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41 lines
1.4 KiB
41 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef UTILMATLIB_H |
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#define UTILMATLIB_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#define MATERIAL_NOT_FOUND NULL |
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class IMaterialSystem; |
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extern IMaterialSystem *g_pMaterialSystem; |
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typedef void *MaterialSystemMaterial_t; |
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#define UTILMATLIB_NEEDS_BUMPED_LIGHTMAPS 0 |
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#define UTILMATLIB_NEEDS_LIGHTMAP 1 |
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#define UTILMATLIB_OPACITY 2 |
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enum { UTILMATLIB_ALPHATEST = 0, UTILMATLIB_OPAQUE, UTILMATLIB_TRANSLUCENT }; |
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void InitMaterialSystem( const char *materialBaseDirPath, CreateInterfaceFn fileSystemFactory ); |
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void ShutdownMaterialSystem( ); |
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MaterialSystemMaterial_t FindMaterial( const char *materialName, bool *pFound, bool bComplain = true ); |
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void GetMaterialDimensions( MaterialSystemMaterial_t materialHandle, int *width, int *height ); |
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int GetMaterialShaderPropertyBool( MaterialSystemMaterial_t materialHandle, int propID ); |
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int GetMaterialShaderPropertyInt( MaterialSystemMaterial_t materialHandle, int propID ); |
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const char *GetMaterialVar( MaterialSystemMaterial_t materialHandle, const char *propertyName ); |
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void GetMaterialReflectivity( MaterialSystemMaterial_t materialHandle, float *reflectivityVect ); |
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const char *GetMaterialShaderName( MaterialSystemMaterial_t materialHandle ); |
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#endif // UTILMATLIB_H
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