL; |
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if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) ) |
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{ |
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DWORD dwSize = nBufSize; |
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RegQueryValueEx( hKey, "vproject", NULL, NULL, (LPBYTE)pcVProjectPath, &dwSize ); |
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RegCloseKey( hKey ); |
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bRetVal = true; |
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} |
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return bRetVal; |
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} |
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void LaunchHLMV( const char *pcSteamName, const char *pcBaseName ) |
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{ |
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char szCmdLine[MAX_PATH]; |
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char szSDKBinDir[MAX_PATH]; |
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char szVProjectPath[MAX_PATH]; |
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GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) ); |
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GetVProjectDirectory( szVProjectPath, sizeof( szVProjectPath ) ); |
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V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\hlmv.exe\" -game \"%s\" \"%s\\models\\contrib\\%s\\%s\\%s.mdl\"", szSDKBinDir, szVProjectPath, szVProjectPath, pcSteamName, pcBaseName, pcBaseName ); |
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RunCommandLine( szCmdLine, szSDKBinDir ); |
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} |
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void CopyVMT( const char *pcDirectory, const char *pcBaseName, const char *pcSteamName ) |
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{ |
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char szVProjectPath[MAX_PATH]; |
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char szSourceVMT[MAX_PATH]; |
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char szDestVMT[MAX_PATH]; |
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GetVProjectDirectory( szVProjectPath, sizeof( szVProjectPath ) ); |
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V_snprintf( szSourceVMT, sizeof( szSourceVMT), "%s%s.vmt", pcDirectory, pcBaseName ); |
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V_snprintf( szDestVMT, sizeof( szDestVMT), "%s\\materials\\models\\contrib\\%s\\%s\\%s.vmt", szVProjectPath, pcSteamName, pcBaseName, pcBaseName ); |
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DeleteFile( szDestVMT ); |
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CopyFile( szSourceVMT, szDestVMT, false ); |
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} |
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bool FileExists( const char* filePathName ) |
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{ |
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DWORD attribs = ::GetFileAttributesA( filePathName ); |
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if (attribs == INVALID_FILE_ATTRIBUTES) |
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{ |
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return false; |
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} |
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return ( ( attribs & FILE_ATTRIBUTE_DIRECTORY ) == 0 ); |
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} |
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bool DirectoryExists(const char* dirName) |
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{ |
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DWORD attribs = ::GetFileAttributesA(dirName); |
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if (attribs == INVALID_FILE_ATTRIBUTES) |
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{ |
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return false; |
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} |
