Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// HLFACEPOSER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\hlfaceposer,$SRCDIR\hlfaceposer,..\common,..\hlmv,$SRCDIR\game\shared,..\SAPI51\Include,.\lipsinc;..\common\shaderdll"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE comctl32.lib winmm.lib Msimg32.lib"
$EntryPoint "mainCRTStartup"
}
}
$Project "hlfaceposer"
{
$Folder "Source Files"
{
$File "ActorProperties.cpp"
$File "ActorProperties.h"
$File "addsoundentry.cpp"
$File "addsoundentry.h"
$File "AnimationBrowser.cpp"
$File "AnimationBrowser.h"
$File "basedialogparams.cpp"
$File "basedialogparams.h"
$File "cbase.h"
$File "cclookup.cpp"
$File "cclookup.h"
$File "ChannelProperties.cpp"
$File "ChannelProperties.h"
$File "choiceproperties.cpp"
$File "choiceproperties.h"
$File "ChoreoView.cpp"
$File "ChoreoView.h"
$File "ChoreoViewColors.h"
$File "CloseCaptionTool.cpp"
$File "CloseCaptionTool.h"
$File "ControlPanel.cpp"
$File "ControlPanel.h"
$File "curveeditorhelpers.h"
$File "..\hlmv\debugdrawmodel.cpp"
$File "EdgeProperties.cpp"
$File "EdgeProperties.h"
$File "EditPhrase.cpp"
$File "EditPhrase.h"
$File "EventProperties.cpp"
$File "EventProperties.h"
$File "eventproperties_expression.cpp"
$File "eventproperties_expression.h"
$File "eventproperties_face.cpp"
$File "eventproperties_face.h"
$File "eventproperties_firetrigger.cpp"
$File "eventproperties_firetrigger.h"
$File "eventproperties_flexanimation.cpp"
$File "eventproperties_flexanimation.h"
$File "eventproperties_generic.cpp"
$File "eventproperties_generic.h"
$File "eventproperties_gesture.cpp"
$File "eventproperties_gesture.h"
$File "eventproperties_interrupt.cpp"
$File "eventproperties_interrupt.h"
$File "eventproperties_lookat.cpp"
$File "eventproperties_lookat.h"
$File "eventproperties_moveto.cpp"
$File "eventproperties_moveto.h"
$File "eventproperties_permitresponses.cpp"
$File "eventproperties_permitresponses.h"
$File "eventproperties_sequence.cpp"
$File "eventproperties_sequence.h"
$File "eventproperties_speak.cpp"
$File "eventproperties_speak.h"
$File "eventproperties_subscene.cpp"
$File "eventproperties_subscene.h"
$File "expclass.cpp"
$File "expclass.h"
$File "expression.cpp"
$File "expression.h"
$File "ExpressionProperties.cpp"
$File "ExpressionProperties.h"
$File "expressions.cpp"
$File "expressions.h"
$File "$SRCDIR\game\shared\expressionsample.h"
$File "ExpressionTool.cpp"
$File "ExpressionTool.h"
$File "faceposer_models.cpp"
$File "faceposer_models.h"
$File "faceposertoolwindow.cpp"
$File "faceposertoolwindow.h"
$File "FacePoserWorkspace.cpp"
$File "fileloaderthread.cpp"
$File "FlexPanel.cpp"
$File "FlexPanel.h"
$File "GestureTool.cpp"
$File "GestureTool.h"
$File "GlobalEventProperties.cpp"
$File "GlobalEventProperties.h"
$File "hlfaceposer.cpp"
$File "hlfaceposer.h"
$File "ICloseCaptionManager.h"
$File "ifaceposersound.h"
$File "ifaceposerworkspace.h"
$File "ifileloader.h"
$File "InputProperties.cpp"
$File "InputProperties.h"
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\game\shared\interval.cpp"
$File "matsyswin.cpp"
$File "matsyswin.h"
$File "mdlviewer.cpp"
