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30 lines
1.8 KiB
30 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef DEBUGDRAWMODEL_H |
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#define DEBUGDRAWMODEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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int DebugDrawModel( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelNormals( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelTangentS( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelTangentT( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelBoneWeights( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelBadVerts( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelWireframe( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, |
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const Vector &color, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); |
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int DebugDrawModelTexCoord( IStudioRender *pStudioRender, const char *pMaterialName, const DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, float w, float h ); |
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#endif // DEBUGDRAWMODEL_H
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