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return ( ( attribs & FILE_ATTRIBUTE_DIRECTORY ) != 0 ); |
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} |
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bool CopyFiles( const char *pcSourceDir, const char *pcPattern, const char *pcDestDir ) |
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{ |
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char szFindPattern[MAX_PATH]; |
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bool bAllSucceeded = true; |
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V_snprintf( szFindPattern, sizeof( szFindPattern ), "%s%s", pcSourceDir, pcPattern ); |
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WIN32_FIND_DATA findData; |
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HANDLE hFind = FindFirstFile( szFindPattern, &findData ); |
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if ( hFind == INVALID_HANDLE_VALUE ) |
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{ |
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return false; |
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} |
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else |
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{ |
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do |
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{ |
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char szSrcPath[MAX_PATH]; |
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char szDestPath[MAX_PATH]; |
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V_snprintf( szSrcPath, sizeof( szSrcPath ), "%s%s", pcSourceDir, findData.cFileName ); |
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V_snprintf( szDestPath, sizeof( szDestPath ), "%s\\%s", pcDestDir, findData.cFileName ); |
|
|
|
DeleteFile( szDestPath ); |
|
CopyFile( szSrcPath, szDestPath, false ); |
|
bAllSucceeded &= FileExists( szDestPath ); |
|
|
|
} while ( FindNextFile( hFind, &findData ) ); |
|
FindClose( hFind ); |
|
|
|
return bAllSucceeded; |
|
} |
|
} |
|
|
|
bool CopyMaterialSourcesToSrcTree( const char *pcDirectory, const char *pcSteamName, const char *pcBaseName ) |
|
{ |
|
char szSDKSourcesDir[MAX_PATH]; |
|
char szBuffer[MAX_PATH]; |
|
bool bAllSucceeded = true; |
|
|
|
GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) ); |
|
|
|
// Root |
|
CreateDirectory( szSDKSourcesDir, NULL ); |
|
bAllSucceeded &= DirectoryExists( szSDKSourcesDir ); |
|
|
|
// |
|
// Materials |
|
// |
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc" ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc\\models" ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib" ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib\\", pcSteamName ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s\\%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib\\", pcSteamName, pcBaseName ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
if ( bAllSucceeded ) |
|
{ |
|
CopyFiles( pcDirectory, "*.tga", szBuffer ); |
|
} |
|
|
|
return bAllSucceeded; |
|
} |
|
|
|
|
|
bool ReplaceLineInTXTFile( const char *pcFilePath, const char* pcFirstChars, const char* pcReplacement ) |
|
{ |
|
char sz_Buffer[MAX_PATH]; |
|
CUtlStringList fileContents; |
|
|
|
// Read the old |
|
FILE *fp = fopen( pcFilePath, "r" ); |
|
|
|
if ( !fp ) |
|
{ |
|
return false; |
|
} |
|
|
|
while( fgets( sz_Buffer, sizeof( sz_Buffer ), fp ) ) |
|
{ |
|
if ( !V_strncmp( sz_Buffer, pcFirstChars, V_strlen( pcFirstChars ) ) ) |
|
{ |
|
V_strncpy( sz_Buffer, pcReplacement, V_strlen( pcReplacement ) + 1 ); |
|
} |
|
fileContents.CopyAndAddToTail( sz_Buffer ); |
|
} |
|
|
|
fclose( fp ); |
|
|
|
// |
|
// Write the new |
|
// |
|
fp = fopen( pcFilePath, "w" ); |
|
|
|
if ( !fp ) |
|
{ |
|
fileContents.PurgeAndDeleteElements(); |
|
return false; |
|
} |
|
|
|
FOR_EACH_VEC( fileContents, i ) |
|
{ |
|
fputs( fileContents[i], fp ); |
|
} |
|
|
|
fclose( fp ); |
|
|
|
fileContents.PurgeAndDeleteElements(); |
|
return true; |
|
} |
|
|
|
|
|
bool CopyModelSourcesToSrcTree( const char *pcDirectory, const char *pcSteamName, const char *pcBaseName ) |
|
{ |
|
char szSDKSourcesDir[MAX_PATH]; |