$File "mdlviewer.h"
$File "mxbitmapbutton.cpp"
$File "mxbitmapbutton.h"
$File "mxbitmaptools.cpp"
$File "mxbitmaptools.h"
$File "mxbitmapwindow.cpp"
$File "mxbitmapwindow.h"
$File "mxexpressionslider.cpp"
$File "mxexpressionslider.h"
$File "mxExpressionTab.cpp"
$File "mxexpressiontab.h"
$File "mxexpressiontray.cpp"
$File "mxexpressiontray.h"
$File "mxstatuswindow.cpp"
$File "mxstatuswindow.h"
$File "$SRCDIR\public\phonemeconverter.cpp"
$File "$SRCDIR\public\phonemeconverter.h"
$File "PhonemeEditor.cpp"
$File "PhonemeEditor.h"
$File "PhonemeEditorColors.h"
$File "PhonemeProperties.cpp"
$File "PhonemeProperties.h"
$File "ProgressDialog.cpp"
$File "ProgressDialog.h"
$File "RampTool.cpp"
$File "RampTool.h"
$File "SceneRampTool.cpp"
$File "SceneRampTool.h"
$File "$SRCDIR\public\sentence.cpp"
$File "$SRCDIR\public\sentence.h"
$File "soundlookup.cpp"
$File "soundlookup.h"
$File "$SRCDIR\public\SoundParametersInternal.cpp"
$File "tabwindow.cpp"
$File "tabwindow.h"
$File "TimelineItem.cpp"
$File "TimelineItem.h"
$File "vcdbrowser.cpp"
$File "vcdbrowser.h"
$File "wavebrowser.cpp"
$File "wavebrowser.h"
$File "wavefile.cpp"
$File "wavefile.h"
$Folder "Choreo Widgets"
{
$File "ChoreoActorWidget.cpp"
$File "ChoreoActorWidget.h"
$File "ChoreoChannelWidget.cpp"
$File "ChoreoChannelWidget.h"
$File "ChoreoEventWidget.cpp"
$File "ChoreoEventWidget.h"
$File "ChoreoGlobalEventWidget.cpp"
$File "ChoreoGlobalEventWidget.h"
$File "ChoreoWidget.cpp"
$File "ChoreoWidget.h"
$File "ChoreoWidgetDrawHelper.cpp"
$File "ChoreoWidgetDrawHelper.h"
}
$Folder "Vgui"
{
$File "faceposer_vgui.cpp"
$File "faceposer_vgui.h"
$File "VGuiWnd.cpp"
$File "VGuiWnd.h"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
}
$Folder "Resource Files"
{
$File "hlfaceposer.rc"
$File "icon1.ico"
$File "resource.h"
}
$Folder "Shared Source Files"
{
$File "$SRCDIR\public\bone_setup.cpp"
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
$File "$SRCDIR\public\jigglebones.cpp"
$File "..\hlmv\physmesh.cpp"
$File "..\common\scriplib.cpp"
$File "$SRCDIR\public\soundcombiner.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "..\hlmv\studio_flex.cpp"
$File "..\hlmv\studio_render.cpp"
$File "..\hlmv\studio_utils.cpp"
$File "..\hlmv\ViewerSettings.cpp"
}
$Folder "Shared Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "..\hlmv\debugdrawmodel.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\FileSystem_Tools.h"
$File "$SRCDIR\public\tier1\fmtstr.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\materialsystem\imesh.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\interpolatortypes.h"
$File "$SRCDIR\game\shared\interval.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\public\isoundcombiner.h"
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
$File "$SRCDIR\public\ISpatialPartition.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\materialsystem\itexture.h"
$File "$SRCDIR\public\jigglebones.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\tier0\l2cache.h"
$File "mapentities.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\hlmv\matsyswin.h"
