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122 lines
3.1 KiB
122 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include <stdio.h> |
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#include <windows.h> |
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#include "depcheck_util.h" |
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#include "icodeprocessor.h" |
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#include "tier1/strtools.h" |
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char *va(char *format, ...) |
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{ |
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va_list argptr; |
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static char string[1024]; |
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va_start (argptr, format); |
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Q_vsnprintf( string, 1024, format, argptr ); |
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va_end (argptr); |
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return string; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void printusage( void ) |
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{ |
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vprint( 0, "usage: depcheck -q -l <root source directory> <game: hl2 | tf2>\n\ |
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\t-q = quiet\n\ |
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\t-l = log to file log.txt\n" ); |
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// Exit app |
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exit( 1 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *sourcetreebase - |
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// *subdir - |
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// *baseentityclass - |
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//----------------------------------------------------------------------------- |
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void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *dsp, const char *config ) |
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{ |
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char rootdirectory[ 256 ]; |
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sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir ); |
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// check for existence |
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if ( COM_DirectoryExists( rootdirectory ) ) |
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{ |
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processor->Process( game, rootdirectory, dsp, config ); |
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} |
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else |
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{ |
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vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CheckLogFile( void ) |
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{ |
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if ( processor->GetLogFile() ) |
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{ |
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_unlink( "log.txt" ); |
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vprint( 0, " Outputting to log.txt\n" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : argc - |
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// argv[] - |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int main( int argc, char* argv[] ) |
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{ |
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vprint( 0, "Valve Software - depcheck.exe (%s)\n", __DATE__ ); |
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vprint( 0, "--- Game Code Simple Build Dependency Analyzer ---\n" ); |
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int i=1; |
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for ( i ; i<argc ; i++) |
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{ |
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if ( argv[ i ][ 0 ] == '-' ) |
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{ |
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switch( argv[ i ][ 1 ] ) |
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{ |
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case 'q': |
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processor->SetQuiet( true ); |
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break; |
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case 'l': |
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processor->SetLogFile( true ); |
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break; |
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default: |
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printusage(); |
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break; |
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} |
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} |
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} |
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if ( argc < 3 || ( i != argc ) ) |
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{ |
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printusage(); |
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} |
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CheckLogFile(); |
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vprint( 0, " Looking for unneeded header includes...\n" ); |
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char sourcetreebase[ 256 ]; |
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strcpy( sourcetreebase, argv[i-2] ); |
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Q_StripTrailingSlash( sourcetreebase ); |
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// ProcessDirectory( argv[ i-1 ], sourcetreebase, "engine", "engdll.dsp", "quiver - Win32 GL Debug" ); |
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// ProcessDirectory( argv[ i-1 ], sourcetreebase, "dlls", "hl.dsp", va( "hl - Win32 %s Debug", argv[ i - 1 ] ) ); |
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ProcessDirectory( argv[ i-1 ], sourcetreebase, "cl_dll", "client.dsp", va( "client - Win32 Debug %s", argv[ i - 1 ] ) ); |
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return 0; |
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}
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