Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <windows.h>
#include "depcheck_util.h"
#include "icodeprocessor.h"
#include "tier1/strtools.h"
char *va(char *format, ...)
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf( string, 1024, format, argptr );
va_end (argptr);
return string;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void )
{
vprint( 0, "usage: depcheck -q -l <root source directory> <game: hl2 | tf2>\n\
\t-q = quiet\n\
\t-l = log to file log.txt\n" );
// Exit app
exit( 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *sourcetreebase -
// *subdir -
// *baseentityclass -
//-----------------------------------------------------------------------------
void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *dsp, const char *config )
{
char rootdirectory[ 256 ];
sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
// check for existence
if ( COM_DirectoryExists( rootdirectory ) )
{
processor->Process( game, rootdirectory, dsp, config );
}
else
{
vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void )
{
if ( processor->GetLogFile() )
{
_unlink( "log.txt" );
vprint( 0, " Outputting to log.txt\n" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
vprint( 0, "Valve Software - depcheck.exe (%s)\n", __DATE__ );
vprint( 0, "--- Game Code Simple Build Dependency Analyzer ---\n" );
int i=1;
for ( i ; i<argc ; i++)
{
if ( argv[ i ][ 0 ] == '-' )
{
switch( argv[ i ][ 1 ] )
{
case 'q':
processor->SetQuiet( true );
break;
case 'l':
processor->SetLogFile( true );
break;
default:
printusage();
break;
}
}
}
if ( argc < 3 || ( i != argc ) )
{
printusage();
}
CheckLogFile();
vprint( 0, " Looking for unneeded header includes...\n" );
char sourcetreebase[ 256 ];
strcpy( sourcetreebase, argv[i-2] );
Q_StripTrailingSlash( sourcetreebase );
// ProcessDirectory( argv[ i-1 ], sourcetreebase, "engine", "engdll.dsp", "quiver - Win32 GL Debug" );
// ProcessDirectory( argv[ i-1 ], sourcetreebase, "dlls", "hl.dsp", va( "hl - Win32 %s Debug", argv[ i - 1 ] ) );
ProcessDirectory( argv[ i-1 ], sourcetreebase, "cl_dll", "client.dsp", va( "client - Win32 Debug %s", argv[ i - 1 ] ) );
return 0;
}