$File "..\hlmv\mdlviewer.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\mouthinfo.h"
$File "..\..\public\mxtk\mx.h"
$File "..\..\public\mxtk\mxBmp.h"
$File "..\..\public\mxtk\mxButton.h"
$File "..\..\public\mxtk\mxCheckBox.h"
$File "..\..\public\mxtk\mxChoice.h"
$File "..\..\public\mxtk\mxChooseColor.h"
$File "..\..\public\mxtk\mxEvent.h"
$File "..\..\public\mxtk\mxFileDialog.h"
$File "..\..\public\mxtk\mxGlWindow.h"
$File "..\..\public\mxtk\mxGroupBox.h"
$File "..\..\public\mxtk\mxImage.h"
$File "..\..\public\mxtk\mxInit.h"
$File "..\..\public\mxtk\mxLabel.h"
$File "..\..\public\mxtk\mxLineEdit.h"
$File "..\..\public\mxtk\mxLinkedList.h"
$File "..\..\public\mxtk\mxListBox.h"
$File "..\..\public\mxtk\mxlistview.h"
$File "..\..\public\mxtk\mxMatSysWindow.h"
$File "..\..\public\mxtk\mxMenu.h"
$File "..\..\public\mxtk\mxMenuBar.h"
$File "..\..\public\mxtk\mxMessageBox.h"
$File "..\..\public\mxtk\mxpath.h"
$File "..\..\public\mxtk\mxPcx.h"
$File "..\..\public\mxtk\mxPopupMenu.h"
$File "..\..\public\mxtk\mxProgressBar.h"
$File "..\..\public\mxtk\mxRadioButton.h"
$File "..\..\public\mxtk\mxScrollbar.h"
$File "..\..\public\mxtk\mxSlider.h"
$File "..\..\public\mxtk\mxstring.h"
$File "..\..\public\mxtk\mxTab.h"
$File "..\..\public\mxtk\mxTga.h"
$File "..\..\public\mxtk\mxToggleButton.h"
$File "..\..\public\mxtk\mxToolTip.h"
$File "..\..\public\mxtk\mxTreeView.h"
$File "..\..\public\mxtk\mxWidget.h"
$File "..\..\public\mxtk\mxWindow.h"
$File "$SRCDIR\public\networkvar.h"
$File "$SRCDIR\game\shared\npcevent.h"
$File "$SRCDIR\public\optimize.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "..\hlmv\physmesh.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "..\sapi51\Include\sapi.h"
$File "..\sapi51\Include\sapiddk.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\game\shared\sharedInterface.h"
$File "$SRCDIR\public\soundchars.h"
$File "$SRCDIR\public\soundflags.h"
$File "..\sapi51\Include\Spddkhlp.h"
$File "..\sapi51\Include\spdebug.h"
$File "..\sapi51\Include\sperror.h"
$File "..\sapi51\Include\sphelper.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "..\hlmv\studio_render.h"
$File "..\hlmv\StudioModel.h"
$File "$SRCDIR\public\texture_group_names.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vgui\VGUI.h"
$File "..\hlmv\ViewerSettings.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\zip_uncompressed.h"
}
$Folder "Choreography"
{
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\game\shared\choreoscene.h"
$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
}
$Folder "Audio Code"
{
$File "AudioWaveOutput.h"
$File "snd_audio_source.cpp"
$File "snd_audio_source.h"
$File "snd_wave_mixer.cpp"
$File "snd_wave_mixer.h"
$File "snd_wave_mixer_adpcm.cpp"
$File "snd_wave_mixer_adpcm.h"
$File "snd_wave_mixer_private.h"
$File "snd_wave_source.cpp"
$File "snd_wave_source.h"
$File "sound.cpp"
$File "sound.h"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib bitmap
$Lib choreoobjects
$Lib mathlib
$Lib $LIBCOMMON\mxtoolkitwin32
$Lib tier2
$Lib tier3
$Lib datamodel
$Lib dme_controls
$Lib dmserializers
$Lib matsys_controls
$Lib movieobjects
$Lib vgui_controls
$Lib $LIBCOMMON\lzma
}
}