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123 lines
2.8 KiB
123 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#include "tier0/platform.h" |
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#include "tier0/progressbar.h" |
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#include "bitmap/float_bm.h" |
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#include "mathlib/mathlib.h" |
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#include "tier2/tier2.h" |
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#include "tier0/memdbgon.h" |
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static void PrintArgSummaryAndExit( void ) |
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{ |
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printf( "format is 'height2ssbump filename.tga bumpscale'\n" ); |
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printf( "options:\n-r NUM\tSet the number of rays (default = 250. more rays take more time).\n"); |
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printf( "-n\tGenerate a conventional normal map\n" ); |
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printf( "-A\tGenerate ambient occlusion in the alpha channel\n" ); |
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printf( "-f NUM\tSet smoothing filter radius (0=no filter, default = 10)\n"); |
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printf( "-D\tWrite out the filtered result as filterd.tga\n"); |
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exit(1); |
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} |
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void main(int argc,char **argv) |
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{ |
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InitCommandLineProgram( argc, argv ); |
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int nCurArg = 1; |
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bool bNormalOnly = false; |
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float flFilterRadius = 10.0; |
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bool bWriteFiltered = false; |
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uint32 nSSBumpFlags = 0; |
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int nNumRays = 250; |
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while ( ( nCurArg < argc ) && ( argv[nCurArg][0] == '-' ) ) |
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{ |
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switch( argv[nCurArg][1] ) |
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{ |
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case 'n': // lighting from normal only |
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{ |
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bNormalOnly = true; |
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} |
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break; |
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case 'r': // set # of rays |
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{ |
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nNumRays = atoi( argv[++nCurArg] ); |
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} |
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break; |
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case 'f': // filter radius |
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{ |
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flFilterRadius = atof( argv[++nCurArg] ); |
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} |
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break; |
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case 'd': // detail texture |
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{ |
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nSSBumpFlags |= SSBUMP_MOD2X_DETAIL_TEXTURE; |
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} |
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break; |
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case 'A': // ambeint occlusion |
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{ |
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nSSBumpFlags |= SSBUMP_OPTION_NONDIRECTIONAL; |
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} |
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break; |
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case 'D': // debug - write filtered output |
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{ |
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bWriteFiltered = true; |
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} |
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break; |
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case '?': // args |
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{ |
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PrintArgSummaryAndExit(); |
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} |
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break; |
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default: |
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printf("unrecogized option %s\n", argv[nCurArg] ); |
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PrintArgSummaryAndExit(); |
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} |
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nCurArg++; |
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} |
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argc -= ( nCurArg - 1 ); |
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argv += ( nCurArg - 1 ); |
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if ( argc != 3 ) |
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{ |
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PrintArgSummaryAndExit(); |
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} |
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ReportProgress( "reading src texture", 0, 0); |
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FloatBitMap_t src_texture( argv[1] ); |
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src_texture.TileableBilateralFilter( flFilterRadius, 2.0 / 255.0 ); |
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if ( bWriteFiltered ) |
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src_texture.WriteTGAFile( "filtered.tga" ); |
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FloatBitMap_t * out; |
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if ( bNormalOnly ) |
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out = src_texture.ComputeBumpmapFromHeightInAlphaChannel( atof( argv[2] ) ); |
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else |
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out = src_texture.ComputeSelfShadowedBumpmapFromHeightInAlphaChannel( |
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atof( argv[2] ), nNumRays, nSSBumpFlags ); |
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char oname[1024]; |
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strcpy( oname, argv[1] ); |
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char * dot = strchr( oname, '.' ); |
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if ( ! dot ) |
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dot = oname + strlen( oname ); |
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if ( bNormalOnly ) |
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strcpy( dot, "-bump.tga" ); |
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else |
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strcpy( dot, "-ssbump.tga" ); |
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out->WriteTGAFile( oname ); |
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delete out; |
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}
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