You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
1.8 KiB
74 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
#if !defined( CODEPROCESSOR_H ) |
|
#define CODEPROCESSOR_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "icodeprocessor.h" |
|
|
|
class CCodeProcessor : public ICodeProcessor |
|
{ |
|
public: |
|
CCodeProcessor( void ); |
|
~CCodeProcessor( void ); |
|
|
|
void Process( const char *gamespecific, const char *root, const char *dsp, const char *config ); |
|
|
|
void SetQuiet( bool quiet ); |
|
bool GetQuiet( void ) const; |
|
|
|
void SetLogFile( bool log ); |
|
bool GetLogFile( void ) const; |
|
|
|
private: |
|
void ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles, const char *baseroot, const char *root, const char *module ); |
|
void ProcessModules( const char *root, const char *rootmodule ); |
|
void PrintResults( void ); |
|
void ConstructModuleList_R( int level, const char *gamespecific, const char *root ); |
|
|
|
void AddHeader( int depth, const char *filename, const char *rootmodule ); |
|
|
|
void CreateBackup( const char *filename, bool& wasreadonly ); |
|
void RestoreBackup( const char *filename, bool makereadonly ); |
|
|
|
bool TryBuild( const char *rootdir, const char *filename, unsigned char *buffer, int filelength ); |
|
|
|
int m_nModuleCount; |
|
|
|
typedef struct |
|
{ |
|
char name[ 256 ]; |
|
bool skipped; |
|
} CODE_MODULE; |
|
|
|
CODE_MODULE m_Modules[ 16384 ]; |
|
|
|
int m_nHeaderCount; |
|
CODE_MODULE m_Headers[ 16384 ]; |
|
|
|
bool m_bQuiet; |
|
bool m_bLogToFile; |
|
|
|
int m_nFilesProcessed; |
|
int m_nHeadersProcessed; |
|
int m_nOffset; |
|
int m_nBytesProcessed; |
|
int m_nLinesOfCode; |
|
|
|
double m_flStart; |
|
double m_flEnd; |
|
|
|
char m_szCurrentCPP[ 128 ]; |
|
char m_szDSP[ 128 ]; |
|
char m_szConfig[ 128 ]; |
|
}; |
|
|
|
extern ICodeProcessor *processor; |
|
|
|
#endif // CODEPROCESSOR_H
|