Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHOREOVIEWCOLORS_H
#define CHOREOVIEWCOLORS_H
#ifdef _WIN32
#pragma once
#endif
// Defines colors for choreo view
#define COLOR_CHOREO_BACKGROUND RGB( 240, 240, 220 )
#define COLOR_CHOREO_DARKBACKGROUND RGB( 230, 230, 200 )
#define COLOR_CHOREO_TEXT RGB( 0, 0, 0 )
#define COLOR_CHOREO_LIGHTTEXT RGB( 180, 180, 120 )
#define COLOR_CHOREO_EVENT RGB( 250, 100, 100 )
#define COLOR_CHOREO_EVENT_TRIGGERED RGB( 32, 130, 150 )
#define COLOR_CHOREO_EVENT_SELECTED RGB( 220, 150, 150 )
#define COLOR_CHOREO_DIVIDER RGB( 63, 63, 63 )
#define COLOR_CHOREO_ACTORNAME RGB( 80, 150, 150 )
#define COLOR_CHOREO_ACTORNAME_INACTIVE RGB( 150, 150, 150 )
#define COLOR_CHOREO_ACTORLINE RGB( 200, 200, 175 )
#define COLOR_CHOREO_CHANNELNAME RGB( 150, 150, 100 )
#define COLOR_CHOREO_CHANNELLINE RGB( 63, 63, 31 )
#define COLOR_CHOREO_SEGMENTDIVIDER RGB( 63, 120, 255 )
#define COLOR_CHOREO_SEGMENTDIVIDER_BG RGB( 170, 190, 230 )
#define COLOR_CHOREO_LOOPPOINT RGB( 255, 120, 255 )
#define COLOR_CHOREO_LOOPPOINT_BG RGB( 255, 100, 150 )
#define COLOR_CHOREO_LOOPPOINT_START_BG RGB( 255, 150, 150 )
#define COLOR_CHOREO_STOPPOINT RGB( 255, 31, 31 )
#define COLOR_CHOREO_STOPPOINT_BG RGB( 255, 0, 0 )
#define COLOR_CHOREO_PLAYBACKTICK RGB( 180, 31, 31 )
#define COLOR_CHOREO_TIMELINE RGB( 31, 31, 127 )
#define COLOR_CHOREO_ENDTIME RGB( 0, 0, 255 )
#define COLOR_CHOREO_PLAYBACKTICKTEXT RGB( 127, 0, 0 )
#define COLOR_CHOREO_TICKAB RGB( 31, 120, 31 )
#define COLOR_INFO_BACKGROUND RGB( 240, 240, 240 )
#define COLOR_INFO_TEXT RGB( 63, 31, 0 )
#define COLOR_INFO_BORDER RGB( 100, 100, 250 )
#endif // CHOREOVIEWCOLORS_H