|
char szBuffer[MAX_PATH]; |
|
bool bAllSucceeded = true; |
|
|
|
GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) ); |
|
|
|
// Root |
|
CreateDirectory( szSDKSourcesDir, NULL ); |
|
bAllSucceeded &= DirectoryExists( szSDKSourcesDir ); |
|
|
|
// |
|
// Models |
|
// |
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\modelsrc" ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\modelsrc\\contrib" ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s", szSDKSourcesDir, "\\modelsrc\\contrib\\", pcSteamName ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s\\%s", szSDKSourcesDir, "\\modelsrc\\contrib\\", pcSteamName, pcBaseName ); |
|
CreateDirectory( szBuffer, NULL ); |
|
bAllSucceeded &= DirectoryExists( szBuffer ); |
|
|
|
if ( bAllSucceeded ) |
|
{ |
|
CopyFiles( pcDirectory, "*.obj", szBuffer ); |
|
CopyFiles( pcDirectory, "*.mtl", szBuffer ); |
|
CopyFiles( pcDirectory, "*.qc", szBuffer ); |
|
} |
|
|
|
// Replace some tags in the OBJ and MTL to satisfy some assumptions made by studiomdl |
|
char szFileToChange[MAX_PATH]; |
|
char szReplacementLine[MAX_PATH]; |
|
|
|
V_snprintf( szFileToChange, sizeof( szFileToChange ), "%s\\%s.mtl", szBuffer, pcBaseName ); |
|
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "newmtl %s\n", pcBaseName ); |
|
ReplaceLineInTXTFile( szFileToChange, "newmtl", szReplacementLine ); |
|
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "map_Kd %s.tga\n", pcBaseName ); |
|
ReplaceLineInTXTFile( szFileToChange, "map_Kd", szReplacementLine ); |
|
|
|
V_snprintf( szFileToChange, sizeof( szFileToChange ), "%s\\%s.obj", szBuffer, pcBaseName ); |
|
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "g %s\n", pcBaseName ); |
|
ReplaceLineInTXTFile( szFileToChange, "g ", szReplacementLine ); |
|
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "usemtl %s\n", pcBaseName ); |
|
ReplaceLineInTXTFile( szFileToChange, "usemtl ", szReplacementLine ); |
|
|
|
return bAllSucceeded; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : argc - |
|
// argv[] - |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int main( int argc, char* argv[] ) |
|
{ |
|
char szDirectory[MAX_PATH]; |
|
char szOBJFile[MAX_PATH]; |
|
char szMTLFile[MAX_PATH]; |
|
char szTGAColorFile[MAX_PATH]; |
|
char szTGANormalFile[MAX_PATH]; |
|
char szTGATransparencyFile[MAX_PATH]; |
|
char szTGASpecularFile[MAX_PATH]; |
|
char szBaseName[MAX_PATH]; |
|
char szSteamName[64]; |
|
|
|
SpewOutputFunc( SpewFunc ); |
|
|
|
szDirectory[0] = szMTLFile[0] = szOBJFile[0] = szSteamName[0] = szTGAColorFile[0] = szTGANormalFile[0] = szTGATransparencyFile[0] = szTGASpecularFile[0] = NULL; |
|
|
|
if ( ParseArguments( argc, argv, szDirectory, sizeof( szDirectory ), szBaseName, sizeof( szBaseName ), szOBJFile, sizeof( szOBJFile ), szMTLFile, sizeof( szMTLFile ) ) ) |
|
{ |
|
if ( CheckFilesExist(szDirectory, szOBJFile, szMTLFile ) ) |
|
{ |
|
printf( "Valve Software - obj2mdl.exe (%s)\n", __DATE__ ); |
|
printf( "--- OBJ to MDL file conversion helper ---\n" ); |
|
if ( !GetSteamUserName( szSteamName, sizeof( szSteamName ) ) ) |
|
{ |
|
printf( "--- Unable to get Steam user name. Exiting. ---\n" ); |
|
} |
|
printf( "--- Reading MTL file ---\n" ); |
|
ParseMTL( szDirectory, szOBJFile, szMTLFile, szTGAColorFile, sizeof( szTGAColorFile ), szTGASpecularFile, sizeof( szTGASpecularFile ) ); |
|
printf( "--- Creating VMT and QC files ---\n" ); |
|
CreateTemplateVMT( szDirectory, szBaseName, szTGAColorFile, szTGANormalFile, szSteamName ); |
|
CreateTemplateQC( szDirectory, szBaseName, szSteamName ); |
|
CopyMaterialSourcesToSrcTree( szDirectory, szSteamName, szBaseName ); |
|
printf( "--- Compiling TGAs into a VTEX with vtex.exe---\n" ); |
|
CompileVTEX( szDirectory, szTGAColorFile, szSteamName, szBaseName ); |
|
CopyVMT( szDirectory, szBaseName, szSteamName ); |
|
printf( "--- Compiling OBJs into an MDL with studiomdl.exe---\n" ); |
|
CopyModelSourcesToSrcTree( szDirectory, szSteamName, szBaseName ); |
|
CompileMDL( szOBJFile, szSteamName, szBaseName ); |
|
// printf( "--- Launching model viewer ---\n" ); |
|
// LaunchHLMV( szSteamName, szBaseName ); |
|
|
|
return 0; |
|
} |
|
} |
|
|
|
return 1; |
|
}
|
|
|